luau/Analysis/include/Luau/Module.h
Junseo Yoo 5e0779fd57
Sync to upstream/release/636 (#1346)
# What's Changed?

- Telemetry support for usage of any type in old/new solver
- Bug fixes and flag removals with the new solver

## New Solver

- Fixed constraint ordering bug to infer types more accurately
- Improved inferring a call to `setmetatable()`

## VM

- Restored global metatable lookup for `typeof` on lightuserdata to fix
unintentional API change (Fixes #1335)

---
### Internal Contributors

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-07-26 10:47:49 -07:00

144 lines
4.6 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Error.h"
#include "Luau/Linter.h"
#include "Luau/FileResolver.h"
#include "Luau/ParseOptions.h"
#include "Luau/ParseResult.h"
#include "Luau/Scope.h"
#include "Luau/TypeArena.h"
#include "Luau/AnyTypeSummary.h"
#include <memory>
#include <vector>
#include <unordered_map>
#include <optional>
namespace Luau
{
struct Module;
struct AnyTypeSummary;
using ScopePtr = std::shared_ptr<struct Scope>;
using ModulePtr = std::shared_ptr<Module>;
class AstType;
class AstTypePack;
/// Root of the AST of a parsed source file
struct SourceModule
{
ModuleName name; // Module identifier or a filename
std::string humanReadableName;
SourceCode::Type type = SourceCode::None;
std::optional<std::string> environmentName;
bool cyclic = false;
std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
std::vector<ParseError> parseErrors;
AstStatBlock* root = nullptr;
std::optional<Mode> mode;
std::vector<HotComment> hotcomments;
std::vector<Comment> commentLocations;
SourceModule()
: allocator(new Allocator)
, names(new AstNameTable(*allocator))
{
}
};
bool isWithinComment(const SourceModule& sourceModule, Position pos);
bool isWithinComment(const ParseResult& result, Position pos);
struct RequireCycle
{
Location location;
std::vector<ModuleName> path; // one of the paths for a require() to go all the way back to the originating module
};
struct Module
{
~Module();
ModuleName name;
std::string humanReadableName;
TypeArena interfaceTypes;
TypeArena internalTypes;
// Summary of Ast Nodes that either contain
// user annotated anys or typechecker inferred anys
AnyTypeSummary ats{};
// Scopes and AST types refer to parse data, so we need to keep that alive
std::shared_ptr<Allocator> allocator;
std::shared_ptr<AstNameTable> names;
std::vector<std::pair<Location, ScopePtr>> scopes; // never empty
DenseHashMap<const AstExpr*, TypeId> astTypes{nullptr};
DenseHashMap<const AstExpr*, TypePackId> astTypePacks{nullptr};
DenseHashMap<const AstExpr*, TypeId> astExpectedTypes{nullptr};
// For AST nodes that are function calls, this map provides the
// unspecialized type of the function that was called. If a function call
// resolves to a __call metamethod application, this map will point at that
// metamethod.
//
// This is useful for type checking and Signature Help.
DenseHashMap<const AstNode*, TypeId> astOriginalCallTypes{nullptr};
// The specialization of a function that was selected. If the function is
// generic, those generic type parameters will be replaced with the actual
// types that were passed. If the function is an overload, this map will
// point at the specific overloads that were selected.
DenseHashMap<const AstNode*, TypeId> astOverloadResolvedTypes{nullptr};
// Only used with for...in loops. The computed type of the next() function
// is kept here for type checking.
DenseHashMap<const AstNode*, TypeId> astForInNextTypes{nullptr};
DenseHashMap<const AstType*, TypeId> astResolvedTypes{nullptr};
DenseHashMap<const AstTypePack*, TypePackId> astResolvedTypePacks{nullptr};
// The computed result type of a compound assignment. (eg foo += 1)
//
// Type checking uses this to check that the result of such an operation is
// actually compatible with the left-side operand.
DenseHashMap<const AstStat*, TypeId> astCompoundAssignResultTypes{nullptr};
DenseHashMap<TypeId, std::vector<std::pair<Location, TypeId>>> upperBoundContributors{nullptr};
// Map AST nodes to the scope they create. Cannot be NotNull<Scope> because
// we need a sentinel value for the map.
DenseHashMap<const AstNode*, Scope*> astScopes{nullptr};
std::unordered_map<Name, TypeId> declaredGlobals;
ErrorVec errors;
LintResult lintResult;
Mode mode;
SourceCode::Type type;
double checkDurationSec = 0.0;
bool timeout = false;
bool cancelled = false;
TypePackId returnType = nullptr;
std::unordered_map<Name, TypeFun> exportedTypeBindings;
bool hasModuleScope() const;
ScopePtr getModuleScope() const;
// Once a module has been typechecked, we clone its public interface into a
// separate arena. This helps us to force Type ownership into a DAG rather
// than a DCG.
void clonePublicInterface(NotNull<BuiltinTypes> builtinTypes, InternalErrorReporter& ice);
};
} // namespace Luau