refactor: refactor and fixup inconsistencies in luau docs

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Erica Marigold 2024-03-09 13:11:08 +05:30
parent baa03424d4
commit 090d58e0fb
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@ -2,16 +2,15 @@
@interface CompileOptions
@within Luau
The Luau compiler options used in generating luau bytecode
The options passed to the luau compiler while compiling bytecode.
This is a dictionary that may contain one or more of the following values:
* `optimizationLevel` - Sets the compiler option "optimizationLevel". Defaults to `1`
* `coverageLevel` - Sets the compiler option "coverageLevel". Defaults to `0`
* `debugLevel` - Sets the compiler option "debugLevel". Defaults to `1`
* `optimizationLevel` - Sets the compiler option "optimizationLevel". Defaults to `1`.
* `coverageLevel` - Sets the compiler option "coverageLevel". Defaults to `0`.
* `debugLevel` - Sets the compiler option "debugLevel". Defaults to `1`.
Documentation regarding what these values represent can be found here;
* https://github.com/Roblox/luau/blob/bd229816c0a82a8590395416c81c333087f541fd/Compiler/include/luacode.h#L13
Documentation regarding what these values represent can be found [here](https://github.com/Roblox/luau/blob/bd229816c0a82a8590395416c81c333087f541fd/Compiler/include/luacode.h#L13-L39).
]=]
export type CompileOptions = {
optimizationLevel: number?,
@ -23,11 +22,11 @@ export type CompileOptions = {
@interface LoadOptions
@within Luau
The Luau load options are used for generating a lua function from either bytecode or sourcecode
The options passed while loading a luau chunk from an arbitrary string, or bytecode.
This is a dictionary that may contain one or more of the following values:
* `debugName` - The debug name of the closure. Defaults to `luau.load(...)`
* `debugName` - The debug name of the closure. Defaults to `luau.load(...)`.
* `environment` - Environment values to set and/or override. Includes default globals unless overwritten.
]=]
export type LoadOptions = {
@ -53,6 +52,9 @@ export type LoadOptions = {
callableFn()
```
Since luau bytecode is highly compressible, it may also make sense to compress it using the `serde` library
while transmitting large amounts of it.
]=]
local luau = {}
@ -68,15 +70,16 @@ local luau = {}
```lua
local luau = require("@lune/luau")
-- Compile the source to some highly optimized bytecode
local bytecode = luau.compile("print('Hello, World!')", {
optimizationLevel: 1,
coverageLevel: 0,
debugLevel: 1,
optimizationLevel = 2,
coverageLevel = 0,
debugLevel = 1,
})
```
@param source The string that'll be compiled into bytecode
@param compileOptions The luau compiler options used when compiling the source string
@param source The string that will be compiled into bytecode
@param compileOptions The options passed to the luau compiler that will output the bytecode
@return luau bytecode
]=]
@ -104,10 +107,10 @@ end
callableFn()
```
@param source Either bytecode or sourcecode
@param loadOptions The load options used when creating a callbable function
@param source Either luau bytecode or string source code
@param loadOptions The options passed to luau for loading the chunk
@return luau function
@return luau chunk
]=]
function luau.load(source: string, loadOptions: LoadOptions?): (...any) -> ...any
return nil :: any