lune/crates/mlua-luau-scheduler/examples/basic_spawn.rs

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#![allow(clippy::missing_errors_doc)]
#![allow(clippy::cargo_common_metadata)]
use std::io::ErrorKind;
use async_fs::read_to_string;
use async_io::block_on;
use mlua::prelude::*;
use mlua_luau_scheduler::{LuaSpawnExt, Scheduler};
const MAIN_SCRIPT: &str = include_str!("./lua/basic_spawn.luau");
pub fn main() -> LuaResult<()> {
tracing_subscriber::fmt()
.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
.with_target(false)
.without_time()
.init();
// Set up persistent Lua environment
let lua = Lua::new();
lua.globals().set(
"readFile",
lua.create_async_function(|lua, path: String| async move {
// Spawn background task that does not take up resources on the Lua thread
let task = lua.spawn(async move {
match read_to_string(path).await {
Ok(s) => Ok(Some(s)),
Err(e) if e.kind() == ErrorKind::NotFound => Ok(None),
Err(e) => Err(e),
}
});
// Wait for it to complete
let result = task.await.into_lua_err();
// We can also spawn local tasks that do take up resources
// on the Lua thread, but that do not have the Send bound
if result.is_ok() {
lua.spawn_local(async move {
println!("File read successfully!");
});
}
result
})?,
)?;
// Load the main script into a scheduler
let sched = Scheduler::new(&lua);
let main = lua.load(MAIN_SCRIPT);
sched.push_thread_front(main, ())?;
// Run until completion
block_on(sched.run());
Ok(())
}
#[test]
fn test_basic_spawn() -> LuaResult<()> {
main()
}