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daf79328fc
### What's new? * Remove a case of unsound `table.move` optimization * Add Luau stack slot reservations that were missing in REPL (fixes #1273) ### New Type Solver * Assignments have been completely reworked to fix a case of cyclic constraint dependency * When indexing, if the fresh type's upper bound already contains a compatible indexer, do not add another upper bound * Distribute type arguments over all type families sans `eq`, `keyof`, `rawkeyof`, and other internal type families * Fix a case where `buffers` component weren't read in two places (fixes #1267) * Fix a case where things that constitutes a strong ref were slightly incorrect * Fix a case where constraint dependencies weren't setup wrt `for ... in` statement ### Native Codegen * Fix an optimization that splits TValue store only when its value and its tag are compatible * Implement a system to plug additional type information for custom host userdata types --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/ParseOptions.h"
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#include "Luau/Location.h"
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#include "Luau/StringUtils.h"
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#include "Luau/Common.h"
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namespace Luau
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{
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class AstNameTable;
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struct ParseResult;
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class BytecodeBuilder;
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class BytecodeEncoder;
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// Note: this structure is duplicated in luacode.h, don't forget to change these in sync!
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struct CompileOptions
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{
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// 0 - no optimization
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// 1 - baseline optimization level that doesn't prevent debuggability
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// 2 - includes optimizations that harm debuggability such as inlining
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int optimizationLevel = 1;
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// 0 - no debugging support
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// 1 - line info & function names only; sufficient for backtraces
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// 2 - full debug info with local & upvalue names; necessary for debugger
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int debugLevel = 1;
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// type information is used to guide native code generation decisions
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// information includes testable types for function arguments, locals, upvalues and some temporaries
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// 0 - generate for native modules
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// 1 - generate for all modules
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int typeInfoLevel = 0;
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// 0 - no code coverage support
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// 1 - statement coverage
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// 2 - statement and expression coverage (verbose)
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int coverageLevel = 0;
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// global builtin to construct vectors; disabled by default
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const char* vectorLib = nullptr;
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const char* vectorCtor = nullptr;
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// vector type name for type tables; disabled by default
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const char* vectorType = nullptr;
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// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
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const char* const* mutableGlobals = nullptr;
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// null-terminated array of userdata types that will be included in the type information
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const char* const* userdataTypes = nullptr;
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};
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class CompileError : public std::exception
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{
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public:
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CompileError(const Location& location, const std::string& message);
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virtual ~CompileError() throw();
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virtual const char* what() const throw();
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const Location& getLocation() const;
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static LUAU_NORETURN void raise(const Location& location, const char* format, ...) LUAU_PRINTF_ATTR(2, 3);
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private:
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Location location;
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std::string message;
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};
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// compiles bytecode into bytecode builder using either a pre-parsed AST or parsing it from source; throws on errors
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void compileOrThrow(BytecodeBuilder& bytecode, const ParseResult& parseResult, const AstNameTable& names, const CompileOptions& options = {});
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void compileOrThrow(BytecodeBuilder& bytecode, const std::string& source, const CompileOptions& options = {}, const ParseOptions& parseOptions = {});
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// compiles bytecode into a bytecode blob, that either contains the valid bytecode or an encoded error that luau_load can decode
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std::string compile(
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const std::string& source, const CompileOptions& options = {}, const ParseOptions& parseOptions = {}, BytecodeEncoder* encoder = nullptr);
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} // namespace Luau
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