luau/tests/ClassFixture.cpp
Andy Friesen 721f6e10fb
Sync to upstream/release/577 (#934)
Lots of things going on this week:

* Fix a crash that could occur in the presence of a cyclic union. We
shouldn't be creating cyclic unions, but we shouldn't be crashing when
they arise either.
* Minor cleanup of `luau_precall`
* Internal change to make L->top handling slightly more uniform
* Optimize SETGLOBAL & GETGLOBAL fallback C functions.
* https://github.com/Roblox/luau/pull/929
* The syntax to the `luau-reduce` commandline tool has changed. It now
accepts a script, a command to execute, and an error to search for. It
no longer automatically passes the script to the command which makes it
a lot more flexible. Also be warned that it edits the script it is
passed **in place**. Do not point it at something that is not in source
control!

New solver

* Switch to a greedier but more fallible algorithm for simplifying union
and intersection types that are created as part of refinement
calculation. This has much better and more predictable performance.
* Fix a constraint cycle in recursive function calls.
* Much improved inference of binary addition. Functions like `function
add(x, y) return x + y end` can now be inferred without annotations. We
also accurately typecheck calls to functions like this.
* Many small bugfixes surrounding things like table indexers
* Add support for indexers on class types. This was previously added to
the old solver; we now add it to the new one for feature parity.

JIT

* https://github.com/Roblox/luau/pull/931
* Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64
* Implement remaining aliases of BFM for A64
* Implement new callinfo flag for A64
* Add instruction simplification for int->num->int conversion chains
* Don't even load execdata for X64 calls
* Treat opcode fallbacks the same as manually written fallbacks

