luau/bench/tests/chess.lua
Arseny Kapoulkine 279855df91
Sync to upstream/release/503 (#135)
- A series of major optimizations to type checking performance on complex
programs/types (up to two orders of magnitude speedup for programs
involving huge tagged unions)
- Fix a few issues encountered by UBSAN (and maybe fix s390x builds)
- Fix gcc-11 test builds
- Fix a rare corner case where luau_load wouldn't wake inactive threads
which could result in a use-after-free due to GC
- Fix CLI crash when error object that's not a string escapes to top level
- Fix Makefile suffixes on macOS

Co-authored-by: Rodactor <rodactor@roblox.com>
2021-11-05 08:47:21 -07:00

849 lines
19 KiB
Lua

local bench = script and require(script.Parent.bench_support) or require("bench_support")
local RANKS = "12345678"
local FILES = "abcdefgh"
local PieceSymbols = "PpRrNnBbQqKk"
local UnicodePieces = {"", "", "", "", "", "", "", "", "", "", "", ""}
local StartingFen = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
--
-- Lua 5.2 Compat
--
if not table.create then
function table.create(n, v)
local result = {}
for i=1,n do result[i] = v end
return result
end
end
if not table.move then
function table.move(a, from, to, start, target)
local dx = start - from
for i=from,to do
target[i+dx] = a[i]
end
end
end
--
-- Utils
--
local function square(s)
return RANKS:find(s:sub(2,2)) * 8 + FILES:find(s:sub(1,1)) - 9
end
local function squareName(n)
local file = n % 8
local rank = (n-file)/8
return FILES:sub(file+1,file+1) .. RANKS:sub(rank+1,rank+1)
end
local function moveName(v )
local from = bit32.extract(v, 6, 6)
local to = bit32.extract(v, 0, 6)
local piece = bit32.extract(v, 20, 4)
local captured = bit32.extract(v, 25, 4)
local move = PieceSymbols:sub(piece,piece) .. ' ' .. squareName(from) .. (captured ~= 0 and 'x' or '-') .. squareName(to)
if bit32.extract(v,14) == 1 then
if to > from then
return "O-O"
else
return "O-O-O"
end
end
local promote = bit32.extract(v,15,4)
if promote ~= 0 then
move = move .. "=" .. PieceSymbols:sub(promote,promote)
end
return move
end
local function ucimove(m)
local mm = squareName(bit32.extract(m, 6, 6)) .. squareName(bit32.extract(m, 0, 6))
local promote = bit32.extract(m,15,4)
if promote > 0 then
mm = mm .. PieceSymbols:sub(promote,promote):lower()
end
return mm
end
local _utils = {squareName, moveName}
--
-- Bitboards
--
local Bitboard = {}
function Bitboard:toString()
local out = {}
local src = self.h
for x=7,0,-1 do
table.insert(out, RANKS:sub(x+1,x+1))
table.insert(out, " ")
local bit = bit32.lshift(1,(x%4) * 8)
for x=0,7 do
if bit32.band(src, bit) ~= 0 then
table.insert(out, "x ")
else
table.insert(out, "- ")
end
bit = bit32.lshift(bit, 1)
end
if x == 4 then
src = self.l
end
table.insert(out, "\n")
end
table.insert(out, ' ' .. FILES:gsub('.', '%1 ') .. '\n')
table.insert(out, '#: ' .. self:popcnt() .. "\tl:" .. self.l .. "\th:" .. self.h)
return table.concat(out)
end
function Bitboard.from(l ,h )
return setmetatable({l=l, h=h}, Bitboard)
end
Bitboard.zero = Bitboard.from(0,0)
Bitboard.full = Bitboard.from(0xFFFFFFFF, 0xFFFFFFFF)
