mirror of
https://github.com/lune-org/docs.git
synced 2024-12-12 13:00:37 +00:00
370 lines
11 KiB
Text
370 lines
11 KiB
Text
|
import { Steps } from "nextra/components"
|
||
|
|
||
|
# Migrating from Remodel
|
||
|
|
||
|
If you have used [Remodel](https://github.com/rojo-rbx/remodel) before to manipulate place and/or
|
||
|
model files, this migration guide will help you get started with accomplishing the same tasks in
|
||
|
Lune.
|
||
|
|
||
|
## Drop-in Compatibility
|
||
|
|
||
|
This guide provides a module which translates all of the relevant Lune APIs to their Remodel
|
||
|
equivalents.
|
||
|
|
||
|
<Steps>
|
||
|
|
||
|
### Step 1
|
||
|
|
||
|
Copy the source below and place it in a file named `remodel.luau`:
|
||
|
|
||
|
<details>
|
||
|
<summary>Click to expand</summary>
|
||
|
|
||
|
```lua copy
|
||
|
--!strict
|
||
|
|
||
|
local fs = require("@lune/fs")
|
||
|
local net = require("@lune/net")
|
||
|
local serde = require("@lune/serde")
|
||
|
local process = require("@lune/process")
|
||
|
local roblox = require("@lune/roblox")
|
||
|
|
||
|
export type LuneDataModel = roblox.DataModel
|
||
|
export type LuneInstance = roblox.Instance
|
||
|
|
||
|
local function getAuthCookieWithFallbacks()
|
||
|
local cookie = roblox.getAuthCookie()
|
||
|
if cookie then
|
||
|
return cookie
|
||
|
end
|
||
|
|
||
|
local cookieFromEnv = process.env.REMODEL_AUTH
|
||
|
if cookieFromEnv and #cookieFromEnv > 0 then
|
||
|
return `.ROBLOSECURITY={cookieFromEnv}`
|
||
|
end
|
||
|
|
||
|
for index, arg in process.args do
|
||
|
if arg == "--auth" then
|
||
|
local cookieFromArgs = process.args[index + 1]
|
||
|
if cookieFromArgs and #cookieFromArgs > 0 then
|
||
|
return `.ROBLOSECURITY={cookieFromArgs}`
|
||
|
end
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
|
||
|
error([[
|
||
|
Failed to find ROBLOSECURITY cookie for authentication!
|
||
|
Make sure you have logged into studio, or set the ROBLOSECURITY environment variable.
|
||
|
]])
|
||
|
end
|
||
|
|
||
|
local function downloadAssetId(assetId: number)
|
||
|
-- 1. Try to find the auth cookie for the current user
|
||
|
local cookie = getAuthCookieWithFallbacks()
|
||
|
|
||
|
-- 2. Send a request to the asset delivery API,
|
||
|
-- which will respond with cdn download link(s)
|
||
|
local assetApiResponse = net.request({
|
||
|
url = `https://assetdelivery.roblox.com/v2/assetId/{assetId}`,
|
||
|
headers = {
|
||
|
Accept = "application/json",
|
||
|
Cookie = cookie,
|
||
|
},
|
||
|
})
|
||
|
if not assetApiResponse.ok then
|
||
|
error(
|
||
|
string.format(
|
||
|
"Failed to fetch asset download link for asset id %s!\n%s (%s)\n%s",
|
||
|
tostring(assetId),
|
||
|
tostring(assetApiResponse.statusCode),
|
||
|
tostring(assetApiResponse.statusMessage),
|
||
|
tostring(assetApiResponse.body)
|
||
|
)
|
||
|
)
|
||
|
end
|
||
|
|
||
|
-- 3. Make sure we got a valid response body
|
||
|
local assetApiBody = serde.decode("json", assetApiResponse.body)
|
||
|
if type(assetApiBody) ~= "table" then
|
||
|
error(
|
||
|
string.format(
|
||
|
"Asset delivery API returned an invalid response body!\n%s",
|
||
|
assetApiResponse.body
|
||
|
)
|
||
|
)
|
||
|
elseif type(assetApiBody.locations) ~= "table" then
|
||
|
error(
|
||
|
string.format(
