mirror of
https://github.com/luau-lang/luau.git
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279855df91
- A series of major optimizations to type checking performance on complex programs/types (up to two orders of magnitude speedup for programs involving huge tagged unions) - Fix a few issues encountered by UBSAN (and maybe fix s390x builds) - Fix gcc-11 test builds - Fix a rare corner case where luau_load wouldn't wake inactive threads which could result in a use-after-free due to GC - Fix CLI crash when error object that's not a string escapes to top level - Fix Makefile suffixes on macOS Co-authored-by: Rodactor <rodactor@roblox.com>
577 lines
14 KiB
C++
577 lines
14 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#include "Luau/TopoSortStatements.h"
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/* Decide the order in which we typecheck Lua statements in a block.
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*
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* Algorithm:
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*
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* 1. Build up a dependency graph.
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* i. An AstStat is said to depend on another AstStat if it refers to it in any child node.
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* A dependency is the relationship between the declaration of a symbol and its uses.
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* ii. Additionally, statements that do not define functions have a dependency on the previous non-function statement. We do this
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* to prevent the algorithm from checking imperative statements out-of-order.
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* 2. Walk each node in the graph in lexical order. For each node:
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* i. Select the next thing `t`
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* ii. If `t` has no dependencies at all and is not a function definition, check it now
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* iii. If `t` is a function definition or an expression that does not include a function call, add it to a queue `Q`.
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* iv. Else, toposort `Q` and check things until it is possible to check `t`
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* * If this fails, we expect the Lua runtime to also fail, as the code is trying to use a symbol before it has been defined.
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* 3. Toposort whatever remains in `Q` and check it all.
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*
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* The end result that we want satisfies a few qualities:
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*
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* 1. Things are generally checked in lexical order.
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* 2. If a function F calls another function G that is declared out-of-order, but in a way that will work when the code is actually run, we want
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* to check G before F.
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* 3. Cyclic dependencies can be resolved by picking an arbitrary statement to check first.
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*/
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#include "Luau/Parser.h"
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#include "Luau/DenseHash.h"
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#include "Luau/Common.h"
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#include <algorithm>
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#include <deque>
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#include <list>
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#include <map>
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#include <memory>
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#include <set>
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#include <stdexcept>
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#include <optional>
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namespace Luau
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{
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// For some reason, natvis interacts really poorly with anonymous data types
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namespace detail
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{
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struct Identifier
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{
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std::string name; // A nice textual name
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const AstLocal* ctx; // Only used to disambiguate potentially shadowed names
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};
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bool operator==(const Identifier& lhs, const Identifier& rhs)
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{
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return lhs.name == rhs.name && lhs.ctx == rhs.ctx;
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}
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struct IdentifierHash
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{
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size_t operator()(const Identifier& ident) const
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{
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return std::hash<std::string>()(ident.name) ^ std::hash<const void*>()(ident.ctx);
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}
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};
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struct Node;
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struct Arcs
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{
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std::set<Node*> provides;
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std::set<Node*> depends;
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};
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struct Node : Arcs
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{
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std::optional<Identifier> name;
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AstStat* element;
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Node(const std::optional<Identifier>& name, AstStat* el)
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: name(name)
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, element(el)
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{
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}
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};
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using NodeQueue = std::deque<std::unique_ptr<Node>>;
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using NodeList = std::list<std::unique_ptr<Node>>;
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std::optional<Identifier> mkName(const AstExpr& expr);
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Identifier mkName(const AstLocal& local)
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{
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return {local.name.value, &local};
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}
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Identifier mkName(const AstExprLocal& local)
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{
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return mkName(*local.local);
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}
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Identifier mkName(const AstExprGlobal& global)
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{
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return {global.name.value, nullptr};
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}
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Identifier mkName(const AstName& name)
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{
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return {name.value, nullptr};
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}
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std::optional<Identifier> mkName(const AstExprIndexName& expr)
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{
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auto lhs = mkName(*expr.expr);
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if (lhs)
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{
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std::string s = std::move(lhs->name);
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s += ".";
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s += expr.index.value;
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return Identifier{std::move(s), lhs->ctx};
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}
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else
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return std::nullopt;
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}
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Identifier mkName(const AstExprError& expr)
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{
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return {format("error#%d", expr.messageIndex), nullptr};
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}
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std::optional<Identifier> mkName(const AstExpr& expr)
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{
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if (auto l = expr.as<AstExprLocal>())
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return mkName(*l);
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else if (auto g = expr.as<AstExprGlobal>())
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return mkName(*g);
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else if (auto i = expr.as<AstExprIndexName>())
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return mkName(*i);
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else if (auto e = expr.as<AstExprError>())
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return mkName(*e);
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return std::nullopt;
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}
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Identifier mkName(const AstStatFunction& function)
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{
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auto name = mkName(*function.name);
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LUAU_ASSERT(bool(name));
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if (!name)
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throw std::runtime_error("Internal error: Function declaration has a bad name");
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return *name;
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}
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Identifier mkName(const AstStatLocalFunction& function)
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{
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return mkName(*function.name);
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}
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std::optional<Identifier> mkName(const AstStatAssign& assign)
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{
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if (assign.vars.size != 1)
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return std::nullopt;
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return mkName(*assign.vars.data[0]);
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}
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std::optional<Identifier> mkName(const AstStatLocal& local)
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{
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if (local.vars.size != 1)
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return std::nullopt;
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return mkName(*local.vars.data[0]);
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}
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Identifier mkName(const AstStatTypeAlias& typealias)
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{
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return mkName(typealias.name);
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}
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std::optional<Identifier> mkName(AstStat* const el)
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{
