Implement Terrain:GetMaterialColor and Terrain:SetMaterialColor (#93)

This commit is contained in:
Kenneth Loeffler 2023-08-24 16:39:13 -07:00 committed by GitHub
parent 603cc10b42
commit bcfc7d2f55
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 173 additions and 11 deletions

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@ -108,6 +108,20 @@ impl LuaExportsTable<'_> for Color3 {
}
}
impl<'lua> FromLua<'lua> for Color3 {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
if let LuaValue::UserData(ud) = value {
Ok(*ud.borrow::<Color3>()?)
} else {
Err(LuaError::FromLuaConversionError {
from: value.type_name(),
to: "Color3",
message: None,
})
}
}
}
impl LuaUserData for Color3 {
fn add_fields<'lua, F: LuaUserDataFields<'lua, Self>>(fields: &mut F) {
fields.add_field_method_get("R", |_, this| Ok(this.r));
@ -287,20 +301,12 @@ impl From<Color3> for DomColor3 {
impl From<DomColor3uint8> for Color3 {
fn from(v: DomColor3uint8) -> Self {
Self {
r: (v.r as f32) / 255f32,
g: (v.g as f32) / 255f32,
b: (v.b as f32) / 255f32,
}
Color3::from(DomColor3::from(v))
}
}
impl From<Color3> for DomColor3uint8 {
fn from(v: Color3) -> Self {
Self {
r: v.r.clamp(u8::MIN as f32, u8::MAX as f32) as u8,
g: v.g.clamp(u8::MIN as f32, u8::MAX as f32) as u8,
b: v.b.clamp(u8::MIN as f32, u8::MAX as f32) as u8,
}
DomColor3uint8::from(DomColor3::from(v))
}
}

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@ -74,6 +74,20 @@ impl LuaUserData for EnumItem {
}
}
impl<'lua> FromLua<'lua> for EnumItem {
fn from_lua(value: LuaValue<'lua>, _: &'lua Lua) -> LuaResult<Self> {
if let LuaValue::UserData(ud) = value {
Ok(ud.borrow::<EnumItem>()?.to_owned())
} else {
Err(LuaError::FromLuaConversionError {
from: value.type_name(),
to: "EnumItem",
message: None,
})
}
}
}
impl fmt::Display for EnumItem {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}.{}", self.parent, self.name)

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@ -20,6 +20,7 @@ use crate::{
pub(crate) mod base;
pub(crate) mod data_model;
pub(crate) mod terrain;
pub(crate) mod workspace;
const PROPERTY_NAME_ATTRIBUTES: &str = "Attributes";
@ -729,6 +730,7 @@ impl LuaUserData for Instance {
fn add_methods<'lua, M: LuaUserDataMethods<'lua, Self>>(methods: &mut M) {
base::add_methods(methods);
data_model::add_methods(methods);
terrain::add_methods(methods);
}
}

