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https://github.com/luau-lang/luau.git
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2a80f5e1d1
# What's changed? * Fix warning issued when Cmake version is too low (contributed by OSS community) ## New Solver * Fix an issue with inhabitance testing of tables with cyclic properties * Preserve error suppression during type unification * Overhaul type reference counting in the constraint solver * Other miscellaneous constraint ordering fixes ## Native Codegen * Fix incorrect assertion check in loadBytecodeTypeInfo --- ## Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
167 lines
5.5 KiB
Lua
167 lines
5.5 KiB
Lua
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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print('testing vectors')
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-- detect vector size
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local vector_size = if pcall(function() return vector(0, 0, 0).w end) then 4 else 3
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function ecall(fn, ...)
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local ok, err = pcall(fn, ...)
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assert(not ok)
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return err:sub((err:find(": ") or -1) + 2, #err)
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end
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-- equality
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assert(vector(1, 2, 3) == vector(1, 2, 3))
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assert(vector(0, 1, 2) == vector(-0, 1, 2))
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assert(vector(1, 2, 3) ~= vector(1, 2, 4))
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-- rawequal
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assert(rawequal(vector(1, 2, 3), vector(1, 2, 3)))
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assert(rawequal(vector(0, 1, 2), vector(-0, 1, 2)))
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assert(not rawequal(vector(1, 2, 3), vector(1, 2, 4)))
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-- type & tostring
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assert(type(vector(1, 2, 3)) == "vector")
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if vector_size == 4 then
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assert(tostring(vector(1, 2, 3, 4)) == "1, 2, 3, 4")
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assert(tostring(vector(-1, 2, 0.5, 0)) == "-1, 2, 0.5, 0")
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else
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assert(tostring(vector(1, 2, 3)) == "1, 2, 3")
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assert(tostring(vector(-1, 2, 0.5)) == "-1, 2, 0.5")
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end
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local t = {}
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-- basic table access
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t[vector(1, 2, 3)] = 42
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assert(t[vector(1, 2, 3)] == 42)
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assert(t[vector(1, 2, 4)] == nil)
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-- negative zero should hash the same as zero
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assert(t[vector(0, 0, 0)] == nil)
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t[vector(0, 0, 0)] = "hello"
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assert(t[vector(0, 0, 0)] == "hello")
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assert(t[vector(0, -0, 0)] == "hello")
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-- test arithmetic instructions
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assert(vector(1, 2, 4) + vector(8, 16, 24) == vector(9, 18, 28));
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assert(vector(1, 2, 4) - vector(8, 16, 24) == vector(-7, -14, -20));
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local val = 1/'8'
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assert(vector(1, 2, 4) * vector(8, 16, 24) == vector(8, 32, 96));
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assert(vector(1, 2, 4) * 8 == vector(8, 16, 32));
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assert(vector(1, 2, 4) * (1 / val) == vector(8, 16, 32));
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assert(8 * vector(8, 16, 24) == vector(64, 128, 192));
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assert(vector(1, 2, 4) * '8' == vector(8, 16, 32));
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assert('8' * vector(8, 16, 24) == vector(64, 128, 192));
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assert(vector(1, 2, 4) * -0.125 == vector(-0.125, -0.25, -0.5))
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assert(-0.125 * vector(1, 2, 4) == vector(-0.125, -0.25, -0.5))
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assert(vector(1, 2, 4) * 100 == vector(100, 200, 400))
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assert(100 * vector(1, 2, 4) == vector(100, 200, 400))
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if vector_size == 4 then
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assert(vector(1, 2, 4, 8) / vector(8, 16, 24, 32) == vector(1/8, 2/16, 4/24, 8/32));
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assert(8 / vector(8, 16, 24, 32) == vector(1, 1/2, 1/3, 1/4));
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assert('8' / vector(8, 16, 24, 32) == vector(1, 1/2, 1/3, 1/4));
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else
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assert(vector(1, 2, 4) / vector(8, 16, 24, 1) == vector(1/8, 2/16, 4/24));
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assert(8 / vector(8, 16, 24) == vector(1, 1/2, 1/3));
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assert('8' / vector(8, 16, 24) == vector(1, 1/2, 1/3));
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end
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assert(vector(1, 2, 4) / 8 == vector(1/8, 1/4, 1/2));
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assert(vector(1, 2, 4) / (1 / val) == vector(1/8, 2/8, 4/8));
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assert(vector(1, 2, 4) / '8' == vector(1/8, 1/4, 1/2));
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assert(-vector(1, 2, 4) == vector(-1, -2, -4));
