mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-12 21:10:37 +00:00
c8fe77c268
### What's new? * Removed new `table.move` optimization because of correctness problems. ### New Type Solver * Improved error messages for type families to describe what's wrong in more detail, and ideally without using the term `type family` at all. * Change `boolean` and `string` singletons in type checking to report errors to the user when they've gotten an impossible type (indicating a type error from their context). * Split debugging flags for type family reduction (`DebugLuauLogTypeFamilies`) from general solver logging (`DebugLuauLogSolver`). * Improve type simplification to support patterns like `(number | string) | (string | number)` becoming `number | string`. ### Native Code Generation * Use templated `luaV_doarith` to speedup vector operation fallbacks. * Various small changes to better support arm64 on Windows. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: James McNellis <jmcnellis@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
113 lines
4 KiB
C++
113 lines
4 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
|
#pragma once
|
|
|
|
#include "Luau/Def.h"
|
|
#include "Luau/LValue.h"
|
|
#include "Luau/Location.h"
|
|
#include "Luau/NotNull.h"
|
|
#include "Luau/Type.h"
|
|
#include "Luau/DenseHash.h"
|
|
#include "Luau/Symbol.h"
|
|
#include "Luau/Unifiable.h"
|
|
|
|
#include <unordered_map>
|
|
#include <optional>
|
|
#include <memory>
|
|
|
|
namespace Luau
|
|
{
|
|
|
|
struct Scope;
|
|
|
|
using ScopePtr = std::shared_ptr<Scope>;
|
|
|
|
struct Binding
|
|
{
|
|
TypeId typeId;
|
|
Location location;
|
|
bool deprecated = false;
|
|
std::string deprecatedSuggestion;
|
|
std::optional<std::string> documentationSymbol;
|
|
};
|
|
|
|
struct Scope
|
|
{
|
|
explicit Scope(TypePackId returnType); // root scope
|
|
explicit Scope(const ScopePtr& parent, int subLevel = 0); // child scope. Parent must not be nullptr.
|
|
|
|
const ScopePtr parent; // null for the root
|
|
|
|
// All the children of this scope.
|
|
std::vector<NotNull<Scope>> children;
|
|
std::unordered_map<Symbol, Binding> bindings;
|
|
TypePackId returnType;
|
|
std::optional<TypePackId> varargPack;
|
|
|
|
TypeLevel level;
|
|
|
|
Location location; // the spanning location associated with this scope
|
|
|
|
std::unordered_map<Name, TypeFun> exportedTypeBindings;
|
|
std::unordered_map<Name, TypeFun> privateTypeBindings;
|
|
std::unordered_map<Name, Location> typeAliasLocations;
|
|
std::unordered_map<Name, Location> typeAliasNameLocations;
|
|
std::unordered_map<Name, ModuleName> importedModules; // Mapping from the name in the require statement to the internal moduleName.
|
|
std::unordered_map<Name, std::unordered_map<Name, TypeFun>> importedTypeBindings;
|
|
|
|
DenseHashSet<Name> builtinTypeNames{""};
|
|
void addBuiltinTypeBinding(const Name& name, const TypeFun& tyFun);
|
|
|
|
std::optional<TypeId> lookup(Symbol sym) const;
|
|
std::optional<TypeId> lookupUnrefinedType(DefId def) const;
|
|
std::optional<TypeId> lookup(DefId def) const;
|
|
std::optional<std::pair<TypeId, Scope*>> lookupEx(DefId def);
|
|
std::optional<std::pair<Binding*, Scope*>> lookupEx(Symbol sym);
|
|
|
|
std::optional<TypeFun> lookupType(const Name& name) const;
|
|
std::optional<TypeFun> lookupImportedType(const Name& moduleAlias, const Name& name) const;
|
|
|
|
std::unordered_map<Name, TypePackId> privateTypePackBindings;
|
|
std::optional<TypePackId> lookupPack(const Name& name) const;
|
|
|
|
// WARNING: This function linearly scans for a string key of equal value! It is thus O(n**2)
|
|
std::optional<Binding> linearSearchForBinding(const std::string& name, bool traverseScopeChain = true) const;
|
|
|
|
RefinementMap refinements;
|
|
|
|
// This can be viewed as the "unrefined" type of each binding.
|
|
DenseHashMap<const Def*, TypeId> lvalueTypes{nullptr};
|
|
|
|
// Luau values are routinely refined more narrowly than their actual
|
|
// inferred type through control flow statements. We retain those refined
|
|
// types here.
|
|
DenseHashMap<const Def*, TypeId> rvalueRefinements{nullptr};
|
|
|
|
void inheritAssignments(const ScopePtr& childScope);
|
|
void inheritRefinements(const ScopePtr& childScope);
|
|
|
|
// For mutually recursive type aliases, it's important that
|
|
// they use the same types for the same names.
|
|
// For instance, in `type Tree<T> { data: T, children: Forest<T> } type Forest<T> = {Tree<T>}`
|
|
// we need that the generic type `T` in both cases is the same, so we use a cache.
|
|
std::unordered_map<Name, TypeId> typeAliasTypeParameters;
|
|
std::unordered_map<Name, TypePackId> typeAliasTypePackParameters;
|
|
};
|
|
|
|
// Returns true iff the left scope encloses the right scope. A Scope* equal to
|
|
// nullptr is considered to be the outermost-possible scope.
|
|
bool subsumesStrict(Scope* left, Scope* right);
|
|
|
|
// Returns true if the left scope encloses the right scope, or if they are the
|
|
// same scope. As in subsumesStrict(), nullptr is considered to be the
|
|
// outermost-possible scope.
|
|
bool subsumes(Scope* left, Scope* right);
|
|
|
|
inline Scope* max(Scope* left, Scope* right)
|
|
{
|
|
if (subsumes(left, right))
|
|
return right;
|
|
else
|
|
return left;
|
|
}
|
|
|
|
} // namespace Luau
|