luau/Common/include/Luau/Common.h
rblanckaert 61766a692c
Sync to upstream/release/529 (#505)
* Adds a currently unused x86-64 assembler as a prerequisite for possible future JIT compilation
* Fix a bug in table iteration (closes Possible table iteration bug #504)
* Improved warning method when function is used as a type
* Fix a bug with unsandboxed iteration with pairs()
* Type of coroutine.status() is now a union of value types
* Bytecode output for tests/debugging now has labels
* Improvements to loop unrolling cost estimation
* Report errors when the key obviously doesn't exist in the table
2022-05-26 15:08:16 -07:00

133 lines
3.1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
// Compiler codegen control macros
#ifdef _MSC_VER
#define LUAU_NORETURN __declspec(noreturn)
#define LUAU_NOINLINE __declspec(noinline)
#define LUAU_FORCEINLINE __forceinline
#define LUAU_LIKELY(x) x
#define LUAU_UNLIKELY(x) x
#define LUAU_UNREACHABLE() __assume(false)
#define LUAU_DEBUGBREAK() __debugbreak()
#else
#define LUAU_NORETURN __attribute__((__noreturn__))
#define LUAU_NOINLINE __attribute__((noinline))
#define LUAU_FORCEINLINE inline __attribute__((always_inline))
#define LUAU_LIKELY(x) __builtin_expect(x, 1)
#define LUAU_UNLIKELY(x) __builtin_expect(x, 0)
#define LUAU_UNREACHABLE() __builtin_unreachable()
#define LUAU_DEBUGBREAK() __builtin_trap()
#endif
namespace Luau
{
using AssertHandler = int (*)(const char* expression, const char* file, int line, const char* function);
inline AssertHandler& assertHandler()
{
static AssertHandler handler = nullptr;
return handler;
}
inline int assertCallHandler(const char* expression, const char* file, int line, const char* function)
{
if (AssertHandler handler = assertHandler())
return handler(expression, file, line, function);
return 1;
}
} // namespace Luau
#if !defined(NDEBUG) || defined(LUAU_ENABLE_ASSERT)
#define LUAU_ASSERT(expr) ((void)(!!(expr) || (Luau::assertCallHandler(#expr, __FILE__, __LINE__, __FUNCTION__) && (LUAU_DEBUGBREAK(), 0))))
#define LUAU_ASSERTENABLED
#else
#define LUAU_ASSERT(expr) (void)sizeof(!!(expr))
#endif
namespace Luau
{
template<typename T>
struct FValue
{
static FValue* list;
T value;
bool dynamic;
const char* name;
FValue* next;
FValue(const char* name, T def, bool dynamic, void (*reg)(const char*, T*, bool) = nullptr)
: value(def)
, dynamic(dynamic)
, name(name)
, next(list)
{
list = this;
if (reg)
reg(name, &value, dynamic);
}
operator T() const
{
return value;
}
};
template<typename T>
FValue<T>* FValue<T>::list = nullptr;
} // namespace Luau
#define LUAU_FASTFLAG(flag) \
namespace FFlag \
{ \
extern Luau::FValue<bool> flag; \
}
#define LUAU_FASTFLAGVARIABLE(flag, def) \
namespace FFlag \
{ \
Luau::FValue<bool> flag(#flag, def, false, nullptr); \
}
#define LUAU_FASTINT(flag) \
namespace FInt \
{ \
extern Luau::FValue<int> flag; \
}
#define LUAU_FASTINTVARIABLE(flag, def) \
namespace FInt \
{ \
Luau::FValue<int> flag(#flag, def, false, nullptr); \
}
#define LUAU_DYNAMIC_FASTFLAG(flag) \
namespace DFFlag \
{ \
extern Luau::FValue<bool> flag; \
}
#define LUAU_DYNAMIC_FASTFLAGVARIABLE(flag, def) \
namespace DFFlag \
{ \
Luau::FValue<bool> flag(#flag, def, true, nullptr); \
}
#define LUAU_DYNAMIC_FASTINT(flag) \
namespace DFInt \
{ \
extern Luau::FValue<int> flag; \
}
#define LUAU_DYNAMIC_FASTINTVARIABLE(flag, def) \
namespace DFInt \
{ \
Luau::FValue<int> flag(#flag, def, true, nullptr); \
}