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Add support for absolute file paths in the CLI
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4 changed files with 140 additions and 32 deletions
15
CHANGELOG.md
15
CHANGELOG.md
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@ -8,6 +8,21 @@ All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## Unreleased
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### Added
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- Added support for running scripts by passing absolute file paths in the CLI
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- This does not have the restriction of scripts having to use the `.luau` or `.lua` extension, since it is presumed that if you pass an absolute path you know exactly what you are doing
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### Changed
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- Improved error messages for passing invalid file names / file paths substantially - they now include helpful formatting to make file names distinct from file extensions, and give suggestions on how to solve the problem
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### Fixed
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- Fixed the CLI being a bit too picky about file names when trying to run files in `lune` or `.lune` directories
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## `0.5.4` - March 7th, 2023
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## `0.5.4` - March 7th, 2023
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### Added
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### Added
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@ -46,4 +46,4 @@ Runs a script passed to Lune using stdin. Occasionally useful for running script
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---
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---
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**_<sup>[1]</sup>_** _Lune also supports files with the `.lua` extension but using the `.luau` extension is highly recommended. Additionally, if you don't want Lune to look in sub-directories you can provide a full file path with the file extension included, instead of only the file name._
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**_<sup>[1]</sup>_** _Lune also supports files with the `.lua` extension but using the `.luau` extension is highly recommended. Additionally, if you don't want Lune to look in sub-directories or try to find files with `.lua` / `.luau` extensions at all, you can provide an absolute file path. This will disable all file path parsing and checks, and just run the file directly._
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@ -15,7 +15,7 @@ use crate::{
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generate_selene_defs_from_definitions, generate_wiki_dir_from_definitions,
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generate_selene_defs_from_definitions, generate_wiki_dir_from_definitions,
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},
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},
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utils::{
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utils::{
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files::find_parse_file_path,
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files::discover_script_file_path_including_lune_dirs,
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listing::{find_lune_scripts, print_lune_scripts, sort_lune_scripts},
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listing::{find_lune_scripts, print_lune_scripts, sort_lune_scripts},
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},
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},
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};
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};
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@ -168,7 +168,7 @@ impl Cli {
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.context("Failed to read script contents from stdin")?;
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.context("Failed to read script contents from stdin")?;
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("stdin".to_string(), stdin_contents)
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("stdin".to_string(), stdin_contents)
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} else {
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} else {
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let file_path = find_parse_file_path(&script_path)?;
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let file_path = discover_script_file_path_including_lune_dirs(&script_path)?;
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let file_contents = read_to_vec(&file_path).await?;
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let file_contents = read_to_vec(&file_path).await?;
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// NOTE: We skip the extension here to remove it from stack traces
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// NOTE: We skip the extension here to remove it from stack traces
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let file_display_name = file_path.with_extension("").display().to_string();
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let file_display_name = file_path.with_extension("").display().to_string();
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@ -1,43 +1,136 @@
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use std::path::{PathBuf, MAIN_SEPARATOR};
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use std::{
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fs::Metadata,
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path::{PathBuf, MAIN_SEPARATOR},
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};
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use anyhow::{bail, Result};
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use anyhow::{anyhow, Result};
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use console::style;
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use lazy_static::lazy_static;
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const LUNE_COMMENT_PREFIX: &str = "-->";
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const LUNE_COMMENT_PREFIX: &str = "-->";
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pub fn find_luau_file_path(path: &str) -> Option<PathBuf> {
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lazy_static! {
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static ref ERR_MESSAGE_HELP_NOTE: String = format!(
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"To run this file, either:\n{}\n{}",
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format_args!(
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"{} rename it to use a {} or {} extension",
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style("-").dim(),
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style(".luau").blue(),
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style(".lua").blue()
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),
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format_args!(
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"{} pass it as an absolute path instead of relative",
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style("-").dim()
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),
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);
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}
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/**
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Discovers a script file path based on a given script name.