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if (auto function = el->as<AstStatFunction>())
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return mkName(*function);
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else if (auto function = el->as<AstStatLocalFunction>())
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return mkName(*function);
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else if (auto assign = el->as<AstStatAssign>())
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return mkName(*assign);
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else if (auto local = el->as<AstStatLocal>())
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return mkName(*local);
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else if (auto typealias = el->as<AstStatTypeAlias>())
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return mkName(*typealias);
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return std::nullopt;
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}
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struct ArcCollector : public AstVisitor
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{
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NodeQueue& queue;
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DenseHashMap<Identifier, Node*, IdentifierHash> map;
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Node* currentArc;
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ArcCollector(NodeQueue& queue)
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: queue(queue)
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, map(Identifier{std::string{}, 0})
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, currentArc(nullptr)
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{
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for (const auto& node : queue)
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{
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if (node->name && !map.contains(*node->name))
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map[*node->name] = node.get();
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}
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}
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void add(const Identifier& name)
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{
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Node** it = map.find(name);
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if (it == nullptr)
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return;
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Node* n = *it;
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if (n == currentArc)
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return;
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n->provides.insert(currentArc);
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currentArc->depends.insert(n);
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}
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bool visit(AstExprGlobal* node) override
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{
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add(mkName(*node));
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return true;
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}
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bool visit(AstExprLocal* node) override
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{
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add(mkName(*node));
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return true;
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}
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bool visit(AstExprIndexName* node) override
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{
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auto name = mkName(*node);
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if (name)
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add(*name);
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return true;
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}
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bool visit(AstStatFunction* node) override
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{
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auto name = mkName(*node->name);
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if (!name)
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throw std::runtime_error("Internal error: AstStatFunction has a bad name");
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add(*name);
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return true;
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}
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bool visit(AstStatLocalFunction* node) override
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{
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add(mkName(*node->name));
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return true;
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}
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bool visit(AstStatAssign* node) override
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{
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return true;
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}
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bool visit(AstStatTypeAlias* node) override
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{
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add(mkName(*node));
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return true;
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}
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bool visit(AstType* node) override
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{
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return true;
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}
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bool visit(AstTypeReference* node) override
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{
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add(mkName(node->name));
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return true;
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}
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bool visit(AstTypeTypeof* node) override
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{
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std::optional<Identifier> name = mkName(*node->expr);
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if (name)
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add(*name);
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return true;
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}
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};
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struct ContainsFunctionCall : public AstVisitor
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{
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bool alsoReturn = false;
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bool result = false;
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ContainsFunctionCall() = default;
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explicit ContainsFunctionCall(bool alsoReturn)
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: alsoReturn(alsoReturn)
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{
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}
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bool visit(AstExpr*) override
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{
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return !result; // short circuit if result is true
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}
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bool visit(AstExprCall*) override
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{
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result = true;
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return false;
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}
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bool visit(AstStatForIn*) override
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{
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// for in loops perform an implicit function call as part of the iterator protocol
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result = true;
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return false;
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}
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bool visit(AstStatReturn* stat) override
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{
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if (alsoReturn)
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{
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result = true;
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return false;
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}
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else
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return AstVisitor::visit(stat);
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}
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bool visit(AstExprFunction*) override
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{
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return false;
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}
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bool visit(AstStatFunction*) override
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{
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return false;
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}
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bool visit(AstStatLocalFunction*) override
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{
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return false;
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}
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bool visit(AstType* ta) override
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{
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return true;
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}
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};
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bool isToposortableNode(const AstStat& stat)
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{
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return isFunction(stat) || stat.is<AstStatTypeAlias>();
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}
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bool containsToposortableNode(const std::vector<AstStat*>& block)
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{
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for (AstStat* stat : block)
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if (isToposortableNode(*stat))
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return true;
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return false;
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}
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bool isBlockTerminator(const AstStat& stat)
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{
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return stat.is<AstStatReturn>() || stat.is<AstStatBreak>() || stat.is<AstStatContinue>();
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}
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// Clip arcs to and from the node
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void prune(Node* next)
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{
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for (const auto& node : next->provides)
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{
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auto it = node->depends.find(next);
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LUAU_ASSERT(it != node->depends.end());
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node->depends.erase(it);
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}
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for (const auto& node : next->depends)
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{
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auto it = node->provides.find(next);
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LUAU_ASSERT(it != node->provides.end());
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node->provides.erase(it);
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}
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}
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// Drain Q until the target's depends arcs are satisfied. target is always added to the result.
