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fd6250cf9d
### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/DenseHash.h"
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#include "Luau/Error.h"
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#include "Luau/TypeFwd.h"
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#include <utility>
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namespace Luau
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{
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struct InternalErrorReporter;
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struct TypeIdPairHash
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{
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size_t hashOne(Luau::TypeId key) const
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{
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return (uintptr_t(key) >> 4) ^ (uintptr_t(key) >> 9);
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}
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size_t operator()(const std::pair<Luau::TypeId, Luau::TypeId>& x) const
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{
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return hashOne(x.first) ^ (hashOne(x.second) << 1);
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}
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};
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struct UnifierCounters
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{
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int recursionCount = 0;
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int recursionLimit = 0;
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int iterationCount = 0;
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int iterationLimit = 0;
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};
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struct UnifierSharedState
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{
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UnifierSharedState(InternalErrorReporter* iceHandler)
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: iceHandler(iceHandler)
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{
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}
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InternalErrorReporter* iceHandler;
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DenseHashMap<TypeId, bool> skipCacheForType{nullptr};
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DenseHashSet<std::pair<TypeId, TypeId>, TypeIdPairHash> cachedUnify{{nullptr, nullptr}};
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DenseHashMap<std::pair<TypeId, TypeId>, TypeErrorData, TypeIdPairHash> cachedUnifyError{{nullptr, nullptr}};
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DenseHashSet<TypeId> tempSeenTy{nullptr};
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DenseHashSet<TypePackId> tempSeenTp{nullptr};
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UnifierCounters counters;
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};
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} // namespace Luau
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