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Lune

Current Lune library version CI status Release status Lune license

A standalone [Luau](https://luau-lang.org) runtime. Write and run programs, similar to runtimes for other languages such as [Node](https://nodejs.org), [Deno](https://deno.land), [Bun](https://bun.sh), or [Luvit](https://luvit.io) for vanilla Lua. Lune provides fully asynchronous APIs wherever possible, and is built in Rust 🦀 for speed, safety and correctness. ## Features - 🌙 Strictly minimal but powerful interface that is easy to read and remember, just like Luau itself - 🧰 Fully featured APIs for the filesystem, networking, stdio, all included in the small (~5mb) executable - 📚 World-class documentation, on the web _or_ directly in your editor, no network connection necessary - 🏡 Familiar runtime environment for Roblox developers, with an included 1-to-1 task scheduler port - ✏️ Optional built-in library for manipulating Roblox place & model files, and their instances ## Non-goals - Making programs short and terse - proper autocomplete / intellisense make using Lune just as quick, and readability is important - Running full Roblox games outside of Roblox - there is some compatibility, but Lune is meant for different purposes ## Where do I start? Head over to the [Installation](https://lune-org.github.io/docs/getting-started/1-installation) page to get started using Lune!