# Example Scripts These are a few short examples of things you can do using the built-in `roblox` library. ## Make all parts anchored in a place file ```lua copy local roblox = require("@lune/roblox") -- Read the place file called myPlaceFile.rbxl into a DataModel called "game" -- This works exactly the same as in Roblox, except "game" does not exist by default - you have to load it from a file! local game = roblox.readPlaceFile("myPlaceFile.rbxl") local workspace = game:GetService("Workspace") -- Make all of the parts in the workspace anchored for _, descendant in workspace:GetDescendants() do if descendant:IsA("BasePart") then descendant.Anchored = true end end -- Save the DataModel (game) back to the file that we read it from roblox.writePlaceFile("myPlaceFile.rbxl") ``` ## Save instances in a place as individual model files ```lua copy local roblox = require("@lune/roblox") local fs = require("@lune/fs") -- Here we load a file just like in the first example local game = roblox.readPlaceFile("myPlaceFile.rbxl") local workspace = game:GetService("Workspace") -- We use a normal Lune API to make sure a directory exists to save our models in fs.writeDir("models") -- Then we save all of our instances in Workspace as model files, in our new directory -- Note that a model file can actually contain several instances at once, so we pass a table here for _, child in workspace:GetChildren() do roblox.writeModelFile("models/" .. child.Name, { child }) end ``` ## Make a new place from scratch ```lua copy local roblox = require("@lune/roblox") local Instance = roblox.Instance -- You can even create a new DataModel using Instance.new, which is not normally possible in Roblox -- This is normal - most instances that are not normally accessible in Roblox can be manipulated using Lune! local game = Instance.new("DataModel") local workspace = game:GetService("Workspace") -- Here we just make a bunch of models with parts in them for demonstration purposes for i = 1, 50 do local model = Instance.new("Model") model.Name = "Model #" .. tostring(i) model.Parent = workspace for j = 1, 4 do local part = Instance.new("Part") part.Name = "Part #" .. tostring(j) part.Parent = model end end -- As always, we have to save the DataModel (game) to a file when we're done roblox.writePlaceFile("myPlaceWithLotsOfModels.rbxl") ```