mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-13 13:30:40 +00:00
e25de95445
* Fixed indexing table intersections using `x["prop"]` syntax: https://github.com/Roblox/luau/pull/971 * Add console output codepage for Windows: https://github.com/Roblox/luau/pull/967 * Added `Frontend::parse` for a fast source graph preparation * luau_load should check GC * Work toward a type-diff system for nicer error messages New Solver * Correctly suppress errors in more cases * Further improvements to typechecking of function calls and return statements * Crash fixes * Propagate refinements drawn from the condition of a while loop into the loop body JIT * Fix accidental bailout for math.frexp/modf/sign in A64 * Work toward bringing type annotation info in * Do not propagate Luau IR constants of wrong type into load instructions * CHECK_SAFEENV exits to VM on failure * Implement error handling in A64 reg allocator * Inline the string.len builtin * Do not enter native code of a function if arguments don’t match --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
403 lines
12 KiB
C++
403 lines
12 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "src/libfuzzer/libfuzzer_macro.h"
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#include "luau.pb.h"
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#include "Luau/BuiltinDefinitions.h"
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#include "Luau/BytecodeBuilder.h"
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#include "Luau/CodeGen.h"
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#include "Luau/Common.h"
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#include "Luau/Compiler.h"
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#include "Luau/Frontend.h"
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#include "Luau/Linter.h"
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#include "Luau/ModuleResolver.h"
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#include "Luau/Parser.h"
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#include "Luau/ToString.h"
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#include "Luau/Transpiler.h"
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#include "Luau/TypeInfer.h"
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#include "lua.h"
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#include "lualib.h"
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#include <chrono>
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// Select components to fuzz
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const bool kFuzzCompiler = true;
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const bool kFuzzLinter = true;
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const bool kFuzzTypeck = true;
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const bool kFuzzVM = true;
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const bool kFuzzTranspile = true;
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const bool kFuzzCodegen = true;
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const bool kFuzzCodegenAssembly = true;
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// Should we generate type annotations?
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const bool kFuzzTypes = true;
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const Luau::CodeGen::AssemblyOptions::Target kFuzzCodegenTarget = Luau::CodeGen::AssemblyOptions::A64;
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static_assert(!(kFuzzVM && !kFuzzCompiler), "VM requires the compiler!");
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static_assert(!(kFuzzCodegen && !kFuzzVM), "Codegen requires the VM!");
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static_assert(!(kFuzzCodegenAssembly && !kFuzzCompiler), "Codegen requires the compiler!");
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std::vector<std::string> protoprint(const luau::ModuleSet& stat, bool types);
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LUAU_FASTINT(LuauTypeInferRecursionLimit)
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LUAU_FASTINT(LuauTypeInferTypePackLoopLimit)
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LUAU_FASTINT(LuauCheckRecursionLimit)
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LUAU_FASTINT(LuauTableTypeMaximumStringifierLength)
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LUAU_FASTINT(LuauTypeInferIterationLimit)
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LUAU_FASTINT(LuauTarjanChildLimit)
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LUAU_FASTFLAG(DebugLuauFreezeArena)
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std::chrono::milliseconds kInterruptTimeout(10);
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std::chrono::time_point<std::chrono::system_clock> interruptDeadline;
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size_t kHeapLimit = 512 * 1024 * 1024;
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size_t heapSize = 0;
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void interrupt(lua_State* L, int gc)
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{
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if (gc >= 0)
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return;
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if (std::chrono::system_clock::now() > interruptDeadline)
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{
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lua_checkstack(L, 1);
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luaL_error(L, "execution timed out");
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}
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}
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void* allocate(void* ud, void* ptr, size_t osize, size_t nsize)
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{
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if (nsize == 0)
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{
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heapSize -= osize;
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free(ptr);
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return NULL;
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}
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else
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{
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if (heapSize - osize + nsize > kHeapLimit)
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return NULL;
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heapSize -= osize;
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heapSize += nsize;
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return realloc(ptr, nsize);
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}
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}
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lua_State* createGlobalState()
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{
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lua_State* L = lua_newstate(allocate, NULL);
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if (kFuzzCodegen && Luau::CodeGen::isSupported())
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Luau::CodeGen::create(L);
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lua_callbacks(L)->interrupt = interrupt;
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luaL_openlibs(L);
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luaL_sandbox(L);
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return L;
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}
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int registerTypes(Luau::Frontend& frontend, Luau::GlobalTypes& globals, bool forAutocomplete)
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{
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using namespace Luau;
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using std::nullopt;
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Luau::registerBuiltinGlobals(frontend, globals, forAutocomplete);
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TypeArena& arena = globals.globalTypes;
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BuiltinTypes& builtinTypes = *globals.builtinTypes;
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// Vector3 stub
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TypeId vector3MetaType = arena.addType(TableType{});
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TypeId vector3InstanceType = arena.addType(ClassType{"Vector3", {}, nullopt, vector3MetaType, {}, {}, "Test"});
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getMutable<ClassType>(vector3InstanceType)->props = {
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{"X", {builtinTypes.numberType}},
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{"Y", {builtinTypes.numberType}},
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{"Z", {builtinTypes.numberType}},
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};
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getMutable<TableType>(vector3MetaType)->props = {
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{"__add", {makeFunction(arena, nullopt, {vector3InstanceType, vector3InstanceType}, {vector3InstanceType})}},
