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fe7621ee8c
* Work toward affording parallel type checking * The interface to `LazyType` has changed: * `LazyType` now takes a second callback that is passed the `LazyType&` itself. This new callback is responsible for populating the field `TypeId LazyType::unwrapped`. Multithreaded implementations should acquire a lock in this callback. * Modules now retain their `humanReadableNames`. This reduces the number of cases where type checking has to call back to a `ModuleResolver`. * https://github.com/Roblox/luau/pull/902 * Add timing info to the Luau REPL compilation output We've also fixed some bugs and crashes in the new solver as we march toward readiness. * Thread ICEs (Internal Compiler Errors) back to the Frontend properly * Refinements are no longer applied to lvalues * More miscellaneous stability improvements Lots of activity in the new JIT engine: * Implement register spilling/restore for A64 * Correct Luau IR value restore location tracking * Fixed use-after-free in x86 register allocator spill restore * Use btz for bit tests * Finish branch assembly support for A64 * Codesize and performance improvements for A64 * The bit32 library has been implemented for arm and x64 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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namespace Luau
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{
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namespace CodeGen
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{
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namespace A64
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{
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// See Table C1-1 on page C1-229 of Arm ARM for A-profile architecture
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enum class ConditionA64
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{
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// EQ: integer (equal), floating-point (equal)
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Equal,
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// NE: integer (not equal), floating-point (not equal or unordered)
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NotEqual,
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// CS: integer (carry set), unsigned integer (greater than, equal), floating-point (greater than, equal or unordered)
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CarrySet,
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// CC: integer (carry clear), unsigned integer (less than), floating-point (less than)
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CarryClear,
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// MI: integer (negative), floating-point (less than)
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Minus,
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// PL: integer (positive or zero), floating-point (greater than, equal or unordered)
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Plus,
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// VS: integer (overflow), floating-point (unordered)
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Overflow,
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// VC: integer (no overflow), floating-point (ordered)
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NoOverflow,
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// HI: integer (unsigned higher), floating-point (greater than, or unordered)
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UnsignedGreater,
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// LS: integer (unsigned lower or same), floating-point (less than or equal)
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UnsignedLessEqual,
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// GE: integer (signed greater than or equal), floating-point (greater than or equal)
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GreaterEqual,
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// LT: integer (signed less than), floating-point (less than, or unordered)
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Less,
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// GT: integer (signed greater than), floating-point (greater than)
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Greater,
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// LE: integer (signed less than or equal), floating-point (less than, equal or unordered)
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LessEqual,
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// AL: always
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Always,
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Count
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};
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} // namespace A64
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} // namespace CodeGen
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} // namespace Luau
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