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fe7621ee8c
* Work toward affording parallel type checking * The interface to `LazyType` has changed: * `LazyType` now takes a second callback that is passed the `LazyType&` itself. This new callback is responsible for populating the field `TypeId LazyType::unwrapped`. Multithreaded implementations should acquire a lock in this callback. * Modules now retain their `humanReadableNames`. This reduces the number of cases where type checking has to call back to a `ModuleResolver`. * https://github.com/Roblox/luau/pull/902 * Add timing info to the Luau REPL compilation output We've also fixed some bugs and crashes in the new solver as we march toward readiness. * Thread ICEs (Internal Compiler Errors) back to the Frontend properly * Refinements are no longer applied to lvalues * More miscellaneous stability improvements Lots of activity in the new JIT engine: * Implement register spilling/restore for A64 * Correct Luau IR value restore location tracking * Fixed use-after-free in x86 register allocator spill restore * Use btz for bit tests * Finish branch assembly support for A64 * Codesize and performance improvements for A64 * The bit32 library has been implemented for arm and x64 --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
17 lines
451 B
Lua
17 lines
451 B
Lua
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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print("testing native code generation")
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assert((function(x, y)
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-- trigger a linear sequence
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local t1 = x + 2
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local t2 = x - 7
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local a = x * 10
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local b = a + 1
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a = y -- update 'a' version
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local t = {} -- call to allocate table forces a spill
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local c = x * 10
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return c, b, t, t1, t2
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end)(5, 10) == 50)
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return('OK')
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