luau/VM/src/lstate.cpp
2022-09-23 12:17:25 -07:00

240 lines
6.9 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
#include "lstate.h"
#include "ltable.h"
#include "lstring.h"
#include "lfunc.h"
#include "lmem.h"
#include "lgc.h"
#include "ldo.h"
#include "ldebug.h"
/*
** Main thread combines a thread state and the global state
*/
typedef struct LG
{
lua_State l;
global_State g;
} LG;
static void stack_init(lua_State* L1, lua_State* L)
{
// initialize CallInfo array
L1->base_ci = luaM_newarray(L, BASIC_CI_SIZE, CallInfo, L1->memcat);
L1->ci = L1->base_ci;
L1->size_ci = BASIC_CI_SIZE;
L1->end_ci = L1->base_ci + L1->size_ci - 1;
// initialize stack array
L1->stack = luaM_newarray(L, BASIC_STACK_SIZE + EXTRA_STACK, TValue, L1->memcat);
L1->stacksize = BASIC_STACK_SIZE + EXTRA_STACK;
TValue* stack = L1->stack;
for (int i = 0; i < BASIC_STACK_SIZE + EXTRA_STACK; i++)
setnilvalue(stack + i); // erase new stack
L1->top = stack;
L1->stack_last = stack + (L1->stacksize - EXTRA_STACK);
// initialize first ci
L1->ci->func = L1->top;
setnilvalue(L1->top++); // `function' entry for this `ci'
L1->base = L1->ci->base = L1->top;
L1->ci->top = L1->top + LUA_MINSTACK;
}
static void freestack(lua_State* L, lua_State* L1)
{
luaM_freearray(L, L1->base_ci, L1->size_ci, CallInfo, L1->memcat);
luaM_freearray(L, L1->stack, L1->stacksize, TValue, L1->memcat);
}
/*
** open parts that may cause memory-allocation errors
*/
static void f_luaopen(lua_State* L, void* ud)
{
global_State* g = L->global;
stack_init(L, L); // init stack
L->gt = luaH_new(L, 0, 2); // table of globals
sethvalue(L, registry(L), luaH_new(L, 0, 2)); // registry
luaS_resize(L, LUA_MINSTRTABSIZE); // initial size of string table
luaT_init(L);
luaS_fix(luaS_newliteral(L, LUA_MEMERRMSG)); // pin to make sure we can always throw this error
luaS_fix(luaS_newliteral(L, LUA_ERRERRMSG)); // pin to make sure we can always throw this error
g->GCthreshold = 4 * g->totalbytes;
}
static void preinit_state(lua_State* L, global_State* g)
{
L->global = g;
L->stack = NULL;
L->stacksize = 0;
L->gt = NULL;
L->openupval = NULL;
L->size_ci = 0;
L->nCcalls = L->baseCcalls = 0;
L->status = 0;
L->base_ci = L->ci = NULL;
L->namecall = NULL;
L->cachedslot = 0;
L->singlestep = false;
L->isactive = false;
L->activememcat = 0;
L->userdata = NULL;
}
static void close_state(lua_State* L)
{
global_State* g = L->global;
luaF_close(L, L->stack); // close all upvalues for this thread
luaC_freeall(L); // collect all objects
LUAU_ASSERT(g->strt.nuse == 0);
luaM_freearray(L, L->global->strt.hash, L->global->strt.size, TString*, 0);
freestack(L, L);
for (int i = 0; i < LUA_SIZECLASSES; i++)
{
LUAU_ASSERT(g->freepages[i] == NULL);
LUAU_ASSERT(g->freegcopages[i] == NULL);
}
LUAU_ASSERT(g->allgcopages == NULL);
LUAU_ASSERT(g->totalbytes == sizeof(LG));
LUAU_ASSERT(g->memcatbytes[0] == sizeof(LG));
for (int i = 1; i < LUA_MEMORY_CATEGORIES; i++)
LUAU_ASSERT(g->memcatbytes[i] == 0);
(*g->frealloc)(g->ud, L, sizeof(LG), 0);
}
lua_State* luaE_newthread(lua_State* L)
{
lua_State* L1 = luaM_newgco(L, lua_State, sizeof(lua_State), L->activememcat);