|
||
|
"Asset delivery API returned an invalid response body!\n%s",
|
||
|
assetApiResponse.body
|
||
|
)
|
||
|
)
|
||
|
end
|
||
|
|
||
|
-- 4. Grab the first asset download location - we only
|
||
|
-- requested one in our query, so this will be correct
|
||
|
local firstLocation = assetApiBody.locations[1]
|
||
|
if type(firstLocation) ~= "table" then
|
||
|
error(
|
||
|
string.format(
|
||
|
"Asset delivery API returned no download locations!\n%s",
|
||
|
assetApiResponse.body
|
||
|
)
|
||
|
)
|
||
|
elseif type(firstLocation.location) ~= "string" then
|
||
|
error(
|
||
|
string.format(
|
||
|
"Asset delivery API returned no valid download locations!\n%s",
|
||
|
assetApiResponse.body
|
||
|
)
|
||
|
)
|
||
|
end
|
||
|
|
||
|
-- 5. Fetch the place contents from the cdn
|
||
|
local cdnResponse = net.request({
|
||
|
url = firstLocation.location,
|
||
|
headers = {
|
||
|
Cookie = cookie,
|
||
|
},
|
||
|
})
|
||
|
if not cdnResponse.ok then
|
||
|
error(
|
||
|
string.format(
|
||
|
"Failed to download asset with id %s from the Roblox cdn!\n%s (%s)\n%s",
|
||
|
tostring(assetId),
|
||
|
tostring(cdnResponse.statusCode),
|
||
|
tostring(cdnResponse.statusMessage),
|
||
|
tostring(cdnResponse.body)
|
||
|
)
|
||
|
)
|
||
|
end
|
||
|
|
||
|
-- 6. The response body should now be the contents of the asset file
|
||
|
return cdnResponse.body
|
||
|
end
|
||
|
|
||
|
local function uploadAssetId(assetId: number, contents: string)
|
||
|
-- 1. Try to find the auth cookie for the current user
|
||
|
local cookie = getAuthCookieWithFallbacks()
|
||
|
|
||
|
-- 2. Create request headers in advance, we might re-use them for CSRF challenges
|
||
|
local headers = {
|
||
|
["User-Agent"] = "Roblox/WinInet",
|
||
|
["Content-Type"] = "application/octet-stream",
|
||
|
Accept = "application/json",
|
||
|
Cookie = cookie,
|
||
|
}
|
||
|
|
||
|
-- 3. Create and send a request to the upload url
|
||
|
local uploadResponse = net.request({
|
||
|
url = `https://data.roblox.com/Data/Upload.ashx?assetid={assetId}`,
|
||
|
body = contents,
|
||
|
method = "POST",
|
||
|
headers = headers,
|
||
|
})
|
||
|
|
||
|
-- 4. Check if we got a valid response, we might have gotten a CSRF
|
||
|
-- challenge and need to send the request with a token included
|
||
|
if
|
||
|
not uploadResponse.ok
|
||
|
and uploadResponse.statusCode == 403
|
||
|
and uploadResponse.headers["x-csrf-token"] ~= nil
|
||
|
then
|
||
|
headers["X-CSRF-Token"] = uploadResponse.headers["x-csrf-token"]
|
||
|
uploadResponse = net.request({
|
||
|
url = `https://data.roblox.com/Data/Upload.ashx?assetid={assetId}`,
|
||
|
body = contents,
|
||
|
method = "POST",
|
||
|
headers = headers,
|
||
|
})
|
||
|
end
|
||
|
|
||
|
if not uploadResponse.ok then
|
||
|
error(
|
||
|
string.format(
|
||
|
"Failed to upload asset with id %s to Roblox!\n%s (%s)\n%s",
|
||
|
tostring(assetId),
|
||
|
tostring(uploadResponse.statusCode),
|
||
|
tostring(uploadResponse.statusMessage),
|
||
|
tostring(uploadResponse.body)
|
||
|
)
|
||
|
)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local remodel = {}
|
||
|
|
||
|
--[=[
|
||
|
Load an `rbxl` or `rbxlx` file from the filesystem.
|
||
|
|
||
|
Returns a `DataModel` instance, equivalent to `game` from within Roblox.
