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https://github.com/luau-lang/luau.git
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218159140c
* Added support for async typechecking cancellation using a token passed through frontend options * Added luaC_enumheap for building debug tools that need a graph of Luau heap In our new typechecker: * Errors or now suppressed when checking property lookup of error-suppressing unions In our native code generation (jit): * Fixed unhandled value type in NOT_ANY lowering * Fast-call tag checks will exit to VM on failure, instead of relying on a native fallback * Added vector type to the type information * Eliminated redundant direct jumps across dead blocks * Debugger APIs are now disabled for call frames executing natively * Implemented support for unwind registration on macOS 14
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <string>
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namespace Luau
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{
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struct Position
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{
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unsigned int line, column;
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Position(unsigned int line, unsigned int column);
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bool operator==(const Position& rhs) const;
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bool operator!=(const Position& rhs) const;
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bool operator<(const Position& rhs) const;
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bool operator>(const Position& rhs) const;
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bool operator<=(const Position& rhs) const;
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bool operator>=(const Position& rhs) const;
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void shift(const Position& start, const Position& oldEnd, const Position& newEnd);
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};
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struct Location
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{
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Position begin, end;
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Location();
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Location(const Position& begin, const Position& end);
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Location(const Position& begin, unsigned int length);
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Location(const Location& begin, const Location& end);
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bool operator==(const Location& rhs) const;
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bool operator!=(const Location& rhs) const;
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bool encloses(const Location& l) const;
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bool overlaps(const Location& l) const;
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bool contains(const Position& p) const;
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bool containsClosed(const Position& p) const;
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void extend(const Location& other);
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void shift(const Position& start, const Position& oldEnd, const Position& newEnd);
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};
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} // namespace Luau
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