local Rank1 = Bitboard.from(0x000000FF, 0)
local Rank3 = Bitboard.from(0x00FF0000, 0)
local Rank6 = Bitboard.from(0, 0x0000FF00)
local Rank8 = Bitboard.from(0, 0xFF000000)
local FileA = Bitboard.from(0x01010101, 0x01010101)
local FileB = Bitboard.from(0x02020202, 0x02020202)
local FileC = Bitboard.from(0x04040404, 0x04040404)
local FileD = Bitboard.from(0x08080808, 0x08080808)
local FileE = Bitboard.from(0x10101010, 0x10101010)
local FileF = Bitboard.from(0x20202020, 0x20202020)
local FileG = Bitboard.from(0x40404040, 0x40404040)
local FileH = Bitboard.from(0x80808080, 0x80808080)
local _Files = {FileA, FileB, FileC, FileD, FileE, FileF, FileG, FileH}
-- These masks are filled out below for all files
local RightMasks = {FileH}
local LeftMasks = {FileA}
local function popcnt32(i)
i = i - bit32.band(bit32.rshift(i,1), 0x55555555)
i = bit32.band(i, 0x33333333) + bit32.band(bit32.rshift(i,2), 0x33333333)
return bit32.rshift(bit32.band(i + bit32.rshift(i,4), 0x0F0F0F0F) * 0x01010101, 24)
end
function Bitboard:up()
return self:lshift(8)
end
function Bitboard:down()
return self:rshift(8)
end
function Bitboard:right()
return self:band(FileH:inverse()):lshift(1)
end
function Bitboard:left()
return self:band(FileA:inverse()):rshift(1)
end
function Bitboard:move(x,y)
local out = self
if x < 0 then out = out:bandnot(RightMasks[-x]):lshift(-x) end
if x > 0 then out = out:bandnot(LeftMasks[x]):rshift(x) end
if y < 0 then out = out:rshift(-8 * y) end
if y > 0 then out = out:lshift(8 * y) end
return out
end
function Bitboard:popcnt()
return popcnt32(self.l) + popcnt32(self.h)
end
function Bitboard:band(other )
return Bitboard.from(bit32.band(self.l,other.l), bit32.band(self.h, other.h))
end
function Bitboard:bandnot(other )
return Bitboard.from(bit32.band(self.l,bit32.bnot(other.l)), bit32.band(self.h, bit32.bnot(other.h)))
end
function Bitboard:bandempty(other )
return bit32.band(self.l,other.l) == 0 and bit32.band(self.h, other.h) == 0
end
function Bitboard:bor(other )
return Bitboard.from(bit32.bor(self.l,other.l), bit32.bor(self.h, other.h))
end
function Bitboard:bxor(other )
return Bitboard.from(bit32.bxor(self.l,other.l), bit32.bxor(self.h, other.h))
end
function Bitboard:inverse()
return Bitboard.from(bit32.bxor(self.l,0xFFFFFFFF), bit32.bxor(self.h, 0xFFFFFFFF))
end
function Bitboard:empty()
return self.h == 0 and self.l == 0
end
function Bitboard:ctz()
local target = self.l
local offset = 0
local result = 0
if target == 0 then
target = self.h
result = 32
end
if target == 0 then
return 64
end
while bit32.extract(target, offset) == 0 do
offset = offset + 1
end
return result + offset
end
function Bitboard:ctzafter(start)
start = start + 1
if start < 32 then
for i=start,31 do
if bit32.extract(self.l, i) == 1 then return i end
end
end
for i=math.max(32,start),63 do
if bit32.extract(self.h, i-32) == 1 then return i end
end
return 64
end
function Bitboard:lshift(amt)
assert(amt >= 0)
if amt == 0 then return self end
if amt > 31 then
return Bitboard.from(0, bit32.lshift(self.l, amt-31))
end
local l = bit32.lshift(self.l, amt)
local h = bit32.bor(