luaC_init(L, L1, LUA_TTHREAD);
preinit_state(L1, L->global);
L1->activememcat = L->activememcat; // inherit the active memory category
stack_init(L1, L); // init stack
L1->gt = L->gt; // share table of globals
L1->singlestep = L->singlestep;
LUAU_ASSERT(iswhite(obj2gco(L1)));
return L1;
}
void luaE_freethread(lua_State* L, lua_State* L1, lua_Page* page)
{
global_State* g = L->global;
if (g->cb.userthread)
g->cb.userthread(NULL, L1);
freestack(L, L1);
luaM_freegco(L, L1, sizeof(lua_State), L1->memcat, page);
}
void lua_resetthread(lua_State* L)
{
// close upvalues before clearing anything
luaF_close(L, L->stack);
// clear call frames
CallInfo* ci = L->base_ci;
ci->func = L->stack;
ci->base = ci->func + 1;
ci->top = ci->base + LUA_MINSTACK;
setnilvalue(ci->func);
L->ci = ci;
if (L->size_ci != BASIC_CI_SIZE)
luaD_reallocCI(L, BASIC_CI_SIZE);
// clear thread state
L->status = LUA_OK;
L->base = L->ci->base;
L->top = L->ci->base;
L->nCcalls = L->baseCcalls = 0;
// clear thread stack
if (L->stacksize != BASIC_STACK_SIZE + EXTRA_STACK)
luaD_reallocstack(L, BASIC_STACK_SIZE);
for (int i = 0; i < L->stacksize; i++)
setnilvalue(L->stack + i);
}
int lua_isthreadreset(lua_State* L)
{
return L->ci == L->base_ci && L->base == L->top && L->status == LUA_OK;
}
lua_State* lua_newstate(lua_Alloc f, void* ud)
{
int i;
lua_State* L;
global_State* g;
void* l = (*f)(ud, NULL, 0, sizeof(LG));
if (l == NULL)
return NULL;
L = (lua_State*)l;
g = &((LG*)L)->g;
L->tt = LUA_TTHREAD;
L->marked = g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT);
L->memcat = 0;
preinit_state(L, g);
g->frealloc = f;
g->ud = ud;
g->mainthread = L;
g->uvhead.u.open.prev = &g->uvhead;
g->uvhead.u.open.next = &g->uvhead;
g->GCthreshold = 0; // mark it as unfinished state
g->registryfree = 0;
g->errorjmp = NULL;
g->rngstate = 0;
g->ptrenckey[0] = 1;
g->ptrenckey[1] = 0;
g->ptrenckey[2] = 0;
g->ptrenckey[3] = 0;
g->strt.size = 0;
g->strt.nuse = 0;
g->strt.hash = NULL;
setnilvalue(&g->pseudotemp);
setnilvalue(registry(L));
g->gcstate = GCSpause;
g->gray = NULL;
g->grayagain = NULL;
g->weak = NULL;
g->totalbytes = sizeof(LG);
g->gcgoal = LUAI_GCGOAL;
g->gcstepmul = LUAI_GCSTEPMUL;
g->gcstepsize = LUAI_GCSTEPSIZE << 10;
for (i = 0; i < LUA_SIZECLASSES; i++)
{
g->freepages[i] = NULL;
g->freegcopages[i] = NULL;
}
g->allgcopages = NULL;
g->sweepgcopage = NULL;
for (i = 0; i < LUA_T_COUNT; i++)
g->mt[i] = NULL;
for (i = 0; i < LUA_UTAG_LIMIT; i++)
g->udatagc[i] = NULL;
for (i = 0; i < LUA_MEMORY_CATEGORIES; i++)
g->memcatbytes[i] = 0;
g->memcatbytes[0] = sizeof(LG);
g->cb = lua_Callbacks();
#if LUA_CUSTOM_EXECUTION
g->ecb = lua_ExecutionCallbacks();
#endif
g->gcstats = GCStats();
#ifdef LUAI_GCMETRICS
g->gcmetrics = GCMetrics();
#endif
if (luaD_rawrunprotected(L, f_luaopen, NULL) != 0)
{
// memory allocation error: free partial state
close_state(L);
L = NULL;
}
return L;
}
void lua_close(lua_State* L)
{
L = L->global->mainthread; // only the main thread can be closed
luaF_close(L, L->stack); // close all upvalues for this thread
close_state(L);
}