lune/crates/mlua-luau-scheduler/examples/lots_of_threads.rs

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#![allow(clippy::missing_errors_doc)]
#![allow(clippy::cargo_common_metadata)]
use std::time::Duration;
use async_io::{block_on, Timer};
use mlua::prelude::*;
use mlua_luau_scheduler::{Functions, Scheduler};
const MAIN_SCRIPT: &str = include_str!("./lua/lots_of_threads.luau");
const ONE_NANOSECOND: Duration = Duration::from_nanos(1);
pub fn main() -> LuaResult<()> {
tracing_subscriber::fmt()
.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
.with_target(false)
.without_time()
.init();
// Set up persistent Lua environment
let lua = Lua::new();
let sched = Scheduler::new(&lua);
let fns = Functions::new(&lua)?;
lua.globals().set("spawn", fns.spawn)?;
lua.globals().set(
"sleep",
lua.create_async_function(|_, ()| async move {
// Obviously we can't sleep for a single nanosecond since
// this uses OS scheduling under the hood, but we can try
Timer::after(ONE_NANOSECOND).await;
Ok(())
})?,
)?;
// Load the main script into the scheduler
let main = lua.load(MAIN_SCRIPT);
sched.push_thread_front(main, ())?;
// Run until completion
block_on(sched.run());
Ok(())
}
#[test]
fn test_lots_of_threads() -> LuaResult<()> {
main()
}