Implement Terrain.GetMaterialColor and Terrain.SetMaterialColor

This commit is contained in:
Kenneth Loeffler 2023-08-23 20:30:15 -07:00
parent 5aa9e53c64
commit b8de95eb1e
2 changed files with 129 additions and 0 deletions

View file

@ -20,6 +20,7 @@ use crate::{
pub(crate) mod base;
pub(crate) mod data_model;
pub(crate) mod terrain;
pub(crate) mod workspace;
const PROPERTY_NAME_ATTRIBUTES: &str = "Attributes";
@ -729,6 +730,7 @@ impl LuaUserData for Instance {
fn add_methods<'lua, M: LuaUserDataMethods<'lua, Self>>(methods: &mut M) {
base::add_methods(methods);
data_model::add_methods(methods);
terrain::add_methods(methods);
}
}

View file

@ -0,0 +1,127 @@
use mlua::prelude::*;
use rbx_dom_weak::types::{MaterialColors, TerrainMaterials, Variant};
use crate::roblox::{
datatypes::types::{Color3, EnumItem},
shared::classes::{add_class_restricted_method, add_class_restricted_method_mut},
};
use super::Instance;
pub const CLASS_NAME: &str = "Terrain";
fn material_from_name(material_name: &str) -> Option<TerrainMaterials> {
match material_name {
"Grass" => Some(TerrainMaterials::Grass),
"Slate" => Some(TerrainMaterials::Slate),
"Concrete" => Some(TerrainMaterials::Concrete),
"Brick" => Some(TerrainMaterials::Brick),
"Sand" => Some(TerrainMaterials::Sand),
"WoodPlanks" => Some(TerrainMaterials::WoodPlanks),
"Rock" => Some(TerrainMaterials::Rock),
"Glacier" => Some(TerrainMaterials::Glacier),
"Snow" => Some(TerrainMaterials::Snow),
"Sandstone" => Some(TerrainMaterials::Sandstone),
"Mud" => Some(TerrainMaterials::Mud),
"Basalt" => Some(TerrainMaterials::Basalt),
"Ground" => Some(TerrainMaterials::Ground),
"CrackedLava" => Some(TerrainMaterials::CrackedLava),
"Asphalt" => Some(TerrainMaterials::Asphalt),
"Cobblestone" => Some(TerrainMaterials::Cobblestone),
"Ice" => Some(TerrainMaterials::Ice),
"LeafyGrass" => Some(TerrainMaterials::LeafyGrass),
"Salt" => Some(TerrainMaterials::Salt),
"Limestone" => Some(TerrainMaterials::Limestone),
"Pavement" => Some(TerrainMaterials::Pavement),
_ => None,
}
}
pub fn add_methods<'lua, M: LuaUserDataMethods<'lua, Instance>>(methods: &mut M) {
add_class_restricted_method(
methods,
CLASS_NAME,
"GetMaterialColor",
terrain_get_material_color,
);
add_class_restricted_method_mut(
methods,
CLASS_NAME,
"SetMaterialColor",
terrain_set_material_color,
)
}
fn get_or_create_material_colors(instance: &Instance) -> MaterialColors {
if let Some(Variant::MaterialColors(material_colors)) = instance.get_property("MaterialColors")
{
material_colors
} else {
MaterialColors::default()
}
}
/**
Returns the color of the given terrain material.
### See Also
* [`GetMaterialColor`](https://create.roblox.com/docs/reference/engine/classes/Terrain#GetMaterialColor)
on the Roblox Developer Hub
*/
fn terrain_get_material_color(_: &Lua, this: &Instance, material: EnumItem) -> LuaResult<Color3> {
let material_colors = get_or_create_material_colors(this);
if &material.parent.desc.name != "Material" {
return Err(LuaError::RuntimeError(format!(
"Expected Material, got {}",
&material.parent.desc.name
)));
}
if let Some(terrain_material) = material_from_name(&material.name) {
Ok(material_colors.get_color(terrain_material).into())
} else {
Err(LuaError::RuntimeError(format!(
"{} is not a valid Terrain material",
&material.name
)))
}
}
/**
Sets the color of the given terrain material.
### See Also
* [`SetMaterialColor`](https://create.roblox.com/docs/reference/engine/classes/Terrain#SetMaterialColor)
on the Roblox Developer Hub
*/
fn terrain_set_material_color(
_: &Lua,
this: &mut Instance,
args: (EnumItem, Color3),
) -> LuaResult<()> {
let mut material_colors = get_or_create_material_colors(this);
let material = args.0;
let color = args.1;
if &material.parent.desc.name != "Material" {
return Err(LuaError::RuntimeError(format!(
"Expected Material, got {}",
&material.parent.desc.name
)));
}
let terrain_material = if let Some(terrain_material) = material_from_name(&material.name) {
terrain_material
} else {
return Err(LuaError::RuntimeError(format!(
"{} is not a valid Terrain material",
&material.name
)));
};
material_colors.set_color(terrain_material, color.into());
this.set_property("MaterialColors", Variant::MaterialColors(material_colors));
Ok(())
}