mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-12 21:10:37 +00:00
76f67e0733
Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
191 lines
7.7 KiB
C++
191 lines
7.7 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
|
|
#pragma once
|
|
|
|
#include "Luau/Error.h"
|
|
#include "Luau/Location.h"
|
|
#include "Luau/ParseOptions.h"
|
|
#include "Luau/Scope.h"
|
|
#include "Luau/Substitution.h"
|
|
#include "Luau/TxnLog.h"
|
|
#include "Luau/TypeArena.h"
|
|
#include "Luau/UnifierSharedState.h"
|
|
#include "Normalize.h"
|
|
|
|
#include <unordered_set>
|
|
|
|
namespace Luau
|
|
{
|
|
|
|
enum Variance
|
|
{
|
|
Covariant,
|
|
Invariant
|
|
};
|
|
|
|
// A substitution which replaces singleton types by their wider types
|
|
struct Widen : Substitution
|
|
{
|
|
Widen(TypeArena* arena, NotNull<BuiltinTypes> builtinTypes)
|
|
: Substitution(TxnLog::empty(), arena)
|
|
, builtinTypes(builtinTypes)
|
|
{
|
|
}
|
|
|
|
NotNull<BuiltinTypes> builtinTypes;
|
|
|
|
bool isDirty(TypeId ty) override;
|
|
bool isDirty(TypePackId ty) override;
|
|
TypeId clean(TypeId ty) override;
|
|
TypePackId clean(TypePackId ty) override;
|
|
bool ignoreChildren(TypeId ty) override;
|
|
|
|
TypeId operator()(TypeId ty);
|
|
TypePackId operator()(TypePackId ty);
|
|
};
|
|
|
|
/**
|
|
* Normally, when we unify table properties, we must do so invariantly, but we
|
|
* can introduce a special exception: If the table property in the subtype
|
|
* position arises from a literal expression, it is safe to instead perform a
|
|
* covariant check.
|
|
*
|
|
* This is very useful for typechecking cases where table literals (and trees of
|
|
* table literals) are passed directly to functions.
|
|
*
|
|
* In this case, we know that the property has no other name referring to it and
|
|
* so it is perfectly safe for the function to mutate the table any way it
|
|
* wishes.
|
|
*/
|
|
using LiteralProperties = DenseHashSet<Name>;
|
|
|
|
// TODO: Use this more widely.
|
|
struct UnifierOptions
|
|
{
|
|
bool isFunctionCall = false;
|
|
};
|
|
|
|
struct Unifier
|
|
{
|
|
TypeArena* const types;
|
|
NotNull<BuiltinTypes> builtinTypes;
|
|
NotNull<Normalizer> normalizer;
|
|
|
|
NotNull<Scope> scope; // const Scope maybe
|
|
TxnLog log;
|
|
bool failure = false;
|
|
ErrorVec errors;
|
|
Location location;
|
|
Variance variance = Covariant;
|
|
bool normalize = true; // Normalize unions and intersections if necessary
|
|
bool checkInhabited = true; // Normalize types to check if they are inhabited
|
|
CountMismatch::Context ctx = CountMismatch::Arg;
|
|
|
|
// If true, generics act as free types when unifying.
|
|
bool hideousFixMeGenericsAreActuallyFree = false;
|
|
|
|
UnifierSharedState& sharedState;
|
|
|
|
// When the Unifier is forced to unify two blocked types (or packs), they
|
|
// get added to these vectors. The ConstraintSolver can use this to know
|
|
// when it is safe to reattempt dispatching a constraint.
|
|
std::vector<TypeId> blockedTypes;
|
|
std::vector<TypePackId> blockedTypePacks;
|
|
|
|
Unifier(NotNull<Normalizer> normalizer, NotNull<Scope> scope, const Location& location, Variance variance, TxnLog* parentLog = nullptr);
|
|
|
|
// Configure the Unifier to test for scope subsumption via embedded Scope
|
|
// pointers rather than TypeLevels.
|
|
void enableNewSolver();
|
|
|
|
// Test whether the two type vars unify. Never commits the result.
|
|
ErrorVec canUnify(TypeId subTy, TypeId superTy);
|
|
ErrorVec canUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
|
|
|
|
/** Attempt to unify.
|
|
* Populate the vector errors with any type errors that may arise.
|
|
* Populate the transaction log with the set of TypeIds that need to be reset to undo the unification attempt.
