luau/tests/conformance/move.lua
Arseny Kapoulkine 46110524ef Sync to upstream/release/501 (#20)
Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-03 10:15:50 -07:00

77 lines
2.3 KiB
Lua

-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
-- This file is based on Lua 5.x tests -- https://github.com/lua/lua/tree/master/testes
local function checkerror (msg, f, ...)
local s, err = pcall(f, ...)
assert(not s and string.find(err, msg))
end
print("testing move")
local maxI = 2147483647
local minI = -2147483648
-- testing move
do
checkerror("table expected", table.move, 1, 2, 3, 4)
checkerror("table expected", table.move, {}, 2, 3, 4, "foo")
local function eqT (a, b)
for k, v in pairs(a) do assert(b[k] == v) end
for k, v in pairs(b) do assert(a[k] == v) end
end
local a = table.move({10,20,30}, 1, 3, 2) -- move forward
eqT(a, {10,10,20,30})
-- move forward with overlap of 1
a = table.move({10, 20, 30}, 1, 3, 3)
eqT(a, {10, 20, 10, 20, 30})
-- moving to the same table (not being explicit about it)
a = {10, 20, 30, 40}
table.move(a, 1, 4, 2, a)
eqT(a, {10, 10, 20, 30, 40})
a = table.move({10,20,30}, 2, 3, 1) -- move backward
eqT(a, {20,30,30})
a = {} -- move to new table
assert(table.move({10,20,30}, 1, 3, 1, a) == a)
eqT(a, {10,20,30})
a = {}
assert(table.move({10,20,30}, 1, 0, 3, a) == a) -- empty move (no move)
eqT(a, {})
a = table.move({10,20,30}, 1, 10, 1) -- move to the same place
eqT(a, {10,20,30})
-- moving on the fringes
a = table.move({[maxI - 2] = 1, [maxI - 1] = 2, [maxI] = 3},
maxI - 2, maxI, -10, {})
eqT(a, {[-10] = 1, [-9] = 2, [-8] = 3})
a = table.move({[minI] = 1, [minI + 1] = 2, [minI + 2] = 3},
minI, minI + 2, -10, {})
eqT(a, {[-10] = 1, [-9] = 2, [-8] = 3})
a = table.move({45}, 1, 1, maxI)
eqT(a, {45, [maxI] = 45})
a = table.move({[maxI] = 100}, maxI, maxI, minI)
eqT(a, {[minI] = 100, [maxI] = 100})
a = table.move({[minI] = 100}, minI, minI, maxI)
eqT(a, {[minI] = 100, [maxI] = 100})
end
checkerror("too many", table.move, {}, 0, maxI, 1)
checkerror("too many", table.move, {}, -1, maxI - 1, 1)
checkerror("too many", table.move, {}, minI, -1, 1)
checkerror("too many", table.move, {}, minI, maxI, 1)
checkerror("wrap around", table.move, {}, 1, maxI, 2)
checkerror("wrap around", table.move, {}, 1, 2, maxI)
checkerror("wrap around", table.move, {}, minI, -2, 2)
return"OK"