luau/Analysis/include/Luau/ConstraintSolver.h
vegorov-rbx 76bea81a7b
Sync to upstream/release/582 (#960)
* Optimized operations like instantiation and module export for very
large types

In our new typechecker:
* Typechecking of function calls was rewritten to handle more cases
correctly
* Fixed a crash that can happen after self-referential type is exported
from a module
* Fixed a false positive error in string comparison
* Added handling of `for...in` variable type annotations and fixed
issues with the iterator call inside
* Self-referential 'hasProp' and 'setProp' constraints are now handled
correctly
 
In our native code generation (jit):
* Added '--target' argument to luau-compile to test multiple
architectures different from host architecture
* GC barrier tag check is skipped if type is already known to be
GC-collectable
* Added GET_TYPE/GET_TYPEOF instructions for type/typeof fast-calls
* Improved code size of interrupt handlers on X64
2023-06-23 23:19:39 -07:00

288 lines
12 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Constraint.h"
#include "Luau/Error.h"
#include "Luau/Module.h"
#include "Luau/Normalize.h"
#include "Luau/ToString.h"
#include "Luau/Type.h"
#include "Luau/Variant.h"
#include <vector>
namespace Luau
{
struct DcrLogger;
// TypeId, TypePackId, or Constraint*. It is impossible to know which, but we
// never dereference this pointer.
using BlockedConstraintId = Variant<TypeId, TypePackId, const Constraint*>;
struct HashBlockedConstraintId
{
size_t operator()(const BlockedConstraintId& bci) const;
};
struct ModuleResolver;
struct InstantiationSignature
{
TypeFun fn;
std::vector<TypeId> arguments;
std::vector<TypePackId> packArguments;
bool operator==(const InstantiationSignature& rhs) const;
bool operator!=(const InstantiationSignature& rhs) const
{
return !((*this) == rhs);
}
};
struct HashInstantiationSignature
{
size_t operator()(const InstantiationSignature& signature) const;
};
struct ConstraintSolver
{
NotNull<TypeArena> arena;
NotNull<BuiltinTypes> builtinTypes;
InternalErrorReporter iceReporter;
NotNull<Normalizer> normalizer;
// The entire set of constraints that the solver is trying to resolve.
std::vector<NotNull<Constraint>> constraints;
NotNull<Scope> rootScope;
ModuleName currentModuleName;
// Constraints that the solver has generated, rather than sourcing from the
// scope tree.
std::vector<std::unique_ptr<Constraint>> solverConstraints;
// This includes every constraint that has not been fully solved.
// A constraint can be both blocked and unsolved, for instance.
std::vector<NotNull<const Constraint>> unsolvedConstraints;
// A mapping of constraint pointer to how many things the constraint is
// blocked on. Can be empty or 0 for constraints that are not blocked on
// anything.
std::unordered_map<NotNull<const Constraint>, size_t> blockedConstraints;
// A mapping of type/pack pointers to the constraints they block.
std::unordered_map<BlockedConstraintId, std::vector<NotNull<const Constraint>>, HashBlockedConstraintId> blocked;
// Memoized instantiations of type aliases.
DenseHashMap<InstantiationSignature, TypeId, HashInstantiationSignature> instantiatedAliases{{}};
// Recorded errors that take place within the solver.
ErrorVec errors;
NotNull<ModuleResolver> moduleResolver;
std::vector<RequireCycle> requireCycles;
DcrLogger* logger;
explicit ConstraintSolver(NotNull<Normalizer> normalizer, NotNull<Scope> rootScope, std::vector<NotNull<Constraint>> constraints,
ModuleName moduleName, NotNull<ModuleResolver> moduleResolver, std::vector<RequireCycle> requireCycles, DcrLogger* logger);
// Randomize the order in which to dispatch constraints
void randomize(unsigned seed);
/**
* Attempts to dispatch all pending constraints and reach a type solution
* that satisfies all of the constraints.
**/
void run();
bool isDone();
void finalizeModule();
/** Attempt to dispatch a constraint. Returns true if it was successful. If
* tryDispatch() returns false, the constraint remains in the unsolved set
* and will be retried later.
*/
bool tryDispatch(NotNull<const Constraint> c, bool force);
bool tryDispatch(const SubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const PackSubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const GeneralizationConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const InstantiationConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const UnaryConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const BinaryConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const NameConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const TypeAliasExpansionConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const FunctionCallConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const PrimitiveTypeConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const HasPropConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const SetPropConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const SetIndexerConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const SingletonOrTopTypeConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const UnpackConstraint& c, NotNull<const Constraint> constraint);
bool tryDispatch(const RefineConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const ReduceConstraint& c, NotNull<const Constraint> constraint, bool force);
bool tryDispatch(const ReducePackConstraint& c, NotNull<const Constraint> constraint, bool force);
// for a, ... in some_table do
// also handles __iter metamethod
bool tryDispatchIterableTable(TypeId iteratorTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
// for a, ... in next_function, t, ... do
