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Use TerrainMaterials::from_str to parse material variant name (#118)
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1 changed files with 10 additions and 43 deletions
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@ -10,33 +10,6 @@ use super::Instance;
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pub const CLASS_NAME: &str = "Terrain";
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fn material_from_name(material_name: &str) -> Option<TerrainMaterials> {
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match material_name {
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"Grass" => Some(TerrainMaterials::Grass),
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"Slate" => Some(TerrainMaterials::Slate),
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"Concrete" => Some(TerrainMaterials::Concrete),
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"Brick" => Some(TerrainMaterials::Brick),
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"Sand" => Some(TerrainMaterials::Sand),
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"WoodPlanks" => Some(TerrainMaterials::WoodPlanks),
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"Rock" => Some(TerrainMaterials::Rock),
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"Glacier" => Some(TerrainMaterials::Glacier),
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"Snow" => Some(TerrainMaterials::Snow),
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"Sandstone" => Some(TerrainMaterials::Sandstone),
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"Mud" => Some(TerrainMaterials::Mud),
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"Basalt" => Some(TerrainMaterials::Basalt),
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"Ground" => Some(TerrainMaterials::Ground),
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"CrackedLava" => Some(TerrainMaterials::CrackedLava),
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"Asphalt" => Some(TerrainMaterials::Asphalt),
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"Cobblestone" => Some(TerrainMaterials::Cobblestone),
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"Ice" => Some(TerrainMaterials::Ice),
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"LeafyGrass" => Some(TerrainMaterials::LeafyGrass),
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"Salt" => Some(TerrainMaterials::Salt),
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"Limestone" => Some(TerrainMaterials::Limestone),
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"Pavement" => Some(TerrainMaterials::Pavement),
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_ => None,
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}
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}
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pub fn add_methods<'lua, M: LuaUserDataMethods<'lua, Instance>>(methods: &mut M) {
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add_class_restricted_method(
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methods,
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@ -79,14 +52,12 @@ fn terrain_get_material_color(_: &Lua, this: &Instance, material: EnumItem) -> L
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)));
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}
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if let Some(terrain_material) = material_from_name(&material.name) {
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Ok(material_colors.get_color(terrain_material).into())
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} else {
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Err(LuaError::RuntimeError(format!(
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"{} is not a valid Terrain material",
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&material.name
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)))
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}
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let terrain_material = material
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.name
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.parse::<TerrainMaterials>()
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.map_err(|err| LuaError::RuntimeError(err.to_string()))?;
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Ok(material_colors.get_color(terrain_material).into())
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}
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/**
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@ -112,14 +83,10 @@ fn terrain_set_material_color(
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)));
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}
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let terrain_material = if let Some(terrain_material) = material_from_name(&material.name) {
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terrain_material
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} else {
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return Err(LuaError::RuntimeError(format!(
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"{} is not a valid Terrain material",
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&material.name
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)));
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};
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let terrain_material = material
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.name
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.parse::<TerrainMaterials>()
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.map_err(|err| LuaError::RuntimeError(err.to_string()))?;
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material_colors.set_color(terrain_material, color.into());
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this.set_property("MaterialColors", Variant::MaterialColors(material_colors));
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