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void drain(NodeList& Q, std::vector<AstStat*>& result, Node* target)
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{
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// Trying to toposort a subgraph is a pretty big hassle. :(
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// Some of the nodes in .depends and .provides aren't present in our subgraph
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std::map<Node*, Arcs> allArcs;
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for (auto& node : Q)
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{
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// Copy the connectivity information but filter out any provides or depends arcs that are not in Q
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Arcs& arcs = allArcs[node.get()];
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DenseHashSet<Node*> elements{nullptr};
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for (const auto& q : Q)
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elements.insert(q.get());
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for (Node* node : node->depends)
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{
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if (elements.contains(node))
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arcs.depends.insert(node);
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}
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for (Node* node : node->provides)
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{
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if (elements.contains(node))
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arcs.provides.insert(node);
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}
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}
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while (!Q.empty())
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{
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if (target && target->depends.empty())
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{
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prune(target);
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result.push_back(target->element);
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return;
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}
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std::unique_ptr<Node> nextNode;
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for (auto iter = Q.begin(); iter != Q.end(); ++iter)
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{
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if (isBlockTerminator(*iter->get()->element))
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continue;
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LUAU_ASSERT(allArcs.end() != allArcs.find(iter->get()));
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const Arcs& arcs = allArcs[iter->get()];
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if (arcs.depends.empty())
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{
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nextNode = std::move(*iter);
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Q.erase(iter);
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break;
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}
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}
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if (!nextNode)
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{
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// We've hit a cycle or a terminator. Pick an arbitrary node.
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nextNode = std::move(Q.front());
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Q.pop_front();
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}
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for (const auto& node : nextNode->provides)
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{
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auto it = allArcs.find(node);
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if (allArcs.end() != it)
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{
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auto i2 = it->second.depends.find(nextNode.get());
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LUAU_ASSERT(i2 != it->second.depends.end());
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it->second.depends.erase(i2);
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}
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}
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for (const auto& node : nextNode->depends)
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{
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auto it = allArcs.find(node);
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if (allArcs.end() != it)
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{
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auto i2 = it->second.provides.find(nextNode.get());
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LUAU_ASSERT(i2 != it->second.provides.end());
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it->second.provides.erase(i2);
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}
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}
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prune(nextNode.get());
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result.push_back(nextNode->element);
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}
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if (target)
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{
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prune(target);
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result.push_back(target->element);
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}
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}
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} // namespace detail
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bool containsFunctionCall(const AstStat& stat)
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{
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detail::ContainsFunctionCall cfc;
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const_cast<AstStat&>(stat).visit(&cfc);
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return cfc.result;
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}
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bool containsFunctionCallOrReturn(const AstStat& stat)
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{
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detail::ContainsFunctionCall cfc{true};
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const_cast<AstStat&>(stat).visit(&cfc);
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return cfc.result;
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}
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bool isFunction(const AstStat& stat)
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{
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return stat.is<AstStatFunction>() || stat.is<AstStatLocalFunction>();
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}
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void toposort(std::vector<AstStat*>& stats)
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{
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using namespace detail;
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if (stats.empty())
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return;
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if (!containsToposortableNode(stats))
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return;
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std::vector<AstStat*> result;
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result.reserve(stats.size());
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NodeQueue nodes;
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NodeList Q;
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for (AstStat* stat : stats)
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nodes.push_back(std::unique_ptr<Node>(new Node(mkName(stat), stat)));
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ArcCollector collector{nodes};
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for (const auto& node : nodes)
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{
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collector.currentArc = node.get();
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node->element->visit(&collector);
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}
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{
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auto it = nodes.begin();
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auto prev = it;
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while (it != nodes.end())
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{
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if (it != prev && !isToposortableNode(*(*it)->element))
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{
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(*it)->depends.insert(prev->get());
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(*prev)->provides.insert(it->get());
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prev = it;
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}
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++it;
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}
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}
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while (!nodes.empty())
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{
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Node* next = nodes.front().get();
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if (next->depends.empty() && !isBlockTerminator(*next->element))
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{
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prune(next);
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result.push_back(next->element);
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}
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else if (!containsFunctionCall(*next->element))
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Q.push_back(std::move(nodes.front()));
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else
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drain(Q, result, next);
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nodes.pop_front();
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}
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drain(Q, result, nullptr);
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std::swap(stats, result);
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}
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} // namespace Luau
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