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};
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globals.globalScope->exportedTypeBindings["Vector3"] = TypeFun{{}, vector3InstanceType};
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// Instance stub
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TypeId instanceType = arena.addType(ClassType{"Instance", {}, nullopt, nullopt, {}, {}, "Test"});
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getMutable<ClassType>(instanceType)->props = {
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{"Name", {builtinTypes.stringType}},
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};
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globals.globalScope->exportedTypeBindings["Instance"] = TypeFun{{}, instanceType};
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// Part stub
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TypeId partType = arena.addType(ClassType{"Part", {}, instanceType, nullopt, {}, {}, "Test"});
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getMutable<ClassType>(partType)->props = {
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{"Position", {vector3InstanceType}},
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};
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globals.globalScope->exportedTypeBindings["Part"] = TypeFun{{}, partType};
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for (const auto& [_, fun] : globals.globalScope->exportedTypeBindings)
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persist(fun.type);
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return 0;
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}
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static void setupFrontend(Luau::Frontend& frontend)
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{
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registerTypes(frontend, frontend.globals, false);
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Luau::freeze(frontend.globals.globalTypes);
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registerTypes(frontend, frontend.globalsForAutocomplete, true);
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Luau::freeze(frontend.globalsForAutocomplete.globalTypes);
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frontend.iceHandler.onInternalError = [](const char* error) {
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printf("ICE: %s\n", error);
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LUAU_ASSERT(!"ICE");
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};
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}
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struct FuzzFileResolver : Luau::FileResolver
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{
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std::optional<Luau::SourceCode> readSource(const Luau::ModuleName& name) override
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{
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auto it = source.find(name);
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if (it == source.end())
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return std::nullopt;
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return Luau::SourceCode{it->second, Luau::SourceCode::Module};
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}
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std::optional<Luau::ModuleInfo> resolveModule(const Luau::ModuleInfo* context, Luau::AstExpr* expr) override
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{
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if (Luau::AstExprGlobal* g = expr->as<Luau::AstExprGlobal>())
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return Luau::ModuleInfo{g->name.value};
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return std::nullopt;
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}
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std::string getHumanReadableModuleName(const Luau::ModuleName& name) const override
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{
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return name;
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}
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std::optional<std::string> getEnvironmentForModule(const Luau::ModuleName& name) const override
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{
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return std::nullopt;
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}
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std::unordered_map<Luau::ModuleName, std::string> source;
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};
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struct FuzzConfigResolver : Luau::ConfigResolver
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{
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FuzzConfigResolver()
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{
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defaultConfig.mode = Luau::Mode::Nonstrict;
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defaultConfig.enabledLint.warningMask = ~0ull;
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defaultConfig.parseOptions.captureComments = true;
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}
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virtual const Luau::Config& getConfig(const Luau::ModuleName& name) const override
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{
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return defaultConfig;
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}
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Luau::Config defaultConfig;
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};
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static std::vector<std::string> debugsources;
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DEFINE_PROTO_FUZZER(const luau::ModuleSet& message)
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{
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FInt::LuauTypeInferRecursionLimit.value = 100;
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FInt::LuauTypeInferTypePackLoopLimit.value = 100;
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FInt::LuauCheckRecursionLimit.value = 100;
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FInt::LuauTypeInferIterationLimit.value = 1000;
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FInt::LuauTarjanChildLimit.value = 1000;
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FInt::LuauTableTypeMaximumStringifierLength.value = 100;
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for (Luau::FValue<bool>* flag = Luau::FValue<bool>::list; flag; flag = flag->next)
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if (strncmp(flag->name, "Luau", 4) == 0)
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flag->value = true;
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FFlag::DebugLuauFreezeArena.value = true;
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std::vector<std::string> sources = protoprint(message, kFuzzTypes);
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// stash source in a global for easier crash dump debugging
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debugsources = sources;
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static bool debug = getenv("LUAU_DEBUG") != 0;
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if (debug)
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{
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for (std::string& source : sources)
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fprintf(stdout, "--\n%s\n", source.c_str());
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fflush(stdout);
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}
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// parse all sources
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std::vector<std::unique_ptr<Luau::Allocator>> parseAllocators;
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std::vector<std::unique_ptr<Luau::AstNameTable>> parseNameTables;
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Luau::ParseOptions parseOptions;
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parseOptions.captureComments = true;
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std::vector<Luau::ParseResult> parseResults;
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for (std::string& source : sources)
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{
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parseAllocators.push_back(std::make_unique<Luau::Allocator>());
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parseNameTables.push_back(std::make_unique<Luau::AstNameTable>(*parseAllocators.back()));
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parseResults.push_back(Luau::Parser::parse(source.c_str(), source.size(), *parseNameTables.back(), *parseAllocators.back(), parseOptions));
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}
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// typecheck all sources
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if (kFuzzTypeck)
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{
