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https://github.com/luau-lang/luau.git
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d01addc625
Co-authored-by: Rodactor <rodactor@roblox.com>
77 lines
2.3 KiB
Lua
77 lines
2.3 KiB
Lua
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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-- This file is based on Lua 5.x tests -- https://github.com/lua/lua/tree/master/testes
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local function checkerror (msg, f, ...)
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local s, err = pcall(f, ...)
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assert(not s and string.find(err, msg))
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end
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print("testing move")
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local maxI = 2147483647
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local minI = -2147483648
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-- testing move
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do
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checkerror("table expected", table.move, 1, 2, 3, 4)
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checkerror("table expected", table.move, {}, 2, 3, 4, "foo")
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local function eqT (a, b)
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for k, v in pairs(a) do assert(b[k] == v) end
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for k, v in pairs(b) do assert(a[k] == v) end
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end
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local a = table.move({10,20,30}, 1, 3, 2) -- move forward
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eqT(a, {10,10,20,30})
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-- move forward with overlap of 1
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a = table.move({10, 20, 30}, 1, 3, 3)
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eqT(a, {10, 20, 10, 20, 30})
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-- moving to the same table (not being explicit about it)
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a = {10, 20, 30, 40}
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table.move(a, 1, 4, 2, a)
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eqT(a, {10, 10, 20, 30, 40})
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a = table.move({10,20,30}, 2, 3, 1) -- move backward
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eqT(a, {20,30,30})
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a = {} -- move to new table
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assert(table.move({10,20,30}, 1, 3, 1, a) == a)
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eqT(a, {10,20,30})
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a = {}
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assert(table.move({10,20,30}, 1, 0, 3, a) == a) -- empty move (no move)
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eqT(a, {})
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a = table.move({10,20,30}, 1, 10, 1) -- move to the same place
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eqT(a, {10,20,30})
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-- moving on the fringes
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a = table.move({[maxI - 2] = 1, [maxI - 1] = 2, [maxI] = 3},
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maxI - 2, maxI, -10, {})
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eqT(a, {[-10] = 1, [-9] = 2, [-8] = 3})
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a = table.move({[minI] = 1, [minI + 1] = 2, [minI + 2] = 3},
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minI, minI + 2, -10, {})
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eqT(a, {[-10] = 1, [-9] = 2, [-8] = 3})
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a = table.move({45}, 1, 1, maxI)
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eqT(a, {45, [maxI] = 45})
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a = table.move({[maxI] = 100}, maxI, maxI, minI)
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eqT(a, {[minI] = 100, [maxI] = 100})
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a = table.move({[minI] = 100}, minI, minI, maxI)
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eqT(a, {[minI] = 100, [maxI] = 100})
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end
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checkerror("too many", table.move, {}, 0, maxI, 1)
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checkerror("too many", table.move, {}, -1, maxI - 1, 1)
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checkerror("too many", table.move, {}, minI, -1, 1)
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checkerror("too many", table.move, {}, minI, maxI, 1)
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checkerror("wrap around", table.move, {}, 1, maxI, 2)
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checkerror("wrap around", table.move, {}, 1, 2, maxI)
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checkerror("wrap around", table.move, {}, minI, -2, 2)
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return"OK"
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