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-19 12:37:30 -07:00

128 lines
6.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "ClassFixture.h"
#include "Luau/BuiltinDefinitions.h"
using std::nullopt;
namespace Luau
{
ClassFixture::ClassFixture()
{
GlobalTypes& globals = frontend.globals;
TypeArena& arena = globals.globalTypes;
TypeId numberType = builtinTypes->numberType;
TypeId stringType = builtinTypes->stringType;
unfreeze(arena);
TypeId baseClassInstanceType = arena.addType(ClassType{"BaseClass", {}, nullopt, nullopt, {}, {}, "Test"});
getMutable<ClassType>(baseClassInstanceType)->props = {
{"BaseMethod", {makeFunction(arena, baseClassInstanceType, {numberType}, {})}},
{"BaseField", {numberType}},
};
TypeId baseClassType = arena.addType(ClassType{"BaseClass", {}, nullopt, nullopt, {}, {}, "Test"});
getMutable<ClassType>(baseClassType)->props = {
{"StaticMethod", {makeFunction(arena, nullopt, {}, {numberType})}},
{"Clone", {makeFunction(arena, nullopt, {baseClassInstanceType}, {baseClassInstanceType})}},
{"New", {makeFunction(arena, nullopt, {}, {baseClassInstanceType})}},
};
globals.globalScope->exportedTypeBindings["BaseClass"] = TypeFun{{}, baseClassInstanceType};
addGlobalBinding(globals, "BaseClass", baseClassType, "@test");
TypeId childClassInstanceType = arena.addType(ClassType{"ChildClass", {}, baseClassInstanceType, nullopt, {}, {}, "Test"});
getMutable<ClassType>(childClassInstanceType)->props = {
{"Method", {makeFunction(arena, childClassInstanceType, {}, {stringType})}},
};
TypeId childClassType = arena.addType(ClassType{"ChildClass", {}, baseClassType, nullopt, {}, {}, "Test"});
getMutable<ClassType>(childClassType)->props = {
{"New", {makeFunction(arena, nullopt, {}, {childClassInstanceType})}},
};
globals.globalScope->exportedTypeBindings["ChildClass"] = TypeFun{{}, childClassInstanceType};
addGlobalBinding(globals, "ChildClass", childClassType, "@test");
TypeId grandChildInstanceType = arena.addType(ClassType{"GrandChild", {}, childClassInstanceType, nullopt, {}, {}, "Test"});
getMutable<ClassType>(grandChildInstanceType)->props = {
{"Method", {makeFunction(arena, grandChildInstanceType, {}, {stringType})}},
};
TypeId grandChildType = arena.addType(ClassType{"GrandChild", {}, baseClassType, nullopt, {}, {}, "Test"});
getMutable<ClassType>(grandChildType)->props = {
{"New", {makeFunction(arena, nullopt, {}, {grandChildInstanceType})}},
};
globals.globalScope->exportedTypeBindings["GrandChild"] = TypeFun{{}, grandChildInstanceType};
addGlobalBinding(globals, "GrandChild", childClassType, "@test");
TypeId anotherChildInstanceType = arena.addType(ClassType{"AnotherChild", {}, baseClassInstanceType, nullopt, {}, {}, "Test"});
getMutable<ClassType>(anotherChildInstanceType)->props = {
{"Method", {makeFunction(arena, anotherChildInstanceType, {}, {stringType})}},
};
TypeId anotherChildType = arena.addType(ClassType{"AnotherChild", {}, baseClassType, nullopt, {}, {}, "Test"});
getMutable<ClassType>(anotherChildType)->props = {
{"New", {makeFunction(arena, nullopt, {}, {anotherChildInstanceType})}},
};
globals.globalScope->exportedTypeBindings["AnotherChild"] = TypeFun{{}, anotherChildInstanceType};
addGlobalBinding(globals, "AnotherChild", childClassType, "@test");
TypeId unrelatedClassInstanceType = arena.addType(ClassType{"UnrelatedClass", {}, nullopt, nullopt, {}, {}, "Test"});
TypeId unrelatedClassType = arena.addType(ClassType{"UnrelatedClass", {}, nullopt, nullopt, {}, {}, "Test"});
getMutable<ClassType>(unrelatedClassType)->props = {
{"New", {makeFunction(arena, nullopt, {}, {unrelatedClassInstanceType})}},
};
globals.globalScope->exportedTypeBindings["UnrelatedClass"] = TypeFun{{}, unrelatedClassInstanceType};
addGlobalBinding(globals, "UnrelatedClass", unrelatedClassType, "@test");
TypeId vector2MetaType = arena.addType(TableType{});
TypeId vector2InstanceType = arena.addType(ClassType{"Vector2", {}, nullopt, vector2MetaType, {}, {}, "Test"});
getMutable<ClassType>(vector2InstanceType)->props = {
{"X", {numberType}},
{"Y", {numberType}},
};
TypeId vector2Type = arena.addType(ClassType{"Vector2", {}, nullopt, nullopt, {}, {}, "Test"});
getMutable<ClassType>(vector2Type)->props = {
{"New", {makeFunction(arena, nullopt, {numberType, numberType}, {vector2InstanceType})}},
};
getMutable<TableType>(vector2MetaType)->props = {
{"__add", {makeFunction(arena, nullopt, {vector2InstanceType, vector2InstanceType}, {vector2InstanceType})}},
};
globals.globalScope->exportedTypeBindings["Vector2"] = TypeFun{{}, vector2InstanceType};
addGlobalBinding(globals, "Vector2", vector2Type, "@test");
TypeId callableClassMetaType = arena.addType(TableType{});
TypeId callableClassType = arena.addType(ClassType{"CallableClass", {}, nullopt, callableClassMetaType, {}, {}, "Test"});
getMutable<TableType>(callableClassMetaType)->props = {
{"__call", {makeFunction(arena, nullopt, {callableClassType, stringType}, {numberType})}},
};
globals.globalScope->exportedTypeBindings["CallableClass"] = TypeFun{{}, callableClassType};
auto addIndexableClass = [&arena, &globals](const char* className, TypeId keyType, TypeId returnType) {
ScopedFastFlag LuauTypecheckClassTypeIndexers("LuauTypecheckClassTypeIndexers", true);
TypeId indexableClassMetaType = arena.addType(TableType{});
TypeId indexableClassType =
arena.addType(ClassType{className, {}, nullopt, indexableClassMetaType, {}, {}, "Test", TableIndexer{keyType, returnType}});
globals.globalScope->exportedTypeBindings[className] = TypeFun{{}, indexableClassType};
};
// IndexableClass has a table indexer with a key type of 'number | string' and a return type of 'number'
addIndexableClass("IndexableClass", arena.addType(Luau::UnionType{{stringType, numberType}}), numberType);
// IndexableNumericKeyClass has a table indexer with a key type of 'number' and a return type of 'number'
addIndexableClass("IndexableNumericKeyClass", numberType, numberType);
for (const auto& [name, tf] : globals.globalScope->exportedTypeBindings)
persist(tf.type);
freeze(arena);
}
} // namespace Luau