luau/VM/include/luaconf.h
vegorov-rbx ce9414cb98
Sync to upstream/release/592 (#1018)
* AST queries at position where function name is will now return
AstExprLocal
* Lexer performance has been slightly improved
* Fixed incorrect string singleton autocomplete suggestions (fixes #858)
* Improved parsing error messages
* Fixed crash on null pointer access in unification (fixes #1017)
* Native code support is enabled by default and `native=1`
(make)/`LUAU_NATIVE` (CMake)/`-DLUA_CUSTOM_EXECUTION` configuration is
no longer required

New typechecker:
* New subtyping check can now handle generic functions and tables
(including those that contain cycles)

Native code generation:
* Loops with non-numeric parameters are now handled by VM to streamline
native code
* Array size check can be optimized away in SETLIST
* On failure, CodeGen::compile returns a reason
* Fixed clobbering of non-volatile xmm registers on Windows
2023-08-25 10:23:55 -07:00

145 lines
4.6 KiB
C

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
// This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details
#pragma once
// When debugging complex issues, consider enabling one of these:
// This will reallocate the stack very aggressively at every opportunity; use this with asan to catch stale stack pointers
// #define HARDSTACKTESTS 1
// This will call GC validation very aggressively at every incremental GC step; use this with caution as it's SLOW
// #define HARDMEMTESTS 1
// This will call GC validation very aggressively at every GC opportunity; use this with caution as it's VERY SLOW
// #define HARDMEMTESTS 2
// To force MSVC2017+ to generate SSE2 code for some stdlib functions we need to locally enable /fp:fast
// Note that /fp:fast changes the semantics of floating point comparisons so this is only safe to do for functions without ones
#if defined(_MSC_VER) && !defined(__clang__)
#define LUAU_FASTMATH_BEGIN __pragma(float_control(precise, off, push))
#define LUAU_FASTMATH_END __pragma(float_control(pop))
#else
#define LUAU_FASTMATH_BEGIN
#define LUAU_FASTMATH_END
#endif
// Some functions like floor/ceil have SSE4.1 equivalents but we currently support systems without SSE4.1
// Note that we only need to do this when SSE4.1 support is not guaranteed by compiler settings, as otherwise compiler will optimize these for us.
#if (defined(__x86_64__) || defined(_M_X64)) && !defined(__SSE4_1__) && !defined(__AVX__)
#if defined(_MSC_VER) && !defined(__clang__)
#define LUAU_TARGET_SSE41
#elif defined(__GNUC__) && defined(__has_attribute)
#if __has_attribute(target)
#define LUAU_TARGET_SSE41 __attribute__((target("sse4.1")))
#endif
#endif
#endif
// Used on functions that have a printf-like interface to validate them statically
#if defined(__GNUC__)
#define LUA_PRINTF_ATTR(fmt, arg) __attribute__((format(printf, fmt, arg)))
#else
#define LUA_PRINTF_ATTR(fmt, arg)
#endif
#ifdef _MSC_VER
#define LUA_NORETURN __declspec(noreturn)
#else
#define LUA_NORETURN __attribute__((__noreturn__))
#endif
// Can be used to reconfigure visibility/exports for public APIs
#ifndef LUA_API
#define LUA_API extern
#endif
#define LUALIB_API LUA_API
// Can be used to reconfigure visibility for internal APIs
#if defined(__GNUC__)
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_DATA LUAI_FUNC
#else
#define LUAI_FUNC extern
#define LUAI_DATA extern
#endif
// Can be used to reconfigure internal error handling to use longjmp instead of C++ EH
#ifndef LUA_USE_LONGJMP
#define LUA_USE_LONGJMP 0
#endif
// LUA_IDSIZE gives the maximum size for the description of the source
#ifndef LUA_IDSIZE
#define LUA_IDSIZE 256
#endif
// LUA_MINSTACK is the guaranteed number of Lua stack slots available to a C function
#ifndef LUA_MINSTACK
#define LUA_MINSTACK 20
#endif
// LUAI_MAXCSTACK limits the number of Lua stack slots that a C function can use
#ifndef LUAI_MAXCSTACK
#define LUAI_MAXCSTACK 8000
#endif
// LUAI_MAXCALLS limits the number of nested calls
#ifndef LUAI_MAXCALLS
#define LUAI_MAXCALLS 20000
#endif
// LUAI_MAXCCALLS is the maximum depth for nested C calls; this limit depends on native stack size
#ifndef LUAI_MAXCCALLS
#define LUAI_MAXCCALLS 200
#endif
// buffer size used for on-stack string operations; this limit depends on native stack size
#ifndef LUA_BUFFERSIZE
#define LUA_BUFFERSIZE 512
#endif
// number of valid Lua userdata tags
#ifndef LUA_UTAG_LIMIT
#define LUA_UTAG_LIMIT 128
#endif
// upper bound for number of size classes used by page allocator
#ifndef LUA_SIZECLASSES
#define LUA_SIZECLASSES 32
#endif
// available number of separate memory categories
#ifndef LUA_MEMORY_CATEGORIES
#define LUA_MEMORY_CATEGORIES 256
#endif
// minimum size for the string table (must be power of 2)
#ifndef LUA_MINSTRTABSIZE
#define LUA_MINSTRTABSIZE 32
#endif
// maximum number of captures supported by pattern matching
#ifndef LUA_MAXCAPTURES
#define LUA_MAXCAPTURES 32
#endif
// }==================================================================
/*
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
** CHANGE it if your system requires alignments larger than double. (For
** instance, if your system supports long doubles and they must be
** aligned in 16-byte boundaries, then you should add long double in the
** union.) Probably you do not need to change this.
*/
#define LUAI_USER_ALIGNMENT_T \
union \
{ \
double u; \
void* s; \
long l; \
}
#ifndef LUA_VECTOR_SIZE
#define LUA_VECTOR_SIZE 3 // must be 3 or 4
#endif
#define LUA_EXTRA_SIZE (LUA_VECTOR_SIZE - 2)