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Wait, context already works, what the heck
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parent
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1 changed files with 3 additions and 53 deletions
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@ -1,6 +1,6 @@
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use std::process::ExitCode;
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use mlua::{Lua, Table as LuaTable, Value as LuaValue};
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use mlua::Lua;
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mod builtins;
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mod error;
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@ -55,6 +55,8 @@ impl Lune {
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/**
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Runs a Lune script inside of the current runtime.
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This will preserve any modifications to global values / context.
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*/
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pub async fn run(
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&mut self,
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@ -70,56 +72,4 @@ impl Lune {
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Ok(self.scheduler.run_to_completion(self.lua).await)
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}
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/**
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Creates a context struct that can be called / ran multiple times,
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preserving the function environment / context between each run.
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Note that this is slightly slower than using [`run`] directly.
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*/
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pub fn context(&self, script_name: impl Into<String>) -> Result<LuneContext, LuneError> {
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let script_name = script_name.into();
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let environment = self.lua.create_table()?;
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for pair in self.lua.globals().pairs::<LuaValue, LuaValue>() {
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let (key, value) = pair?;
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environment.set(key, value)?;
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}
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Ok(LuneContext {
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parent: self,
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script_name,
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environment,
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})
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}
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}
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pub struct LuneContext<'a> {
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parent: &'a Lune,
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script_name: String,
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environment: LuaTable<'a>,
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}
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impl<'a> LuneContext<'a> {
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/**
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Runs a Lune script inside of the current runtime.
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The function environment / context will be preserved between each run.
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*/
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pub async fn run(&mut self, script_contents: impl AsRef<[u8]>) -> Result<ExitCode, LuneError> {
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let main = self
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.parent
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.lua
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.load(script_contents.as_ref())
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.set_name(&self.script_name)
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.set_environment(self.environment.clone());
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self.parent.scheduler.push_back(self.parent.lua, main, ())?;
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Ok(self
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.parent
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.scheduler
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.run_to_completion(self.parent.lua)
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.await)
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}
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}
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