|
||
|
]=]
|
||
|
function remodel.readPlaceFile(filePath: string)
|
||
|
local placeFile = fs.readFile(filePath)
|
||
|
local place = roblox.deserializePlace(placeFile)
|
||
|
return place
|
||
|
end
|
||
|
|
||
|
--[=[
|
||
|
Load an `rbxm` or `rbxmx` file from the filesystem.
|
||
|
|
||
|
Note that this function returns a **list of instances** instead of a single instance!
|
||
|
This is because models can contain mutliple top-level instances.
|
||
|
]=]
|
||
|
function remodel.readModelFile(filePath: string)
|
||
|
local modelFile = fs.readFile(filePath)
|
||
|
local model = roblox.deserializeModel(modelFile)
|
||
|
return model
|
||
|
end
|
||
|
|
||
|
--[=[
|
||
|
Reads a place asset from Roblox, equivalent to `remodel.readPlaceFile`.
|
||
|
|
||
|
***NOTE:** This function requires authentication using a ROBLOSECURITY cookie!*
|
||
|
]=]
|
||
|
function remodel.readPlaceAsset(assetId: number)
|
||
|
local contents = downloadAssetId(assetId)
|
||
|
local place = roblox.deserializePlace(contents)
|
||
|
return place
|
||
|
end
|
||
|
|
||
|
--[=[
|
||
|
Reads a model asset from Roblox, equivalent to `remodel.readModelFile`.
|
||
|
|
||
|
***NOTE:** This function requires authentication using a ROBLOSECURITY cookie!*
|
||
|
]=]
|
||
|
function remodel.readModelAsset(assetId: number)
|
||
|
local contents = downloadAssetId(assetId)
|
||
|
local place = roblox.deserializeModel(contents)
|
||
|
return place
|
||
|
end
|
||
|
|
||
|
--[=[
|
||
|
Saves an `rbxl` or `rbxlx` file out of the given `DataModel` instance.
|
||
|
|
||
|
If the instance is not a `DataModel`, this function will throw.
|
||
|
Models should be saved with `writeModelFile` instead.
|
||
|
]=]
|
||
|
function remodel.writePlaceFile(filePath: string, dataModel: LuneDataModel)
|
||
|
local asBinary = string.sub(filePath, -5) == ".rbxl"
|
||
|
local asXml = string.sub(filePath, -6) == ".rbxlx"
|
||
|
assert(asBinary or asXml, "File path must have .rbxl or .rbxlx extension")
|
||
|
local placeFile = roblox.serializePlace(dataModel, asXml)
|
||
|
fs.writeFile(filePath, placeFile)
|
||
|
end
|
||
|
|
||
|
--[=[
|
||
|
Saves an `rbxm` or `rbxmx` file out of the given `Instance`.
|
||
|
|
||
|
If the instance is a `DataModel`, this function will throw.
|
||
|
Places should be saved with `writePlaceFile` instead.
|
||
|
]=]
|
||
|
function remodel.writeModelFile(filePath: string, instance: LuneInstance)
|
||
|
local asBinary = string.sub(filePath, -5) == ".rbxm"
|
||
|
local asXml = string.sub(filePath, -6) == ".rbxmx"
|
||
|
assert(asBinary or asXml, "File path must have .rbxm or .rbxmx extension")
|
||
|
local placeFile = roblox.serializeModel({ instance }, asXml)
|
||
|
fs.writeFile(filePath, placeFile)
|
||
|
end
|
||
|
|
||
|
--[=[
|
||
|
Uploads the given `DataModel` instance to Roblox, overwriting an existing place.
|
||
|
|
||
|
If the instance is not a `DataModel`, this function will throw.
|
||
|
Models should be uploaded with `writeExistingModelAsset` instead.
|
||
|
|
||
|
***NOTE:** This function requires authentication using a ROBLOSECURITY cookie!*
|
||
|
]=]
|
||
|
function remodel.writeExistingPlaceAsset(dataModel: LuneDataModel, assetId: number)
|
||
|
local placeFile = roblox.serializePlace(dataModel)
|
||
|
uploadAssetId(assetId, placeFile)
|
||
|
end
|
||
|
|
||
|
--[=[
|
||
|
Uploads the given instance to Roblox, overwriting an existing model.
