luau/Compiler/include/luacode.h
2021-11-18 14:21:07 -08:00

39 lines
1.4 KiB
C

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <stddef.h>
/* Can be used to reconfigure visibility/exports for public APIs */
#ifndef LUACODE_API
#define LUACODE_API extern
#endif
typedef struct lua_CompileOptions lua_CompileOptions;
struct lua_CompileOptions
{
// 0 - no optimization
// 1 - baseline optimization level that doesn't prevent debuggability
// 2 - includes optimizations that harm debuggability such as inlining
int optimizationLevel; // default=1
// 0 - no debugging support
// 1 - line info & function names only; sufficient for backtraces
// 2 - full debug info with local & upvalue names; necessary for debugger
int debugLevel; // default=1
// 0 - no code coverage support
// 1 - statement coverage
// 2 - statement and expression coverage (verbose)
int coverageLevel; // default=0
// global builtin to construct vectors; disabled by default
const char* vectorLib;
const char* vectorCtor;
// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
const char** mutableGlobals;
};
/* compile source to bytecode; when source compilation fails, the resulting bytecode contains the encoded error. use free() to destroy */
LUACODE_API char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize);