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aafea36235
Previous benchmark require fix wasn't actually working correctly for the old style require (or running in Lua).
72 lines
No EOL
2.2 KiB
Lua
72 lines
No EOL
2.2 KiB
Lua
local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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function test()
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function updateTransforms(matrixArray, amount, offset, scale, time)
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local i = 0
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for x=0,amount-1 do
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for y=0,amount-1 do
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for z=0,amount-1 do
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local tx = offset - x
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local ty = offset - y
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local tz = offset - z
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local rx = 0
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local ry = ( math.sin( x / 4 + time ) + math.sin( y / 4 + time ) + math.sin( z / 4 + time ) )
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local rz = ry * 2
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local ch = math.cos(rx)
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local sh = math.sin(rx)
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local ca = math.cos(ry)
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local sa = math.sin(ry)
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local cb = math.cos(rz)
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local sb = math.sin(rz)
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local m00 = ch * ca
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local m01 = sh*sb - ch*sa*cb
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local m02 = ch*sa*sb + sh*cb
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local m10 = sa
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local m11 = ca*cb
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local m12 = -ca*sb
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local m20 = -sh*ca
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local m21 = sh*sa*cb + ch*sb
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local m22 = -sh*sa*sb + ch*cb
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matrixArray[i * 16 + 1] = m00 * scale
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matrixArray[i * 16 + 2] = m01 * scale
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matrixArray[i * 16 + 3] = m02 * scale
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matrixArray[i * 16 + 4] = 0
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matrixArray[i * 16 + 5] = m10 * scale
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matrixArray[i * 16 + 6] = m11 * scale
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matrixArray[i * 16 + 7] = m12 * scale
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matrixArray[i * 16 + 8] = 0
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matrixArray[i * 16 + 9] = m20 * scale
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matrixArray[i * 16 + 10] = m21 * scale
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matrixArray[i * 16 + 11] = m22 * scale
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matrixArray[i * 16 + 12] = 0
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matrixArray[i * 16 + 13] = tx
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matrixArray[i * 16 + 14] = ty
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matrixArray[i * 16 + 15] = tz
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matrixArray[i * 16 + 16] = 1
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i = i + 1
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end
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end
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end
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end
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local N = 40
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local array = table.create(N*N*N*16)
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local ts0 = os.clock()
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updateTransforms(array, N, -N/2, 0.5, 1/60)
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local ts1 = os.clock()
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return ts1-ts0
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end
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bench.runCode(test, "trig") |