|
||
|
|
||
|
If the instance is a `DataModel`, this function will throw.
|
||
|
Places should be uploaded with `writeExistingPlaceAsset` instead.
|
||
|
|
||
|
***NOTE:** This function requires authentication using a ROBLOSECURITY cookie!*
|
||
|
]=]
|
||
|
function remodel.writeExistingModelAsset(instance: LuneInstance, assetId: number)
|
||
|
local modelFile = roblox.serializeModel({ instance })
|
||
|
uploadAssetId(assetId, modelFile)
|
||
|
end
|
||
|
|
||
|
remodel.readFile = fs.readFile
|
||
|
remodel.readDir = fs.readDir
|
||
|
remodel.writeFile = fs.writeFile
|
||
|
remodel.createDirAll = fs.writeDir
|
||
|
remodel.removeFile = fs.removeFile
|
||
|
remodel.removeDir = fs.removeDir
|
||
|
remodel.isFile = fs.isFile
|
||
|
remodel.isDir = fs.isDir
|
||
|
|
||
|
return remodel
|
||
|
```
|
||
|
|
||
|
</details>
|
||
|
|
||
|
This module is quite large, but you will not need to read through it unless you want to know about
|
||
|
the internal details of how Remodel used to work.
|
||
|
|
||
|
### Step 2
|
||
|
|
||
|
Next, create another script next to your `remodel.luau`. We will be naming it `example.luau`, but
|
||
|
you can name it whatever you want. This example code is from one of the previous Remodel-native
|
||
|
example scripts, with only the top line added:
|
||
|
|
||
|
```lua copy
|
||
|
local remodel = require("./remodel")
|
||
|
|
||
|
-- One use for Remodel is to move the terrain of one place into another place.
|
||
|
local inputGame = remodel.readPlaceFile("input-place.rbxlx")
|
||
|
local outputGame = remodel.readPlaceFile("output-place.rbxlx")
|
||
|
|
||
|
-- This isn't possible inside Roblox, but works just fine in Remodel!
|
||
|
outputGame.Workspace.Terrain:Destroy()
|
||
|
inputGame.Workspace.Terrain.Parent = outputGame.Workspace
|
||
|
|
||
|
remodel.writePlaceFile("output-place-updated.rbxlx", outputGame)
|
||
|
```
|
||
|
|
||
|
### Step 3
|
||
|
|
||
|
Finally, run the script you've created by providing the script name to Lune, in our case `example`,
|
||
|
without the luau file extension. Everything should work the same way it did when running natively in
|
||
|
Remodel, now running in Lune 🚀
|
||
|
|
||
|
```sh copy
|
||
|
lune example
|
||
|
```
|
||
|
|
||
|
</Steps>
|
||
|
|
||
|
## API Differences
|
||
|
|
||
|
Since Lune is meant to be a general-purpose Luau runtime, it takes a different approach from Remodel
|
||
|
in certain areas:
|
||
|
|
||
|
- Lune uses Luau instead of Lua 5.3.
|
||
|
- APIs are more loosely coupled, for example reading a Roblox place file is separated into two
|
||
|
steps - reading the actual file using Lune's `fs` built-in library, and then deserializing that
|
||
|
file using the `roblox` built-in library.
|
||
|
- Lune tries to support many more formats and use cases - while Remodel has the `JSON` global for
|
||
|
converting to/from JSON specifically, Lune has the `serde` built-in library which can convert
|
||
|
to/from JSON, YAML, TOML, compress and decompress files, and more.
|
||
|
- Built-in libraries are not accessible from global variables, you have to explicitly import them
|
||
|
using `require("@lune/library-name")`.
|
||
|
- Arguments given to the script are not available in `...`, you have to import them using the
|
||
|
`process` library:
|
||
|
|
||
|
```lua copy
|
||
|
local process = require("@lune/process")
|
||
|
|
||
|
print(process.args) -- Same as print(...) in Remodel
|
||
|
```
|
||
|
|
||
|
There are many more subtle differences between the two, not all of which are listed here.
|