luau/Analysis/include/Luau/UnifierSharedState.h
Vighnesh-V fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00

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1.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/DenseHash.h"
#include "Luau/Error.h"
#include "Luau/TypeFwd.h"
#include <utility>
namespace Luau
{
struct InternalErrorReporter;
struct TypeIdPairHash
{
size_t hashOne(Luau::TypeId key) const
{
return (uintptr_t(key) >> 4) ^ (uintptr_t(key) >> 9);
}
size_t operator()(const std::pair<Luau::TypeId, Luau::TypeId>& x) const
{
return hashOne(x.first) ^ (hashOne(x.second) << 1);
}
};
struct UnifierCounters
{
int recursionCount = 0;
int recursionLimit = 0;
int iterationCount = 0;
int iterationLimit = 0;
};
struct UnifierSharedState
{
UnifierSharedState(InternalErrorReporter* iceHandler)
: iceHandler(iceHandler)
{
}
InternalErrorReporter* iceHandler;
DenseHashMap<TypeId, bool> skipCacheForType{nullptr};
DenseHashSet<std::pair<TypeId, TypeId>, TypeIdPairHash> cachedUnify{{nullptr, nullptr}};
DenseHashMap<std::pair<TypeId, TypeId>, TypeErrorData, TypeIdPairHash> cachedUnifyError{{nullptr, nullptr}};
DenseHashSet<TypeId> tempSeenTy{nullptr};
DenseHashSet<TypePackId> tempSeenTp{nullptr};
UnifierCounters counters;
};
} // namespace Luau