luau/Analysis/include/Luau/Predicate.h
Vighnesh-V fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00

93 lines
1.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Location.h"
#include "Luau/LValue.h"
#include "Luau/Variant.h"
#include "Luau/TypeFwd.h"
#include <vector>
namespace Luau
{
struct TruthyPredicate;
struct IsAPredicate;
struct TypeGuardPredicate;
struct EqPredicate;
struct AndPredicate;
struct OrPredicate;
struct NotPredicate;
using Predicate = Variant<TruthyPredicate, IsAPredicate, TypeGuardPredicate, EqPredicate, AndPredicate, OrPredicate, NotPredicate>;
using PredicateVec = std::vector<Predicate>;
struct TruthyPredicate
{
LValue lvalue;
Location location;
};
struct IsAPredicate
{
LValue lvalue;
Location location;
TypeId ty;
};
struct TypeGuardPredicate
{
LValue lvalue;
Location location;
std::string kind; // TODO: When singleton types arrive, replace this with `TypeId ty;`
bool isTypeof;
};
struct EqPredicate
{
LValue lvalue;
TypeId type;
Location location;
};
struct AndPredicate
{
PredicateVec lhs;
PredicateVec rhs;
AndPredicate(PredicateVec&& lhs, PredicateVec&& rhs);
};
struct OrPredicate
{
PredicateVec lhs;
PredicateVec rhs;
OrPredicate(PredicateVec&& lhs, PredicateVec&& rhs);
};
struct NotPredicate
{
PredicateVec predicates;
};
// Outside definition works around clang 15 issue where vector instantiation is triggered while Predicate is still incomplete
inline AndPredicate::AndPredicate(PredicateVec&& lhs, PredicateVec&& rhs)
: lhs(std::move(lhs))
, rhs(std::move(rhs))
{
}
inline OrPredicate::OrPredicate(PredicateVec&& lhs, PredicateVec&& rhs)
: lhs(std::move(lhs))
, rhs(std::move(rhs))
{
}
template<typename T>
const T* get(const Predicate& predicate)
{
return get_if<T>(&predicate);
}
} // namespace Luau