luau/Config/include/Luau/Config.h
Andy Friesen e25b0a6275
Sync to upstream/release/591 (#1012)
* Fix a use-after-free bug in the new type cloning algorithm
* Tighten up the type of `coroutine.wrap`. It is now `<A..., R...>(f:
(A...) -> R...) -> ((A...) -> R...)`
* Break `.luaurc` out into a separate library target `Luau.Config`. This
makes it easier for applications to reason about config files without
also depending on the type inference engine.
* Move typechecking limits into `FrontendOptions`. This allows embedders
more finely-grained control over autocomplete's internal time limits.
* Fix stability issue with debugger onprotectederror callback allowing
break in non-yieldable contexts

New solver:

* Initial work toward [Local Type
Inference](0e1082108f/rfcs/local-type-inference.md)
* Introduce a new subtyping test. This will be much nicer than the old
test because it is completely separate both from actual type inference
and from error reporting.

Native code generation:

* Added function to compute iterated dominance frontier
* Optimize barriers in SET_UPVALUE when tag is known
* Cache lua_State::global in a register on A64
* Optimize constant stores in A64 lowering
* Track table array size state to optimize array size checks
* Add split tag/value store into a VM register
* Check that spills can outlive the block only in specific conditions

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-08-18 11:15:41 -07:00

55 lines
1.3 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/LinterConfig.h"
#include "Luau/ParseOptions.h"
#include <string>
#include <optional>
#include <vector>
namespace Luau
{
using ModuleName = std::string;
constexpr const char* kConfigName = ".luaurc";
struct Config
{
Config();
Mode mode = Mode::Nonstrict;
ParseOptions parseOptions;
LintOptions enabledLint;
LintOptions fatalLint;
bool lintErrors = false;
bool typeErrors = true;
std::vector<std::string> globals;
};
struct ConfigResolver
{
virtual ~ConfigResolver() {}
virtual const Config& getConfig(const ModuleName& name) const = 0;
};
struct NullConfigResolver : ConfigResolver
{
Config defaultConfig;
virtual const Config& getConfig(const ModuleName& name) const override;
};
std::optional<std::string> parseModeString(Mode& mode, const std::string& modeString, bool compat = false);
std::optional<std::string> parseLintRuleString(
LintOptions& enabledLints, LintOptions& fatalLints, const std::string& warningName, const std::string& value, bool compat = false);
std::optional<std::string> parseConfig(const std::string& contents, Config& config, bool compat = false);
} // namespace Luau