mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-13 13:30:40 +00:00
ce8495a69e
# What's Changed? - Code refactoring with a new clang-format - More bug fixes / test case fixes in the new solver ## New Solver - More precise telemetry collection of `any` types - Simplification of two completely disjoint tables combines them into a single table that inherits all properties / indexers - Refining a `never & <anything>` does not produce type family types nor constraints - Silence "inference failed to complete" error when it is the only error reported --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Dibri Nsofor <dnsofor@roblox.com> Co-authored-by: Jeremy Yoo <jyoo@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
209 lines
7.9 KiB
C++
209 lines
7.9 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
|
#pragma once
|
|
|
|
#include "Luau/Error.h"
|
|
#include "Luau/Location.h"
|
|
#include "Luau/ParseOptions.h"
|
|
#include "Luau/Scope.h"
|
|
#include "Luau/Substitution.h"
|
|
#include "Luau/TxnLog.h"
|
|
#include "Luau/TypeArena.h"
|
|
#include "Luau/UnifierSharedState.h"
|
|
#include "Luau/Normalize.h"
|
|
|
|
#include <unordered_set>
|
|
|
|
namespace Luau
|
|
{
|
|
|
|
enum Variance
|
|
{
|
|
Covariant,
|
|
Invariant
|
|
};
|
|
|
|
// A substitution which replaces singleton types by their wider types
|
|
struct Widen : Substitution
|
|
{
|
|
Widen(TypeArena* arena, NotNull<BuiltinTypes> builtinTypes)
|
|
: Substitution(TxnLog::empty(), arena)
|
|
, builtinTypes(builtinTypes)
|
|
{
|
|
}
|
|
|
|
NotNull<BuiltinTypes> builtinTypes;
|
|
|
|
bool isDirty(TypeId ty) override;
|
|
bool isDirty(TypePackId ty) override;
|
|
TypeId clean(TypeId ty) override;
|
|
TypePackId clean(TypePackId ty) override;
|
|
bool ignoreChildren(TypeId ty) override;
|
|
|
|
TypeId operator()(TypeId ty);
|
|
TypePackId operator()(TypePackId ty);
|
|
};
|
|
|
|
/**
|
|
* Normally, when we unify table properties, we must do so invariantly, but we
|
|
* can introduce a special exception: If the table property in the subtype
|
|
* position arises from a literal expression, it is safe to instead perform a
|
|
* covariant check.
|
|
*
|
|
* This is very useful for typechecking cases where table literals (and trees of
|
|
* table literals) are passed directly to functions.
|
|
*
|
|
* In this case, we know that the property has no other name referring to it and
|
|
* so it is perfectly safe for the function to mutate the table any way it
|
|
* wishes.
|
|
*/
|
|
using LiteralProperties = DenseHashSet<Name>;
|
|
|
|
// TODO: Use this more widely.
|
|
struct UnifierOptions
|
|
{
|
|
bool isFunctionCall = false;
|
|
};
|
|
|
|
struct Unifier
|
|
{
|
|
TypeArena* const types;
|
|
NotNull<BuiltinTypes> builtinTypes;
|
|
NotNull<Normalizer> normalizer;
|
|
|
|
NotNull<Scope> scope; // const Scope maybe
|
|
TxnLog log;
|
|
bool failure = false;
|
|
ErrorVec errors;
|
|
Location location;
|
|
Variance variance = Covariant;
|
|
bool normalize = true; // Normalize unions and intersections if necessary
|
|
bool checkInhabited = true; // Normalize types to check if they are inhabited
|
|
CountMismatch::Context ctx = CountMismatch::Arg;
|
|
|
|
// If true, generics act as free types when unifying.
|
|
bool hideousFixMeGenericsAreActuallyFree = false;
|
|
|
|
UnifierSharedState& sharedState;
|
|
|
|
// When the Unifier is forced to unify two blocked types (or packs), they
|
|
// get added to these vectors. The ConstraintSolver can use this to know
|
|
// when it is safe to reattempt dispatching a constraint.
|
|
std::vector<TypeId> blockedTypes;
|
|
std::vector<TypePackId> blockedTypePacks;
|
|
|
|
Unifier(NotNull<Normalizer> normalizer, NotNull<Scope> scope, const Location& location, Variance variance, TxnLog* parentLog = nullptr);
|
|
|
|
// Configure the Unifier to test for scope subsumption via embedded Scope
|
|
// pointers rather than TypeLevels.
|
|
void enableNewSolver();
|
|
|
|
// Test whether the two type vars unify. Never commits the result.
|
|
ErrorVec canUnify(TypeId subTy, TypeId superTy);
|
|
ErrorVec canUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
|
|
|
|
/** Attempt to unify.
|
|
* Populate the vector errors with any type errors that may arise.
|
|
* Populate the transaction log with the set of TypeIds that need to be reset to undo the unification attempt.
|
|
*/
|
|
void tryUnify(
|
|
TypeId subTy,
|
|
TypeId superTy,
|
|
bool isFunctionCall = false,
|
|
bool isIntersection = false,
|
|
const LiteralProperties* aliasableMap = nullptr
|
|
);
|
|
|
|
private:
|
|
void tryUnify_(
|
|
TypeId subTy,
|
|
TypeId superTy,
|
|
bool isFunctionCall = false,
|
|
bool isIntersection = false,
|
|
const LiteralProperties* aliasableMap = nullptr
|
|
);
|
|
void tryUnifyUnionWithType(TypeId subTy, const UnionType* uv, TypeId superTy);
|
|
|
|
// Traverse the two types provided and block on any BlockedTypes we find.