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Script discovery is done in several steps here for the best possible user experience:
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1. If we got a file that definitely exists, make sure it is either
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- using an absolute path
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- has the lua or luau extension
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2. If we got a directory, let the user know
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3. If we got an absolute path, don't check any extensions, just let the user know it didn't exist
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4. If we got a relative path with no extension, also look for a file with a lua or luau extension
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5. No other options left, the file simply did not exist
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This behavior ensures that users can do pretty much whatever they want if they pass in an absolute
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path, and that they then have control over script discovery behavior, whereas if they pass in
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a relative path we will instead try to be as permissive as possible for user-friendliness
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*/
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pub fn discover_script_file_path(path: &str) -> Result<PathBuf> {
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let file_path = PathBuf::from(path);
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let file_path = PathBuf::from(path);
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if let Some(ext) = file_path.extension() {
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// NOTE: We use metadata directly here to try to
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match ext {
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// avoid accessing the file path more than once
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e if e == "lua" || e == "luau" && file_path.exists() => Some(file_path),
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let file_meta = file_path.metadata();
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_ => None,
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let is_file = file_meta.as_ref().map_or(false, Metadata::is_file);
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let is_dir = file_meta.as_ref().map_or(false, Metadata::is_dir);
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let is_abs = file_path.is_absolute();
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let ext = file_path.extension();
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if is_file {
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if is_abs {
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Ok(file_path)
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} else if let Some(ext) = file_path.extension() {
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match ext {
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e if e == "lua" || e == "luau" => Ok(file_path),
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_ => Err(anyhow!(
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"A file was found at {} but it uses the '{}' file extension\n{}",
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style(file_path.display()).green(),
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style(ext.to_string_lossy()).blue(),
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*ERR_MESSAGE_HELP_NOTE
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)),
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}
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} else {
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Err(anyhow!(
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"A file was found at {} but it has no file extension\n{}",
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style(file_path.display()).green(),
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*ERR_MESSAGE_HELP_NOTE
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))
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}
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} else if is_dir {
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Err(anyhow!(
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"No file was found at {}, found a directory",
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style(file_path.display()).yellow()
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))
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} else if is_abs {
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Err(anyhow!(
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"No file was found at {}",
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style(file_path.display()).yellow()
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))
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} else if ext.is_none() {
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let file_path_lua = file_path.with_extension("lua");
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let file_path_luau = file_path.with_extension("luau");
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if file_path_lua.is_file() {
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Ok(file_path_lua)
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} else if file_path_luau.is_file() {
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Ok(file_path_luau)
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} else {
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Err(anyhow!(
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"No file was found at {}",
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style(file_path.display()).yellow()
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))
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}
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}
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} else {
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} else {
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let file_path_lua = PathBuf::from(path).with_extension("lua");
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Err(anyhow!(
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if file_path_lua.exists() {
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"No file was found at {}",
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Some(file_path_lua)
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style(file_path.display()).yellow()
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} else {
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))
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let file_path_luau = PathBuf::from(path).with_extension("luau");
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if file_path_luau.exists() {
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Some(file_path_luau)
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} else {
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None
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}
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}
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}
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}
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}
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}
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pub fn find_parse_file_path(path: &str) -> Result<PathBuf> {
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/**
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let parsed_file_path = find_luau_file_path(path)
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Discovers a script file path based on a given script name, and tries to
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.or_else(|| find_luau_file_path(&format!("lune{MAIN_SEPARATOR}{path}")))
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find scripts in `lune` and `.lune` folders if one was not directly found.
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.or_else(|| find_luau_file_path(&format!(".lune{MAIN_SEPARATOR}{path}")));
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if let Some(file_path) = parsed_file_path {
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Note that looking in `lune` and `.lune` folders is automatically
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if file_path.exists() {
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disabled if the given script name is an absolute path.
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Ok(file_path)
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} else {
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Behavior is otherwise exactly the same as for `discover_script_file_path`.
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bail!("File does not exist at path: '{}'", path)
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*/
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pub fn discover_script_file_path_including_lune_dirs(path: &str) -> Result<PathBuf> {
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match discover_script_file_path(path) {
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Ok(path) => Ok(path),
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Err(e) => {
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// If we got any absolute path it means the user has also
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// told us to not look in any special relative directories
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// so we should error right away with the first err message
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if PathBuf::from(path).is_absolute() {
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return Err(e);
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}
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// Otherwise we take a look in either relative lune or .lune directories
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let res_lune = discover_script_file_path(&format!("lune{MAIN_SEPARATOR}{path}"));
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let res_dotlune = discover_script_file_path(&format!(".lune{MAIN_SEPARATOR}{path}"));
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match res_lune.or(res_dotlune) {
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// NOTE: The first error message is generally more
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// descriptive than the ones for the lune subfolders
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Err(_) => Err(e),
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Ok(path) => Ok(path),
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}
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}
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}
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} else {
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bail!("Invalid file path: '{}'", path)
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}
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}
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}
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}
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