bit32.lshift(self.h, amt),
bit32.extract(self.l, 32-amt, amt)
)
return Bitboard.from(l, h)
end
function Bitboard:rshift(amt)
assert(amt >= 0)
if amt == 0 then return self end
local h = bit32.rshift(self.h, amt)
local l = bit32.bor(
bit32.rshift(self.l, amt),
bit32.lshift(bit32.extract(self.h, 0, amt), 32-amt)
)
return Bitboard.from(l, h)
end
function Bitboard:index(i)
if i > 31 then
return bit32.extract(self.h, i - 32)
else
return bit32.extract(self.l, i)
end
end
function Bitboard:set(i , v)
if i > 31 then
return Bitboard.from(self.l, bit32.replace(self.h, v, i - 32))
else
return Bitboard.from(bit32.replace(self.l, v, i), self.h)
end
end
function Bitboard:isolate(i)
return self:band(Bitboard.some(i))
end
function Bitboard.some(idx )
return Bitboard.zero:set(idx, 1)
end
Bitboard.__index = Bitboard
Bitboard.__tostring = Bitboard.toString
for i=2,8 do
RightMasks[i] = RightMasks[i-1]:rshift(1):bor(FileH)
LeftMasks[i] = LeftMasks[i-1]:lshift(1):bor(FileA)
end
--
-- Board
--
local Board = {}
function Board.new()
local boards = table.create(12, Bitboard.zero)
boards.ocupied = Bitboard.zero
boards.white = Bitboard.zero
boards.black = Bitboard.zero
boards.unocupied = Bitboard.full
boards.ep = Bitboard.zero
boards.castle = Bitboard.zero
boards.toMove = 1
boards.hm = 0
boards.moves = 0
boards.material = 0
return setmetatable(boards, Board)
end
function Board.fromFen(fen )
local b = Board.new()
local i = 0
local rank = 7
local file = 0
while true do
i = i + 1
local p = fen:sub(i,i)
if p == '/' then
rank = rank - 1
file = 0
elseif tonumber(p) ~= nil then
file = file + tonumber(p)
else
local pidx = PieceSymbols:find(p)
if pidx == nil then break end
b[pidx] = b[pidx]:set(rank*8+file, 1)
file = file + 1
end
end
local move, castle, ep, hm, m = string.match(fen, "^ ([bw]) ([KQkq-]*) ([a-h-][0-9]?) (%d*) (%d*)", i)
if move == nil then print(fen:sub(i)) end
b.toMove = move == 'w' and 1 or 2
if ep ~= "-" then
b.ep = Bitboard.some(square(ep))
end
if castle ~= "-" then
local oo = Bitboard.zero
if castle:find("K") then
oo = oo:set(7, 1)
end
if castle:find("Q") then
oo = oo:set(0, 1)
end
if castle:find("k") then
oo = oo:set(63, 1)
end
if castle:find("q") then
oo = oo:set(56, 1)
end
b.castle = oo
end
b.hm = hm
b.moves = m
b:updateCache()
return b
end
function Board:index(idx )
if self.white:index(idx) == 1 then
for p=1,12,2 do
if self[p]:index(idx) == 1 then
return p
end
end
else
for p=2,12,2 do
if self[p]:index(idx) == 1 then
return p
end
end
end
return 0
end
function Board:updateCache()
for i=1,11,2 do
self.white = self.white:bor(self[i])
self.black = self.black:bor(self[i+1])
end
self.ocupied = self.black:bor(self.white)
self.unocupied = self.ocupied:inverse()
self.material =
100*self[1]:popcnt() - 100*self[2]:popcnt() +
500*self[3]:popcnt() - 500*self[4]:popcnt() +
300*self[5]:popcnt() - 300*self[6]:popcnt() +
300*self[7]:popcnt() - 300*self[8]:popcnt() +
900*self[9]:popcnt() - 900*self[10]:popcnt()
end
function Board:fen()
local out = {}
local s = 0
local idx = 56
for i=0,63 do
if i % 8 == 0 and i > 0 then
idx = idx - 16
if s > 0 then
