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Add back variadic CFrame methods
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commit
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2 changed files with 26 additions and 15 deletions
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@ -2,7 +2,7 @@ use core::fmt;
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use std::ops;
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use glam::{EulerRot, Mat4, Quat, Vec3};
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use mlua::prelude::*;
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use mlua::{prelude::*, Variadic};
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use rbx_dom_weak::types::{CFrame as DomCFrame, Matrix3 as DomMatrix3, Vector3 as DomVector3};
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use crate::{lune::util::TableBuilder, roblox::exports::LuaExportsTable};
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@ -205,38 +205,46 @@ impl LuaUserData for CFrame {
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translation,
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)))
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});
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methods.add_method("ToWorldSpace", |_, this, rhs: LuaUserDataRef<CFrame>| {
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Ok(*this * *rhs)
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});
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methods.add_method("ToObjectSpace", |_, this, rhs: LuaUserDataRef<CFrame>| {
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methods.add_method(
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"ToWorldSpace",
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|_, this, rhs: Variadic<LuaUserDataRef<CFrame>>| {
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Ok(Variadic::from_iter(rhs.into_iter().map(|cf| *this * *cf)))
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},
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);
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methods.add_method(
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"ToObjectSpace",
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|_, this, rhs: Variadic<LuaUserDataRef<CFrame>>| {
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let inverse = this.inverse();
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Ok(inverse * *rhs)
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});
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Ok(Variadic::from_iter(rhs.into_iter().map(|cf| inverse * *cf)))
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},
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);
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methods.add_method(
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"PointToWorldSpace",
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|_, this, rhs: LuaUserDataRef<Vector3>| Ok(*this * *rhs),
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|_, this, rhs: Variadic<LuaUserDataRef<Vector3>>| {
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Ok(Variadic::from_iter(rhs.into_iter().map(|v3| *this * *v3)))
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},
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);
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methods.add_method(
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"PointToObjectSpace",
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|_, this, rhs: LuaUserDataRef<Vector3>| {
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|_, this, rhs: Variadic<LuaUserDataRef<Vector3>>| {
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let inverse = this.inverse();
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Ok(inverse * *rhs)
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Ok(Variadic::from_iter(rhs.into_iter().map(|v3| inverse * *v3)))
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},
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);
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methods.add_method(
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"VectorToWorldSpace",
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|_, this, rhs: LuaUserDataRef<Vector3>| {
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|_, this, rhs: Variadic<LuaUserDataRef<Vector3>>| {
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let result = *this - Vector3(this.position());
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Ok(result * *rhs)
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Ok(Variadic::from_iter(rhs.into_iter().map(|v3| result * *v3)))
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},
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);
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methods.add_method(
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"VectorToObjectSpace",
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|_, this, rhs: LuaUserDataRef<Vector3>| {
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|_, this, rhs: Variadic<LuaUserDataRef<Vector3>>| {
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let inverse = this.inverse();
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let result = inverse - Vector3(inverse.position());
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Ok(result * *rhs)
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Ok(Variadic::from_iter(rhs.into_iter().map(|v3| result * *v3)))
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},
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);
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#[rustfmt::skip]
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@ -103,6 +103,9 @@ local offset = CFrame.new(0, 0, -5)
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assert(offset:ToWorldSpace(offset).Z == offset.Z * 2)
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assert(offset:ToObjectSpace(offset).Z == 0)
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assert(select("#", offset:ToWorldSpace(offset, offset, offset)) == 3)
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assert(select("#", offset:ToObjectSpace(offset, offset, offset)) == 3)
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local world = CFrame.fromOrientation(0, math.rad(90), 0) * CFrame.new(0, 0, -5)
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local world2 = CFrame.fromOrientation(0, -math.rad(90), 0) * CFrame.new(0, 0, -5)
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assertEq(CFrame.identity:ToObjectSpace(world), world)
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