diff --git a/CHANGELOG.md b/CHANGELOG.md index 66b2fdd..5036641 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -13,6 +13,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0 ### Fixed - Fixed error messages for reading & writing roblox files not containing the full error message +- Fixed crash when trying to access an instance reference property that points to a destroyed instance ## `0.6.3` - March 26th, 2023 diff --git a/packages/lib-roblox/src/datatypes/conversion.rs b/packages/lib-roblox/src/datatypes/conversion.rs index 8d2a55b..692fe4c 100644 --- a/packages/lib-roblox/src/datatypes/conversion.rs +++ b/packages/lib-roblox/src/datatypes/conversion.rs @@ -55,6 +55,14 @@ impl<'lua> DomValueToLua<'lua> for LuaValue<'lua> { lua.create_string(AsRef::::as_ref(s))?, )), + // NOTE: Dom references may point to instances that + // no longer exist, so we handle that here instead of + // in the userdata conversion to be able to return nils + DomValue::Ref(value) => match Instance::new_opt(*value) { + Some(inst) => Ok(inst.to_lua(lua)?), + None => Ok(LuaValue::Nil), + }, + // NOTE: Some values are either optional or default and we should handle // that properly here since the userdata conversion above will always fail DomValue::OptionalCFrame(None) => Ok(LuaValue::Nil), @@ -186,7 +194,6 @@ impl<'lua> DomValueToLua<'lua> for LuaAnyUserData<'lua> { DomValue::NumberSequence(value) => dom_to_userdata!(lua, value => NumberSequence), DomValue::Ray(value) => dom_to_userdata!(lua, value => Ray), DomValue::Rect(value) => dom_to_userdata!(lua, value => Rect), - DomValue::Ref(value) => dom_to_userdata!(lua, value => Instance), DomValue::Region3(value) => dom_to_userdata!(lua, value => Region3), DomValue::Region3int16(value) => dom_to_userdata!(lua, value => Region3int16), DomValue::UDim(value) => dom_to_userdata!(lua, value => UDim), diff --git a/packages/lib-roblox/src/instance/mod.rs b/packages/lib-roblox/src/instance/mod.rs index a164ff2..b7e480d 100644 --- a/packages/lib-roblox/src/instance/mod.rs +++ b/packages/lib-roblox/src/instance/mod.rs @@ -59,6 +59,30 @@ impl Instance { } } + /** + Creates a new `Instance` from a dom object ref, if the instance exists. + + Panics if the given dom object ref points to the dom root. + */ + pub(crate) fn new_opt(dom_ref: DomRef) -> Option { + let dom = INTERNAL_DOM + .try_read() + .expect("Failed to get read access to document"); + + if let Some(instance) = dom.get_by_ref(dom_ref) { + if instance.referent() == dom.root_ref() { + panic!("Instances can not be created from dom roots") + } + + Some(Self { + dom_ref, + class_name: instance.class.clone(), + }) + } else { + None + } + } + /** Creates a new orphaned `Instance` with a given class name. @@ -1103,9 +1127,3 @@ impl From for DomRef { value.dom_ref } } - -impl From for Instance { - fn from(value: DomRef) -> Self { - Instance::new(value) - } -} diff --git a/tests/roblox/instance/attributes.luau b/tests/roblox/instance/attributes.luau index f373aa5..5a0a61e 100644 --- a/tests/roblox/instance/attributes.luau +++ b/tests/roblox/instance/attributes.luau @@ -1,4 +1,6 @@ +local fs = require("@lune/fs") :: any local roblox = require("@lune/roblox") :: any + local BrickColor = roblox.BrickColor local Color3 = roblox.Color3 local ColorSequence = roblox.ColorSequence @@ -11,12 +13,11 @@ local UDim = roblox.UDim local UDim2 = roblox.UDim2 local Vector2 = roblox.Vector2 local Vector3 = roblox.Vector3 -local CFrame = roblox.CFrame +local Instance = roblox.Instance local model = roblox.readModelFile("tests/roblox/rbx-test-files/models/attributes/binary.rbxm")[1] model:SetAttribute("Foo", "Bar") -model:SetAttribute("CFrame", CFrame.identity) local ATTRS_ACTUAL = model:GetAttributes() local ATTRS_EXPECTED: { [string]: any } = { @@ -46,7 +47,6 @@ local ATTRS_EXPECTED: { [string]: any } = { NaN = 0 / 0, -- Extras we set Foo = "Bar", - CFrame = CFrame.identity, } for name, value in ATTRS_EXPECTED do @@ -65,3 +65,9 @@ for name, value in ATTRS_EXPECTED do ) end end + +local game = Instance.new("DataModel") +model.Parent = game + +fs.writeDir("bin/roblox") +roblox.writePlaceFile("bin/roblox/attributes.rbxl", game)