table.insert(out, '' .. s)
s = 0
end
table.insert(out, '/')
end
local p = self:index(idx)
if p == 0 then
s = s + 1
else
if s > 0 then
table.insert(out, '' .. s)
s = 0
end
table.insert(out, PieceSymbols:sub(p,p))
end
idx = idx + 1
end
if s > 0 then
table.insert(out, '' .. s)
end
table.insert(out, self.toMove == 1 and ' w ' or ' b ')
if self.castle:empty() then
table.insert(out, '-')
else
if self.castle:index(7) == 1 then table.insert(out, 'K') end
if self.castle:index(0) == 1 then table.insert(out, 'Q') end
if self.castle:index(63) == 1 then table.insert(out, 'k') end
if self.castle:index(56) == 1 then table.insert(out, 'q') end
end
table.insert(out, ' ')
if self.ep:empty() then
table.insert(out, '-')
else
table.insert(out, squareName(self.ep:ctz()))
end
table.insert(out, ' ' .. self.hm)
table.insert(out, ' ' .. self.moves)
return table.concat(out)
end
function Board:pmoves(idx)
return self:generate(idx)
end
function Board:pcaptures(idx)
return self:generate(idx):band(self.ocupied)
end
local ROOK_SLIDES = {{1,0}, {-1,0}, {0,1}, {0,-1}}
local BISHOP_SLIDES = {{1,1}, {-1,1}, {1,-1}, {-1,-1}}
local QUEEN_SLIDES = {{1,0}, {-1,0}, {0,1}, {0,-1}, {1,1}, {-1,1}, {1,-1}, {-1,-1}}
local KNIGHT_MOVES = {{2,1}, {2,-1}, {-2,1}, {-2,-1}, {1,2}, {1,-2}, {-1,2}, {-1,-2}}
function Board:generate(idx)
local piece = self:index(idx)
local r = Bitboard.some(idx)
local out = Bitboard.zero
local type = bit32.rshift(piece - 1, 1)
local cancapture = piece % 2 == 1 and self.black or self.white
if piece == 0 then return Bitboard.zero end
if type == 0 then
-- Pawn
local d = -(piece*2 - 3)
local movetwo = piece == 1 and Rank3 or Rank6
out = out:bor(r:move(0,d):band(self.unocupied))
out = out:bor(out:band(movetwo):move(0,d):band(self.unocupied))
local captures = r:move(0,d)
captures = captures:right():bor(captures:left())
if not captures:bandempty(self.ep) then
out = out:bor(self.ep)
end
captures = captures:band(cancapture)
out = out:bor(captures)
return out
elseif type == 5 then
-- King
for x=-1,1,1 do
for y = -1,1,1 do
local w = r:move(x,y)
if self.ocupied:bandempty(w) then
out = out:bor(w)
else
if not cancapture:bandempty(w) then
out = out:bor(w)
end
end
end
end
elseif type == 2 then
-- Knight
for _,j in ipairs(KNIGHT_MOVES) do
local w = r:move(j[1],j[2])
if self.ocupied:bandempty(w) then
out = out:bor(w)
else
if not cancapture:bandempty(w) then
out = out:bor(w)
end
end
end
else
-- Sliders (Rook, Bishop, Queen)
local slides
if type == 1 then
slides = ROOK_SLIDES
elseif type == 3 then
slides = BISHOP_SLIDES
else
slides = QUEEN_SLIDES
end
for _, op in ipairs(slides) do
local w = r
for i=1,7 do
w = w:move(op[1], op[2])
if w:empty() then break end
if self.ocupied:bandempty(w) then
out = out:bor(w)
else
if not cancapture:bandempty(w) then
out = out:bor(w)
end
break
end
end
end
end
return out
end
-- 0-5 - From Square
-- 6-11 - To Square
-- 12 - is Check
-- 13 - Is EnPassent
-- 14 - Is Castle
-- 15-19 - Promotion Piece
-- 20-24 - Moved Pice
-- 25-29 - Captured Piece
function Board:toString(mark )
local out = {}
for x=8,1,-1 do
table.insert(out, RANKS:sub(x,x) .. " ")
