# Roblox Built-in library for manipulating Roblox place & model files #### Example usage ```lua local fs = require("@lune/fs") local roblox = require("@lune/roblox") -- Reading a place file local placeFile = fs.readFile("myPlaceFile.rbxl") local game = roblox.deserializePlace(placeFile) -- Manipulating and reading instances - just like in Roblox! local workspace = game:GetService("Workspace") for _, child in workspace:GetChildren() do print("Found child " .. child.Name .. " of class " .. child.ClassName) end -- Writing a place file local newPlaceFile = roblox.serializePlace(game) fs.writeFile("myPlaceFile.rbxl", newPlaceFile) ``` ## Functions ### deserializePlace Deserializes a place into a DataModel instance. This function accepts a string of contents, _not_ a file path. If reading a place file from a file path is desired, `fs.readFile` can be used and the resulting string may be passed to this function. #### Example usage ```lua local fs = require("@lune/fs") local roblox = require("@lune/roblox") local placeFile = fs.readFile("filePath.rbxl") local game = roblox.deserializePlace(placeFile) ``` #### Parameters - `contents` The contents of the place to read #### Returns - DataModel --- ### deserializeModel Deserializes a model into an array of instances. This function accepts a string of contents, _not_ a file path. If reading a model file from a file path is desired, `fs.readFile` can be used and the resulting string may be passed to this function. #### Example usage ```lua local fs = require("@lune/fs") local roblox = require("@lune/roblox") local modelFile = fs.readFile("filePath.rbxm") local instances = roblox.deserializeModel(modelFile) ``` #### Parameters - `contents` The contents of the model to read #### Returns - { Instance } --- ### serializePlace Serializes a place from a DataModel instance. This string can then be written to a file, or sent over the network. #### Example usage ```lua local fs = require("@lune/fs") local roblox = require("@lune/roblox") local placeFile = roblox.serializePlace(game) fs.writeFile("filePath.rbxl", placeFile) ``` #### Parameters - `dataModel` The DataModel for the place to serialize - `xml` If the place should be serialized as xml or not. Defaults to `false`, meaning the place gets serialized using the binary format and not xml. #### Returns - string --- ### serializeModel Serializes one or more instances as a model. This string can then be written to a file, or sent over the network. #### Example usage ```lua local fs = require("@lune/fs") local roblox = require("@lune/roblox") local modelFile = roblox.serializeModel({ instance1, instance2, ... }) fs.writeFile("filePath.rbxm", modelFile) ``` #### Parameters - `instances` The array of instances to serialize - `xml` If the model should be serialized as xml or not. Defaults to `false`, meaning the model gets serialized using the binary format and not xml. #### Returns - string --- ### getAuthCookie Gets the current auth cookie, for usage with Roblox web APIs. Note that this auth cookie is formatted for use as a "Cookie" header, and that it contains restrictions so that it may only be used for official Roblox endpoints. To get the raw cookie value without any additional formatting, you can pass `true` as the first and only parameter. #### Example usage ```lua local roblox = require("@lune/roblox") local net = require("@lune/net") local cookie = roblox.getAuthCookie() assert(cookie ~= nil, "Failed to get roblox auth cookie") local myPrivatePlaceId = 1234567890 local response = net.request({ url = "https://assetdelivery.roblox.com/v2/assetId/" .. tostring(myPrivatePlaceId), headers = { Cookie = cookie, }, }) local responseTable = net.jsonDecode(response.body) local responseLocation = responseTable.locations[1].location print("Download link to place: " .. responseLocation) ``` #### Parameters - `raw` If the cookie should be returned as a pure value or not. Defaults to false #### Returns - string? --- ### getReflectionDatabase Gets the bundled reflection database. This database contains information about Roblox enums, classes, and their properties. #### Example usage ```lua local roblox = require("@lune/roblox") local db = roblox.getReflectionDatabase() print("There are", #db:GetClassNames(), "classes in the reflection database") print("All base instance properties:") local class = db:GetClass("Instance") for name, prop in class.Properties do print(string.format( "- %s with datatype %s and default value %s", prop.Name, prop.Datatype, tostring(class.DefaultProperties[prop.Name]) )) end ``` #### Returns - Database --- ### implementProperty Implements a property for all instances of the given `className`. This takes into account class hierarchies, so implementing a property for the `BasePart` class will also implement it for `Part` and others, unless a more specific implementation is added to the `Part` class directly. #### Behavior The given `getter` callback will be called each time the property is indexed, with the instance as its one and only argument. The `setter` callback, if given, will be called each time the property should be set, with the instance as the first argument and the property value as second. #### Example usage ```lua local roblox = require("@lune/roblox") local part = roblox.Instance.new("Part") local propertyValues = {} roblox.implementProperty( "BasePart", "CoolProp", function(instance) if propertyValues[instance] == nil then propertyValues[instance] = 0 end propertyValues[instance] += 1 return propertyValues[instance] end, function(instance, value) propertyValues[instance] = value end ) print(part.CoolProp) --> 1 print(part.CoolProp) --> 2 print(part.CoolProp) --> 3 part.CoolProp = 10 print(part.CoolProp) --> 11 print(part.CoolProp) --> 12 print(part.CoolProp) --> 13 ``` #### Parameters - `className` The class to implement the property for. - `propertyName` The name of the property to implement. - `getter` The function which will be called to get the property value when indexed. - `setter` The function which will be called to set the property value when indexed. Defaults to a function that will error with a message saying the property is read-only. --- ### implementMethod Implements a method for all instances of the given `className`. This takes into account class hierarchies, so implementing a method for the `BasePart` class will also implement it for `Part` and others, unless a more specific implementation is added to the `Part` class directly. #### Behavior The given `callback` will be called every time the method is called, and will receive the instance it was called on as its first argument. The remaining arguments will be what the caller passed to the method, and all values returned from the callback will then be returned to the caller. #### Example usage ```lua local roblox = require("@lune/roblox") local part = roblox.Instance.new("Part") roblox.implementMethod("BasePart", "TestMethod", function(instance, ...) print("Called TestMethod on instance", instance, "with", ...) end) part:TestMethod("Hello", "world!") --> Called TestMethod on instance Part with Hello, world! ``` #### Parameters - `className` The class to implement the method for. - `methodName` The name of the method to implement. - `callback` The function which will be called when the method is called. ---