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@ -0,0 +1,127 @@
use mlua::prelude::*;
use rbx_dom_weak::types::{MaterialColors, TerrainMaterials, Variant};
use crate::roblox::{
datatypes::types::{Color3, EnumItem},
shared::classes::{add_class_restricted_method, add_class_restricted_method_mut},
};
use super::Instance;
pub const CLASS_NAME: &str = "Terrain";
fn material_from_name(material_name: &str) -> Option<TerrainMaterials> {
match material_name {
"Grass" => Some(TerrainMaterials::Grass),
"Slate" => Some(TerrainMaterials::Slate),
"Concrete" => Some(TerrainMaterials::Concrete),
"Brick" => Some(TerrainMaterials::Brick),
"Sand" => Some(TerrainMaterials::Sand),
"WoodPlanks" => Some(TerrainMaterials::WoodPlanks),
"Rock" => Some(TerrainMaterials::Rock),
"Glacier" => Some(TerrainMaterials::Glacier),
"Snow" => Some(TerrainMaterials::Snow),
"Sandstone" => Some(TerrainMaterials::Sandstone),
"Mud" => Some(TerrainMaterials::Mud),
"Basalt" => Some(TerrainMaterials::Basalt),
"Ground" => Some(TerrainMaterials::Ground),
"CrackedLava" => Some(TerrainMaterials::CrackedLava),
"Asphalt" => Some(TerrainMaterials::Asphalt),
"Cobblestone" => Some(TerrainMaterials::Cobblestone),
"Ice" => Some(TerrainMaterials::Ice),
"LeafyGrass" => Some(TerrainMaterials::LeafyGrass),
"Salt" => Some(TerrainMaterials::Salt),
"Limestone" => Some(TerrainMaterials::Limestone),
"Pavement" => Some(TerrainMaterials::Pavement),
_ => None,
}
}
pub fn add_methods<'lua, M: LuaUserDataMethods<'lua, Instance>>(methods: &mut M) {
add_class_restricted_method(
methods,
CLASS_NAME,
"GetMaterialColor",
terrain_get_material_color,
);
add_class_restricted_method_mut(
methods,
CLASS_NAME,
"SetMaterialColor",
terrain_set_material_color,
)
}
fn get_or_create_material_colors(instance: &Instance) -> MaterialColors {
if let Some(Variant::MaterialColors(material_colors)) = instance.get_property("MaterialColors")
{
material_colors
} else {
MaterialColors::default()
}
}
/**
Returns the color of the given terrain material.
### See Also
* [`GetMaterialColor`](https://create.roblox.com/docs/reference/engine/classes/Terrain#GetMaterialColor)
on the Roblox Developer Hub
*/
fn terrain_get_material_color(_: &Lua, this: &Instance, material: EnumItem) -> LuaResult<Color3> {
let material_colors = get_or_create_material_colors(this);
if &material.parent.desc.name != "Material" {
return Err(LuaError::RuntimeError(format!(
"Expected Enum.Material, got Enum.{}",
&material.parent.desc.name
)));
}
if let Some(terrain_material) = material_from_name(&material.name) {
Ok(material_colors.get_color(terrain_material).into())
} else {
Err(LuaError::RuntimeError(format!(
"{} is not a valid Terrain material",
&material.name
)))
}
}
/**
Sets the color of the given terrain material.
### See Also
* [`SetMaterialColor`](https://create.roblox.com/docs/reference/engine/classes/Terrain#SetMaterialColor)
on the Roblox Developer Hub
*/
fn terrain_set_material_color(
_: &Lua,
this: &mut Instance,
args: (EnumItem, Color3),
) -> LuaResult<()> {
let mut material_colors = get_or_create_material_colors(this);
let material = args.0;
let color = args.1;
if &material.parent.desc.name != "Material" {
return Err(LuaError::RuntimeError(format!(
"Expected Enum.Material, got Enum.{}",
&material.parent.desc.name
)));
}
let terrain_material = if let Some(terrain_material) = material_from_name(&material.name) {
terrain_material
} else {
return Err(LuaError::RuntimeError(format!(
"{} is not a valid Terrain material",
&material.name
)));
};
material_colors.set_color(terrain_material, color.into());
this.set_property("MaterialColors", Variant::MaterialColors(material_colors));
Ok(())
}

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@ -71,7 +71,6 @@ pub(crate) fn add_class_restricted_method<'lua, M: LuaUserDataMethods<'lua, Inst
});
}
#[allow(dead_code)]
pub(crate) fn add_class_restricted_method_mut<
'lua,
M: LuaUserDataMethods<'lua, Instance>,

View file

@ -146,6 +146,7 @@ create_tests! {
roblox_instance_classes_data_model: "roblox/instance/classes/DataModel",
roblox_instance_classes_workspace: "roblox/instance/classes/Workspace",
roblox_instance_classes_terrain: "roblox/instance/classes/Terrain",
roblox_instance_methods_clear_all_children: "roblox/instance/methods/ClearAllChildren",
roblox_instance_methods_clone: "roblox/instance/methods/Clone",

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@ -0,0 +1,13 @@
local roblox = require("@lune/roblox")
local Instance = roblox.Instance
local Color3 = roblox.Color3
local Enum = roblox.Enum
local game = Instance.new("DataModel")
local workspace = game:GetService("Workspace")
local terrain = (workspace :: any).Terrain
assert(terrain:GetMaterialColor(Enum.Material.Grass) == Color3.fromRGB(106, 127, 63))
terrain:SetMaterialColor(Enum.Material.Sand, Color3.new(1, 1, 1))
assert(terrain:GetMaterialColor(Enum.Material.Sand) == Color3.new(1, 1, 1))