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142 lines
3.3 KiB
C++
142 lines
3.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/Quantify.h"
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#include "Luau/VisitTypeVar.h"
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LUAU_FASTFLAG(LuauAlwaysQuantify)
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namespace Luau
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{
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struct Quantifier final : TypeVarOnceVisitor
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{
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TypeLevel level;
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std::vector<TypeId> generics;
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std::vector<TypePackId> genericPacks;
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bool seenGenericType = false;
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bool seenMutableType = false;
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explicit Quantifier(TypeLevel level)
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: level(level)
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{
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}
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void cycle(TypeId) override {}
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void cycle(TypePackId) override {}
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bool operator()(TypeId ty, const FreeTypeVar& ftv)
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{
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return visit(ty, ftv);
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}
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template<typename T>
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bool operator()(TypeId ty, const T& t)
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{
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return true;
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}
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template<typename T>
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bool operator()(TypePackId, const T&)
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{
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return true;
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}
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bool operator()(TypeId ty, const ConstrainedTypeVar&)
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{
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return true;
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}
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bool operator()(TypeId ty, const TableTypeVar& ttv)
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{
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return visit(ty, ttv);
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}
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bool operator()(TypePackId tp, const FreeTypePack& ftp)
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{
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return visit(tp, ftp);
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}
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bool visit(TypeId ty, const FreeTypeVar& ftv) override
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{
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seenMutableType = true;
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if (!level.subsumes(ftv.level))
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return false;
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*asMutable(ty) = GenericTypeVar{level};
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generics.push_back(ty);
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return false;
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}
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bool visit(TypeId ty, const TableTypeVar&) override
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{
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LUAU_ASSERT(getMutable<TableTypeVar>(ty));
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TableTypeVar& ttv = *getMutable<TableTypeVar>(ty);
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if (ttv.state == TableState::Generic)
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seenGenericType = true;
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if (ttv.state == TableState::Free)
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seenMutableType = true;
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if (ttv.state == TableState::Sealed || ttv.state == TableState::Generic)
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return false;
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if (!level.subsumes(ttv.level))
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{
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if (ttv.state == TableState::Unsealed)
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seenMutableType = true;
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return false;
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}
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if (ttv.state == TableState::Free)
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{
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ttv.state = TableState::Generic;
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seenGenericType = true;
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}
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else if (ttv.state == TableState::Unsealed)
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ttv.state = TableState::Sealed;
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ttv.level = level;
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return true;
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}
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bool visit(TypePackId tp, const FreeTypePack& ftp) override
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{
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seenMutableType = true;
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if (!level.subsumes(ftp.level))
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return false;
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*asMutable(tp) = GenericTypePack{level};
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genericPacks.push_back(tp);
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return true;
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}
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};
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void quantify(TypeId ty, TypeLevel level)
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{
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Quantifier q{level};
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DenseHashSet<void*> seen{nullptr};
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DEPRECATED_visitTypeVarOnce(ty, q, seen);
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FunctionTypeVar* ftv = getMutable<FunctionTypeVar>(ty);
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LUAU_ASSERT(ftv);
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if (FFlag::LuauAlwaysQuantify)
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{
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ftv->generics.insert(ftv->generics.end(), q.generics.begin(), q.generics.end());
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ftv->genericPacks.insert(ftv->genericPacks.end(), q.genericPacks.begin(), q.genericPacks.end());
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}
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else
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{
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ftv->generics = q.generics;
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ftv->genericPacks = q.genericPacks;
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}
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if (ftv->generics.empty() && ftv->genericPacks.empty() && !q.seenMutableType && !q.seenGenericType)
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ftv->hasNoGenerics = true;
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}
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} // namespace Luau
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