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d98256bb80
* Better indentation in multi-line type mismatch error messages * Error message clone can no longer cause a stack overflow (when typechecking with retainFullTypeGraphs set to false); fixes https://github.com/Roblox/luau/issues/975 * `string.format` with %s is now ~2x faster on strings smaller than 100 characters Native code generation: * All VM side exits will block return to the native execution of the current function to preserve correctness * Fixed executable page allocation on Apple platforms when using hardened runtime * Added statistics for code generation (no. of functions compiler, memory used for different areas) * Fixed issue with function entry type checks performed more that once in some functions
31 lines
811 B
C++
31 lines
811 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <Luau/NotNull.h>
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#include "Luau/TypeArena.h"
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#include "Luau/Type.h"
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#include <unordered_map>
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namespace Luau
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{
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// Only exposed so they can be unit tested.
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using SeenTypes = std::unordered_map<TypeId, TypeId>;
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using SeenTypePacks = std::unordered_map<TypePackId, TypePackId>;
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struct CloneState
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{
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NotNull<BuiltinTypes> builtinTypes;
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SeenTypes seenTypes;
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SeenTypePacks seenTypePacks;
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int recursionCount = 0;
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};
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TypePackId clone(TypePackId tp, TypeArena& dest, CloneState& cloneState);
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TypeId clone(TypeId tp, TypeArena& dest, CloneState& cloneState);
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TypeFun clone(const TypeFun& typeFun, TypeArena& dest, CloneState& cloneState);
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} // namespace Luau
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