luau/Analysis/include/Luau/Module.h
Arseny Kapoulkine be2769ad14
Sync to upstream/release/541 (#644)
- Fix autocomplete not suggesting globals defined after the cursor (fixes #622)
- Improve type checker stability
- Reduce parser C stack consumption which fixes some stack overflow crashes on deeply nested sources
- Improve performance of bit32.extract/replace when width is implied (~3% faster chess)
- Improve performance of bit32.extract when field/width are constants (~10% faster base64)
- Heap dump now annotates thread stacks with local variable/function names
2022-08-18 14:32:08 -07:00

96 lines
2.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Error.h"
#include "Luau/FileResolver.h"
#include "Luau/ParseOptions.h"
#include "Luau/ParseResult.h"
#include "Luau/Scope.h"
#include "Luau/TypeArena.h"
#include <memory>
#include <vector>
#include <unordered_map>
#include <optional>
namespace Luau
{
struct Module;
using ScopePtr = std::shared_ptr<struct Scope>;
using ModulePtr = std::shared_ptr<Module>;
class AstType;
class AstTypePack;
/// Root of the AST of a parsed source file
struct SourceModule
{
ModuleName name; // DataModel path if possible. Filename if not.
SourceCode::Type type = SourceCode::None;
std::optional<std::string> environmentName;
bool cyclic = false;
std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
std::vector<ParseError> parseErrors;
AstStatBlock* root = nullptr;
std::optional<Mode> mode;
std::vector<HotComment> hotcomments;
std::vector<Comment> commentLocations;
SourceModule()
: allocator(new Allocator)
, names(new AstNameTable(*allocator))
{
}
};
bool isWithinComment(const SourceModule& sourceModule, Position pos);
struct RequireCycle
{
Location location;
std::vector<ModuleName> path; // one of the paths for a require() to go all the way back to the originating module
};
struct Module
{
~Module();
TypeArena interfaceTypes;
TypeArena internalTypes;
// Scopes and AST types refer to parse data, so we need to keep that alive
std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
std::vector<std::pair<Location, ScopePtr>> scopes; // never empty
DenseHashMap<const AstExpr*, TypeId> astTypes{nullptr};
DenseHashMap<const AstExpr*, TypePackId> astTypePacks{nullptr};
DenseHashMap<const AstExpr*, TypeId> astExpectedTypes{nullptr};
DenseHashMap<const AstExpr*, TypeId> astOriginalCallTypes{nullptr};
DenseHashMap<const AstExpr*, TypeId> astOverloadResolvedTypes{nullptr};
DenseHashMap<const AstType*, TypeId> astResolvedTypes{nullptr};
DenseHashMap<const AstTypePack*, TypePackId> astResolvedTypePacks{nullptr};
// Map AST nodes to the scope they create. Cannot be NotNull<Scope> because we need a sentinel value for the map.
DenseHashMap<const AstNode*, Scope*> astScopes{nullptr};
std::unordered_map<Name, TypeId> declaredGlobals;
ErrorVec errors;
Mode mode;
SourceCode::Type type;
bool timeout = false;
ScopePtr getModuleScope() const;
// Once a module has been typechecked, we clone its public interface into a separate arena.
// This helps us to force TypeVar ownership into a DAG rather than a DCG.
void clonePublicInterface(InternalErrorReporter& ice);
};
} // namespace Luau