bool tryDispatchIterableFunction(
TypeId nextTy, TypeId tableTy, TypeId firstIndexTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(
TypeId subjectType, const std::string& propName, bool suppressSimplification = false);
std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(
TypeId subjectType, const std::string& propName, bool suppressSimplification, std::unordered_set<TypeId>& seen);
void block(NotNull<const Constraint> target, NotNull<const Constraint> constraint);
/**
* Block a constraint on the resolution of a Type.
* @returns false always. This is just to allow tryDispatch to return the result of block()
*/
bool block(TypeId target, NotNull<const Constraint> constraint);
bool block(TypePackId target, NotNull<const Constraint> constraint);
// Block on every target
template<typename T>
bool block(const T& targets, NotNull<const Constraint> constraint)
{
for (TypeId target : targets)
block(target, constraint);
return false;
}
/**
* For all constraints that are blocked on one constraint, make them block
* on a new constraint.
* @param source the constraint to copy blocks from.
* @param addition the constraint that other constraints should now block on.
*/
void inheritBlocks(NotNull<const Constraint> source, NotNull<const Constraint> addition);
// Traverse the type. If any pending types are found, block the constraint
// on them.
//
// Returns false if a type blocks the constraint.
//
// FIXME: This use of a boolean for the return result is an appalling
// interface.
bool blockOnPendingTypes(TypeId target, NotNull<const Constraint> constraint);
bool blockOnPendingTypes(TypePackId target, NotNull<const Constraint> constraint);
void unblock(NotNull<const Constraint> progressed);
void unblock(TypeId progressed, Location location);
void unblock(TypePackId progressed, Location location);
void unblock(const std::vector<TypeId>& types, Location location);
void unblock(const std::vector<TypePackId>& packs, Location location);
/**
* @returns true if the TypeId is in a blocked state.
*/
bool isBlocked(TypeId ty);
/**
* @returns true if the TypePackId is in a blocked state.
*/
bool isBlocked(TypePackId tp);
/**
* Returns whether the constraint is blocked on anything.
* @param constraint the constraint to check.
*/
bool isBlocked(NotNull<const Constraint> constraint);
/**
* Creates a new Unifier and performs a single unification operation. Commits
* the result.
* @param subType the sub-type to unify.
* @param superType the super-type to unify.
*/
ErrorVec unify(TypeId subType, TypeId superType, NotNull<Scope> scope);
/**
* Creates a new Unifier and performs a single unification operation. Commits
* the result.
* @param subPack the sub-type pack to unify.
* @param superPack the super-type pack to unify.
*/
ErrorVec unify(TypePackId subPack, TypePackId superPack, NotNull<Scope> scope);
/** Pushes a new solver constraint to the solver.
* @param cv the body of the constraint.
**/
NotNull<Constraint> pushConstraint(NotNull<Scope> scope, const Location& location, ConstraintV cv);
/**
* Attempts to resolve a module from its module information. Returns the
* module-level return type of the module, or the error type if one cannot
* be found. Reports errors to the solver if the module cannot be found or
* the require is illegal.
* @param module the module information to look up.
* @param location the location where the require is taking place; used for
* error locations.
**/
TypeId resolveModule(const ModuleInfo& module, const Location& location);
void reportError(TypeErrorData&& data, const Location& location);
void reportError(TypeError e);
private:
/** Helper used by tryDispatch(SubtypeConstraint) and
* tryDispatch(PackSubtypeConstraint)
*
* Attempts to unify subTy with superTy. If doing so would require unifying
* BlockedTypes, fail and block the constraint on those BlockedTypes.
*
* If unification fails, replace all free types with errorType.
*
* If unification succeeds, unblock every type changed by the unification.
*/
template <typename TID>
bool tryUnify(NotNull<const Constraint> constraint, TID subTy, TID superTy);
/**
* Bind a BlockedType to another type while taking care not to bind it to
* itself in the case that resultTy == blockedTy. This can happen if we
* have a tautological constraint. When it does, we must instead bind
* blockedTy to a fresh type belonging to an appropriate scope.
*
* To determine which scope is appropriate, we also accept rootTy, which is
* to be the type that contains blockedTy.
*/
void bindBlockedType(TypeId blockedTy, TypeId resultTy, TypeId rootTy, Location location);
/**
* Marks a constraint as being blocked on a type or type pack. The constraint
* solver will not attempt to dispatch blocked constraints until their
* dependencies have made progress.
* @param target the type or type pack pointer that the constraint is blocked on.
* @param constraint the constraint to block.
**/
void block_(BlockedConstraintId target, NotNull<const Constraint> constraint);
/**
* Informs the solver that progress has been made on a type or type pack. The
* solver will wake up all constraints that are blocked on the type or type pack,
* and will resume attempting to dispatch them.
* @param progressed the type or type pack pointer that has progressed.
**/
void unblock_(BlockedConstraintId progressed);
TypeId errorRecoveryType() const;
TypePackId errorRecoveryTypePack() const;
TypeId unionOfTypes(TypeId a, TypeId b, NotNull<Scope> scope, bool unifyFreeTypes);
TypePackId anyifyModuleReturnTypePackGenerics(TypePackId tp);
ToStringOptions opts;
};
void dump(NotNull<Scope> rootScope, struct ToStringOptions& opts);
} // namespace Luau