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721f6e10fb
Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
18 lines
682 B
C
18 lines
682 B
C
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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// Can be used to reconfigure visibility/exports for public APIs
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#ifndef LUACODEGEN_API
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#define LUACODEGEN_API extern
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#endif
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struct lua_State;
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// returns 1 if Luau code generator is supported, 0 otherwise
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LUACODEGEN_API int luau_codegen_supported(void);
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// create an instance of Luau code generator. you must check that this feature is supported using luau_codegen_supported().
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LUACODEGEN_API void luau_codegen_create(lua_State* L);
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// build target function and all inner functions
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LUACODEGEN_API void luau_codegen_compile(lua_State* L, int idx);
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