for y=1,8 do
local n = 8*x+y-9
local i = self:index(n)
if i == 0 then
table.insert(out, '-')
else
-- out = out .. PieceSymbols:sub(i,i)
table.insert(out, UnicodePieces[i])
end
if mark ~= nil and mark:index(n) ~= 0 then
table.insert(out, ')')
elseif mark ~= nil and n < 63 and y < 8 and mark:index(n+1) ~= 0 then
table.insert(out, '(')
else
table.insert(out, ' ')
end
end
table.insert(out, "\n")
end
table.insert(out, ' ' .. FILES:gsub('.', '%1 ') .. '\n')
table.insert(out, (self.toMove == 1 and "White" or "Black") .. ' e:' .. (self.material/100) .. "\n")
return table.concat(out)
end
function Board:moveList()
local tm = self.toMove == 1 and self.white or self.black
local castle_rank = self.toMove == 1 and Rank1 or Rank8
local out = {}
local function emit(id)
if not self:applyMove(id):illegalyChecked() then
table.insert(out, id)
end
end
local cr = tm:band(self.castle):band(castle_rank)
if not cr:empty() then
local p = self.toMove == 1 and 11 or 12
local tcolor = self.toMove == 1 and self.black or self.white
local kidx = self[p]:ctz()
local castle = bit32.replace(0, p, 20, 4)
castle = bit32.replace(castle, kidx, 6, 6)
castle = bit32.replace(castle, 1, 14)
local mustbeemptyl = LeftMasks[4]:bxor(FileA):band(castle_rank)
local cantbethreatened = FileD:bor(FileC):band(castle_rank):bor(self[p])
if
not cr:bandempty(FileA) and
mustbeemptyl:bandempty(self.ocupied) and
not self:isSquareThreatened(cantbethreatened, tcolor)
then
emit(bit32.replace(castle, kidx - 2, 0, 6))
end
local mustbeemptyr = RightMasks[3]:bxor(FileH):band(castle_rank)
if
not cr:bandempty(FileH) and
mustbeemptyr:bandempty(self.ocupied) and
not self:isSquareThreatened(mustbeemptyr:bor(self[p]), tcolor)
then
emit(bit32.replace(castle, kidx + 2, 0, 6))
end
end
local sq = tm:ctz()
repeat
local p = self:index(sq)
local moves = self:pmoves(sq)
while not moves:empty() do
local m = moves:ctz()
moves = moves:set(m, 0)
local id = bit32.replace(m, sq, 6, 6)
id = bit32.replace(id, p, 20, 4)
local mbb = Bitboard.some(m)
if not self.ocupied:bandempty(mbb) then
id = bit32.replace(id, self:index(m), 25, 4)
end
-- Check if pawn needs to be promoted
if p == 1 and m >= 8*7 then
for i=3,9,2 do
emit(bit32.replace(id, i, 15, 4))
end
elseif p == 2 and m < 8 then
for i=4,10,2 do
emit(bit32.replace(id, i, 15, 4))
end
else
emit(id)
end
end
sq = tm:ctzafter(sq)
until sq == 64
return out
end
function Board:illegalyChecked()
local target = self.toMove == 1 and self[PieceSymbols:find("k")] or self[PieceSymbols:find("K")]
return self:isSquareThreatened(target, self.toMove == 1 and self.white or self.black)
end
function Board:isSquareThreatened(target , color )
local tm = color
local sq = tm:ctz()
repeat
local moves = self:pmoves(sq)
if not moves:bandempty(target) then
return true
end
sq = color:ctzafter(sq)
until sq == 64
return false
end
function Board:perft(depth )
if depth == 0 then return 1 end
if depth == 1 then
return #self:moveList()
end
local result = 0
for k,m in ipairs(self:moveList()) do
local c = self:applyMove(m):perft(depth - 1)
if c == 0 then
-- Perft only counts leaf nodes at target depth