|
|
// Returns true if any types were blocked on.
|
|
bool DEPRECATED_blockOnBlockedTypes(TypeId subTy, TypeId superTy);
|
|
|
|
void tryUnifyTypeWithUnion(TypeId subTy, TypeId superTy, const UnionType* uv, bool cacheEnabled, bool isFunctionCall);
|
|
void tryUnifyTypeWithIntersection(TypeId subTy, TypeId superTy, const IntersectionType* uv);
|
|
void tryUnifyIntersectionWithType(TypeId subTy, const IntersectionType* uv, TypeId superTy, bool cacheEnabled, bool isFunctionCall);
|
|
void tryUnifyNormalizedTypes(
|
|
TypeId subTy,
|
|
TypeId superTy,
|
|
const NormalizedType& subNorm,
|
|
const NormalizedType& superNorm,
|
|
std::string reason,
|
|
std::optional<TypeError> error = std::nullopt
|
|
);
|
|
void tryUnifyPrimitives(TypeId subTy, TypeId superTy);
|
|
void tryUnifySingletons(TypeId subTy, TypeId superTy);
|
|
void tryUnifyFunctions(TypeId subTy, TypeId superTy, bool isFunctionCall = false);
|
|
void tryUnifyTables(TypeId subTy, TypeId superTy, bool isIntersection = false, const LiteralProperties* aliasableMap = nullptr);
|
|
void tryUnifyScalarShape(TypeId subTy, TypeId superTy, bool reversed);
|
|
void tryUnifyWithMetatable(TypeId subTy, TypeId superTy, bool reversed);
|
|
void tryUnifyWithClass(TypeId subTy, TypeId superTy, bool reversed);
|
|
void tryUnifyNegations(TypeId subTy, TypeId superTy);
|
|
|
|
TypePackId tryApplyOverloadedFunction(TypeId function, const NormalizedFunctionType& overloads, TypePackId args);
|
|
|
|
TypeId widen(TypeId ty);
|
|
TypePackId widen(TypePackId tp);
|
|
|
|
TypeId deeplyOptional(TypeId ty, std::unordered_map<TypeId, TypeId> seen = {});
|
|
|
|
bool canCacheResult(TypeId subTy, TypeId superTy);
|
|
void cacheResult(TypeId subTy, TypeId superTy, size_t prevErrorCount);
|
|
|
|
public:
|
|
void tryUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
|
|
|
|
private:
|
|
void tryUnify_(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
|
|
void tryUnifyVariadics(TypePackId subTy, TypePackId superTy, bool reversed, int subOffset = 0);
|
|
|
|
void tryUnifyWithAny(TypeId subTy, TypeId anyTy);
|
|
void tryUnifyWithAny(TypePackId subTy, TypePackId anyTp);
|
|
|
|
std::optional<TypeId> findTablePropertyRespectingMeta(TypeId lhsType, Name name);
|
|
|
|
TxnLog combineLogsIntoIntersection(std::vector<TxnLog> logs);
|
|
TxnLog combineLogsIntoUnion(std::vector<TxnLog> logs);
|
|
|
|
public:
|
|
// Returns true if the type "needle" already occurs within "haystack" and reports an "infinite type error"
|
|
bool occursCheck(TypeId needle, TypeId haystack, bool reversed);
|
|
bool occursCheck(DenseHashSet<TypeId>& seen, TypeId needle, TypeId haystack);
|
|
bool occursCheck(TypePackId needle, TypePackId haystack, bool reversed);
|
|
bool occursCheck(DenseHashSet<TypePackId>& seen, TypePackId needle, TypePackId haystack);
|
|
|
|
Unifier makeChildUnifier();
|
|
|
|
void reportError(TypeError err);
|
|
LUAU_NOINLINE void reportError(Location location, TypeErrorData data);
|
|
|
|
private:
|
|
TypeMismatch::Context mismatchContext();
|
|
|
|
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, TypeId wantedType, TypeId givenType);
|
|
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, const std::string& prop, TypeId wantedType, TypeId givenType);
|
|
|
|
[[noreturn]] void ice(const std::string& message, const Location& location);
|
|
[[noreturn]] void ice(const std::string& message);
|
|
|
|
// Available after regular type pack unification errors
|
|
std::optional<int> firstPackErrorPos;
|
|
|
|
// If true, we do a bunch of small things differently to work better with
|
|
// the new type inference engine. Most notably, we use the Scope hierarchy
|
|
// directly rather than using TypeLevels.
|
|
bool useNewSolver = false;
|
|
};
|
|
|
|
void promoteTypeLevels(TxnLog& log, const TypeArena* arena, TypeLevel minLevel, Scope* outerScope, bool useScope, TypePackId tp);
|
|
std::optional<TypeError> hasUnificationTooComplex(const ErrorVec& errors);
|
|
std::optional<TypeError> hasCountMismatch(const ErrorVec& errors);
|
|
|
|
} // namespace Luau
|