luau/Analysis/include/Luau/Documentation.h
Arseny Kapoulkine 3f1508c83a
Sync to upstream/release/505 (#216)
- Improve error recovery during type checking
- Initial (not fully complete) implementation for singleton types (RFC RFC: Singleton types #37)
- Implement a C-friendly interface for compiler (luacode.h)
- Remove C++ features from lua.h (removed default arguments from luau_load and lua_pushcfunction)
- Fix lua_breakpoint behavior when enabled=false
- Implement coroutine.close (RFC RFC: coroutine.close #88)

Note, this introduces small breaking changes in lua.h:

- luau_load env argument is now required, pass an extra 0
- lua_pushcfunction now must be called with 3 arguments; if you were calling it with 2 arguments, pass an extra NULL; if you were calling it with 4, use lua_pushcclosure.

These changes are necessary to make sure lua.h can be used from pure C - the future release will make it possible by adding an option to luaconf.h to change function name mangling to be C-compatible. We don't anticipate breaking the FFI interface in the future, but this change was necessary to restore C compatibility.

Closes #121
Fixes #213
2021-11-19 08:10:07 -08:00

59 lines
1.5 KiB
C++

#pragma once
#include "Luau/DenseHash.h"
#include "Luau/Variant.h"
#include <string>
#include <vector>
namespace Luau
{
struct FunctionDocumentation;
struct TableDocumentation;
struct OverloadedFunctionDocumentation;
struct BasicDocumentation;
using Documentation = Luau::Variant<BasicDocumentation, FunctionDocumentation, TableDocumentation, OverloadedFunctionDocumentation>;
using DocumentationSymbol = std::string;
struct BasicDocumentation
{
std::string documentation;
std::string learnMoreLink;
};
struct FunctionParameterDocumentation
{
std::string name;
DocumentationSymbol documentation;
};
// Represents documentation for anything callable. This could be a method or a
// callback or a free function.
struct FunctionDocumentation
{
std::string documentation;
std::vector<FunctionParameterDocumentation> parameters;
std::vector<DocumentationSymbol> returns;
std::string learnMoreLink;
};
struct OverloadedFunctionDocumentation
{
// This is a map of function signature to overload symbol name.
Luau::DenseHashMap<std::string, DocumentationSymbol> overloads;
};
// Represents documentation for a table-like item, meaning "anything with keys".
// This could be a table or a class.
struct TableDocumentation
{
std::string documentation;
Luau::DenseHashMap<std::string, DocumentationSymbol> keys;
std::string learnMoreLink;
};
using DocumentationDatabase = Luau::DenseHashMap<DocumentationSymbol, Documentation>;
} // namespace Luau