Add documentation for scheduler state

This commit is contained in:
Filip Tibell 2023-08-19 16:45:46 -05:00
parent 2960f960de
commit b1847bf84c

View file

@ -14,23 +14,45 @@ pub struct SchedulerState {
exit_code: AtomicU8,
num_resumptions: AtomicUsize,
num_errors: AtomicUsize,
// TODO: Use Arc<Mutex<T>> to make these thread and borrow safe
thread_id: RefCell<Option<SchedulerThreadId>>,
thread_errors: RefCell<HashMap<SchedulerThreadId, LuaError>>,
}
impl SchedulerState {
/**
Creates a new scheduler state.
This scheduler state uses atomic operations for everything
except lua resumption errors, and is completely thread safe.
*/
pub fn new() -> Self {
Self::default()
}
/**
Increments the total lua error count for the scheduler.
This is used to determine if the scheduler should exit with
a non-zero exit code, when no exit code is explicitly set.
*/
pub fn increment_error_count(&self) {
self.num_errors.fetch_add(1, Ordering::Relaxed);
}
/**
Checks if there have been any lua errors.
This is used to determine if the scheduler should exit with
a non-zero exit code, when no exit code is explicitly set.
*/
pub fn has_errored(&self) -> bool {
self.num_errors.load(Ordering::SeqCst) > 0
}
/**
Gets the currently set exit code for the scheduler, if any.
*/
pub fn exit_code(&self) -> Option<u8> {
if self.exit_state.load(Ordering::SeqCst) {
Some(self.exit_code.load(Ordering::SeqCst))
@ -39,28 +61,53 @@ impl SchedulerState {
}
}
/**
Checks if the scheduler has an explicit exit code set.
*/
pub fn has_exit_code(&self) -> bool {
self.exit_state.load(Ordering::SeqCst)
}
/**
Sets the explicit exit code for the scheduler.
*/
pub fn set_exit_code(&self, code: impl Into<u8>) {
self.exit_state.store(true, Ordering::SeqCst);
self.exit_code.store(code.into(), Ordering::SeqCst);
}
/**
Gets the currently running lua scheduler thread id, if any.
*/
pub fn get_current_thread_id(&self) -> Option<SchedulerThreadId> {
*self.thread_id.borrow()
}
/**
Sets the currently running lua scheduler thread id.
This should be set to `Some(id)` just before resuming a lua
thread, and `None` while no lua thread is being resumed.
*/
pub fn set_current_thread_id(&self, id: Option<SchedulerThreadId>) {
self.thread_id.replace(id);
self.num_resumptions.fetch_add(1, Ordering::Relaxed);
}
/**
Gets the [`LuaError`] (if any) for the given `id`.
Note that this removes the error from the scheduler state completely.
*/
pub fn get_thread_error(&self, id: SchedulerThreadId) -> Option<LuaError> {
self.thread_errors.borrow_mut().remove(&id)
}
/**
Sets a [`LuaError`] for the given `id`.
Note that this will replace any already existing [`LuaError`].
*/
pub fn set_thread_error(&self, id: SchedulerThreadId, err: LuaError) {
self.thread_errors.borrow_mut().insert(id, err);
}