use mlua::prelude::*; use std::path::{Component, Path, PathBuf}; use tokio::fs; /** tries these alternatives on given path if path doesn't exist * .lua and .luau extension * path.join("init.luau") and path.join("init.lua") */ pub async fn resolve_path(path: &Path) -> LuaResult { let init_path = &path.join("init"); for ext in ["lua", "luau"] { // try extension on given path let path = append_extension(path, ext); if fs::try_exists(&path).await? { return Ok(normalize_path(&path)); }; // try extension on given path's init let init_path = append_extension(init_path, ext); if fs::try_exists(&init_path).await? { return Ok(normalize_path(&init_path)); }; } Err(LuaError::runtime("Could not resolve path")) } /** Removes useless components from the given path ### Example `./path/./path` turns into `./path/path` */ pub fn normalize_path(path: &Path) -> PathBuf { let mut components = path.components().peekable(); let mut ret = if let Some(c @ Component::Prefix(..)) = components.clone().peek() { components.next(); PathBuf::from(c.as_os_str()) } else { PathBuf::new() }; for component in components { match component { Component::Prefix(..) => unreachable!(), Component::RootDir => { ret.push(component.as_os_str()); } Component::CurDir => {} Component::ParentDir => { ret.pop(); } Component::Normal(c) => { ret.push(c); } } } ret } /** adds extension to path without replacing it's current extensions ### Example appending `.luau` to `path/path.config` will return `path/path.config.luau` */ fn append_extension(path: impl Into, ext: &'static str) -> PathBuf { let mut new: PathBuf = path.into(); match new.extension() { // FUTURE: There's probably a better way to do this than converting to a lossy string Some(e) => new.set_extension(format!("{}.{ext}", e.to_string_lossy())), None => new.set_extension(ext), }; new }