-- result = result + 1
else
result = result + c
end
end
return result
end
function Board:applyMove(move )
local out = Board.new()
table.move(self, 1, 12, 1, out)
local from = bit32.extract(move, 6, 6)
local to = bit32.extract(move, 0, 6)
local promote = bit32.extract(move, 15, 4)
local piece = self:index(from)
local captured = self:index(to)
local tom = Bitboard.some(to)
local isCastle = bit32.extract(move, 14)
if piece % 2 == 0 then
out.moves = self.moves + 1
end
if captured == 1 or piece < 3 then
out.hm = 0
else
out.hm = self.hm + 1
end
out.castle = self.castle
out.toMove = self.toMove == 1 and 2 or 1
if isCastle == 1 then
local rank = piece == 11 and Rank1 or Rank8
local colorOffset = piece - 11
out[3 + colorOffset] = out[3 + colorOffset]:bandnot(from < to and FileH or FileA)
out[3 + colorOffset] = out[3 + colorOffset]:bor((from < to and FileF or FileD):band(rank))
out[piece] = (from < to and FileG or FileC):band(rank)
out.castle = out.castle:bandnot(rank)
out:updateCache()
return out
end
if piece < 3 then
local dist = math.abs(to - from)
-- Pawn moved two squares, set ep square
if dist == 16 then
out.ep = Bitboard.some((from + to) / 2)
end
-- Remove enpasent capture
if not tom:bandempty(self.ep) then
if piece == 1 then
out[2] = out[2]:bandnot(self.ep:down())
end
if piece == 2 then
out[1] = out[1]:bandnot(self.ep:up())
end
end
end
if piece == 3 or piece == 4 then
out.castle = out.castle:set(from, 0)
end
if piece > 10 then
local rank = piece == 11 and Rank1 or Rank8
out.castle = out.castle:bandnot(rank)
end
out[piece] = out[piece]:set(from, 0)
if promote == 0 then
out[piece] = out[piece]:set(to, 1)
else
out[promote] = out[promote]:set(to, 1)
end
if captured ~= 0 then
out[captured] = out[captured]:set(to, 0)
end
out:updateCache()
return out
end
Board.__index = Board
Board.__tostring = Board.toString
--
-- Main
--
local failures = 0
local function test(fen, ply, target)
local b = Board.fromFen(fen)
if b:fen() ~= fen then
print("FEN MISMATCH", fen, b:fen())
failures = failures + 1
return
end
local found = b:perft(ply)
if found ~= target then
print(fen, "Found", found, "target", target)
failures = failures + 1
for k,v in pairs(b:moveList()) do
print(ucimove(v) .. ': ' .. (ply > 1 and b:applyMove(v):perft(ply-1) or '1'))
end
--error("Test Failure")
else
print("OK", found, fen)
end
end
-- From https://www.chessprogramming.org/Perft_Results
-- If interpreter, computers, or algorithm gets too fast
-- feel free to go deeper
local testCases = {}
local function addTest(...) table.insert(testCases, {...}) end
addTest(StartingFen, 3, 8902)
addTest("r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq - 0 0", 2, 2039)
addTest("8/2p5/3p4/KP5r/1R3p1k/8/4P1P1/8 w - - 0 0", 3, 2812)
addTest("r3k2r/Pppp1ppp/1b3nbN/nP6/BBP1P3/q4N2/Pp1P2PP/R2Q1RK1 w kq - 0 1", 3, 9467)
addTest("rnbq1k1r/pp1Pbppp/2p5/8/2B5/8/PPP1NnPP/RNBQK2R w KQ - 1 8", 2, 1486)
addTest("r4rk1/1pp1qppp/p1np1n2/2b1p1B1/2B1P1b1/P1NP1N2/1PP1QPPP/R4RK1 w - - 0 10", 2, 2079)
local function chess()
for k,v in ipairs(testCases) do
test(v[1],v[2],v[3])
end
end
bench.runCode(chess, "chess")