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-- test floor division
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assert(vector(1, 3, 5) // 2 == vector(0, 1, 2))
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assert(vector(1, 3, 5) // val == vector(8, 24, 40))
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if vector_size == 4 then
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assert(10 // vector(1, 2, 3, 4) == vector(10, 5, 3, 2))
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assert(vector(10, 9, 8, 7) // vector(1, 2, 3, 4) == vector(10, 4, 2, 1))
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else
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assert(10 // vector(1, 2, 3) == vector(10, 5, 3))
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assert(vector(10, 9, 8) // vector(1, 2, 3) == vector(10, 4, 2))
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end
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-- test NaN comparison
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local nanv = vector(0/0, 0/0, 0/0)
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assert(nanv ~= nanv);
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-- __index
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assert(vector(1, 2, 2).Magnitude == 3)
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assert(vector(0, 0, 0)['Dot'](vector(1, 2, 4), vector(5, 6, 7)) == 45)
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assert(vector(2, 0, 0).Unit == vector(1, 0, 0))
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-- __namecall
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assert(vector(1, 2, 4):Dot(vector(5, 6, 7)) == 45)
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assert(ecall(function() vector(1, 2, 4):Dot() end) == "missing argument #2 (vector expected)")
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assert(ecall(function() vector(1, 2, 4):Dot("a") end) == "invalid argument #2 (vector expected, got string)")
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local function doDot1(a: vector, b)
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return a:Dot(b)
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end
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local function doDot2(a: vector, b)
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return (a:Dot(b))
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end
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local v124 = vector(1, 2, 4)
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assert(doDot1(v124, vector(5, 6, 7)) == 45)
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assert(doDot2(v124, vector(5, 6, 7)) == 45)
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assert(ecall(function() doDot1(v124, "a") end) == "invalid argument #2 (vector expected, got string)")
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assert(ecall(function() doDot2(v124, "a") end) == "invalid argument #2 (vector expected, got string)")
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assert(select("#", doDot1(v124, vector(5, 6, 7))) == 1)
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assert(select("#", doDot2(v124, vector(5, 6, 7))) == 1)
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-- can't use vector with NaN components as table key
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assert(pcall(function() local t = {} t[vector(0/0, 2, 3)] = 1 end) == false)
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assert(pcall(function() local t = {} t[vector(1, 0/0, 3)] = 1 end) == false)
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assert(pcall(function() local t = {} t[vector(1, 2, 0/0)] = 1 end) == false)
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assert(pcall(function() local t = {} rawset(t, vector(0/0, 2, 3), 1) end) == false)
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assert(vector(1, 0, 0):Cross(vector(0, 1, 0)) == vector(0, 0, 1))
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assert(vector(0, 1, 0):Cross(vector(1, 0, 0)) == vector(0, 0, -1))
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-- make sure we cover both builtin and C impl
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assert(vector(1, 2, 4) == vector("1", "2", "4"))
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-- validate component access (both cases)
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assert(vector(1, 2, 3).x == 1)
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assert(vector(1, 2, 3).X == 1)
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assert(vector(1, 2, 3).y == 2)
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assert(vector(1, 2, 3).Y == 2)
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assert(vector(1, 2, 3).z == 3)
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assert(vector(1, 2, 3).Z == 3)
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-- additional checks for 4-component vectors
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if vector_size == 4 then
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assert(vector(1, 2, 3, 4).w == 4)
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assert(vector(1, 2, 3, 4).W == 4)
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end
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-- negative zero should hash the same as zero
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-- note: our earlier test only really checks the low hash bit, so in absence of perfect avalanche it's insufficient
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do
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local larget = {}
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for i = 1, 2^14 do
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larget[vector(0, 0, i)] = true
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end
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larget[vector(0, 0, 0)] = 42
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assert(larget[vector(0, 0, 0)] == 42)
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assert(larget[vector(0, 0, -0)] == 42)
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assert(larget[vector(0, -0, 0)] == 42)
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assert(larget[vector(-0, 0, 0)] == 42)
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end
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return 'OK'
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