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static FuzzFileResolver fileResolver;
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static FuzzConfigResolver configResolver;
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static Luau::FrontendOptions defaultOptions{/*retainFullTypeGraphs*/ true, /*forAutocomplete*/ false, /*runLintChecks*/ kFuzzLinter};
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static Luau::Frontend frontend(&fileResolver, &configResolver, defaultOptions);
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static int once = (setupFrontend(frontend), 0);
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(void)once;
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// restart
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frontend.clear();
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fileResolver.source.clear();
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// load sources
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for (size_t i = 0; i < sources.size(); i++)
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{
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std::string name = "module" + std::to_string(i);
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fileResolver.source[name] = sources[i];
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}
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// check sources
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for (size_t i = 0; i < sources.size(); i++)
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{
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std::string name = "module" + std::to_string(i);
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try
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{
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frontend.check(name);
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// Second pass in strict mode (forced by auto-complete)
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Luau::FrontendOptions options = defaultOptions;
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options.forAutocomplete = true;
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frontend.check(name, options);
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}
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catch (std::exception&)
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{
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// This catches internal errors that the type checker currently (unfortunately) throws in some cases
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}
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}
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// validate sharedEnv post-typecheck; valuable for debugging some typeck crashes but slows fuzzing down
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// note: it's important for typeck to be destroyed at this point!
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for (auto& p : frontend.globals.globalScope->bindings)
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{
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Luau::ToStringOptions opts;
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opts.exhaustive = true;
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opts.maxTableLength = 0;
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opts.maxTypeLength = 0;
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toString(p.second.typeId, opts); // toString walks the entire type, making sure ASAN catches access to destroyed type arenas
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}
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}
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if (kFuzzTranspile)
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{
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for (Luau::ParseResult& parseResult : parseResults)
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{
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if (parseResult.root)
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transpileWithTypes(*parseResult.root);
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}
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}
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std::string bytecode;
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// compile
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if (kFuzzCompiler)
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{
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for (size_t i = 0; i < parseResults.size(); i++)
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{
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Luau::ParseResult& parseResult = parseResults[i];
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Luau::AstNameTable& parseNameTable = *parseNameTables[i];
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if (parseResult.errors.empty())
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{
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Luau::CompileOptions compileOptions;
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try
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{
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Luau::BytecodeBuilder bcb;
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Luau::compileOrThrow(bcb, parseResult, parseNameTable, compileOptions);
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bytecode = bcb.getBytecode();
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}
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catch (const Luau::CompileError&)
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{
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// not all valid ASTs can be compiled due to limits on number of registers
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}
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}
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}
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}
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// run codegen on resulting bytecode (in separate state)
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if (kFuzzCodegenAssembly && bytecode.size())
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{
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static lua_State* globalState = luaL_newstate();
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if (luau_load(globalState, "=fuzz", bytecode.data(), bytecode.size(), 0) == 0)
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{
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Luau::CodeGen::AssemblyOptions options;
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options.outputBinary = true;
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options.target = kFuzzCodegenTarget;
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Luau::CodeGen::getAssembly(globalState, -1, options);
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}
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lua_pop(globalState, 1);
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lua_gc(globalState, LUA_GCCOLLECT, 0);
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}
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// run resulting bytecode (from last successfully compiler module)
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if (kFuzzVM && bytecode.size())
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{
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static lua_State* globalState = createGlobalState();
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auto runCode = [](const std::string& bytecode, bool useCodegen) {
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lua_State* L = lua_newthread(globalState);
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luaL_sandboxthread(L);
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if (luau_load(L, "=fuzz", bytecode.data(), bytecode.size(), 0) == 0)
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{
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if (useCodegen)
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Luau::CodeGen::compile(L, -1);
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interruptDeadline = std::chrono::system_clock::now() + kInterruptTimeout;
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lua_resume(L, NULL, 0);
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}
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lua_pop(globalState, 1);
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// we'd expect full GC to reclaim all memory allocated by the script
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lua_gc(globalState, LUA_GCCOLLECT, 0);
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LUAU_ASSERT(heapSize < 256 * 1024);
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};
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runCode(bytecode, false);
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if (kFuzzCodegen && Luau::CodeGen::isSupported())
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runCode(bytecode, true);
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}
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}
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