|
|
*/
|
|
void tryUnify(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false, const LiteralProperties* aliasableMap = nullptr);
|
|
|
|
private:
|
|
void tryUnify_(TypeId subTy, TypeId superTy, bool isFunctionCall = false, bool isIntersection = false, const LiteralProperties* aliasableMap = nullptr);
|
|
void tryUnifyUnionWithType(TypeId subTy, const UnionType* uv, TypeId superTy);
|
|
|
|
// Traverse the two types provided and block on any BlockedTypes we find.
|
|
// Returns true if any types were blocked on.
|
|
bool DEPRECATED_blockOnBlockedTypes(TypeId subTy, TypeId superTy);
|
|
|
|
void tryUnifyTypeWithUnion(TypeId subTy, TypeId superTy, const UnionType* uv, bool cacheEnabled, bool isFunctionCall);
|
|
void tryUnifyTypeWithIntersection(TypeId subTy, TypeId superTy, const IntersectionType* uv);
|
|
void tryUnifyIntersectionWithType(TypeId subTy, const IntersectionType* uv, TypeId superTy, bool cacheEnabled, bool isFunctionCall);
|
|
void tryUnifyNormalizedTypes(TypeId subTy, TypeId superTy, const NormalizedType& subNorm, const NormalizedType& superNorm, std::string reason,
|
|
std::optional<TypeError> error = std::nullopt);
|
|
void tryUnifyPrimitives(TypeId subTy, TypeId superTy);
|
|
void tryUnifySingletons(TypeId subTy, TypeId superTy);
|
|
void tryUnifyFunctions(TypeId subTy, TypeId superTy, bool isFunctionCall = false);
|
|
void tryUnifyTables(TypeId subTy, TypeId superTy, bool isIntersection = false, const LiteralProperties* aliasableMap = nullptr);
|
|
void tryUnifyScalarShape(TypeId subTy, TypeId superTy, bool reversed);
|
|
void tryUnifyWithMetatable(TypeId subTy, TypeId superTy, bool reversed);
|
|
void tryUnifyWithClass(TypeId subTy, TypeId superTy, bool reversed);
|
|
void tryUnifyNegations(TypeId subTy, TypeId superTy);
|
|
|
|
TypePackId tryApplyOverloadedFunction(TypeId function, const NormalizedFunctionType& overloads, TypePackId args);
|
|
|
|
TypeId widen(TypeId ty);
|
|
TypePackId widen(TypePackId tp);
|
|
|
|
TypeId deeplyOptional(TypeId ty, std::unordered_map<TypeId, TypeId> seen = {});
|
|
|
|
bool canCacheResult(TypeId subTy, TypeId superTy);
|
|
void cacheResult(TypeId subTy, TypeId superTy, size_t prevErrorCount);
|
|
|
|
public:
|
|
void tryUnify(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
|
|
|
|
private:
|
|
void tryUnify_(TypePackId subTy, TypePackId superTy, bool isFunctionCall = false);
|
|
void tryUnifyVariadics(TypePackId subTy, TypePackId superTy, bool reversed, int subOffset = 0);
|
|
|
|
void tryUnifyWithAny(TypeId subTy, TypeId anyTy);
|
|
void tryUnifyWithAny(TypePackId subTy, TypePackId anyTp);
|
|
|
|
std::optional<TypeId> findTablePropertyRespectingMeta(TypeId lhsType, Name name);
|
|
|
|
TxnLog combineLogsIntoIntersection(std::vector<TxnLog> logs);
|
|
TxnLog combineLogsIntoUnion(std::vector<TxnLog> logs);
|
|
|
|
public:
|
|
// Returns true if the type "needle" already occurs within "haystack" and reports an "infinite type error"
|
|
bool occursCheck(TypeId needle, TypeId haystack, bool reversed);
|
|
bool occursCheck(DenseHashSet<TypeId>& seen, TypeId needle, TypeId haystack);
|
|
bool occursCheck(TypePackId needle, TypePackId haystack, bool reversed);
|
|
bool occursCheck(DenseHashSet<TypePackId>& seen, TypePackId needle, TypePackId haystack);
|
|
|
|
Unifier makeChildUnifier();
|
|
|
|
void reportError(TypeError err);
|
|
LUAU_NOINLINE void reportError(Location location, TypeErrorData data);
|
|
|
|
private:
|
|
TypeMismatch::Context mismatchContext();
|
|
|
|
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, TypeId wantedType, TypeId givenType);
|
|
void checkChildUnifierTypeMismatch(const ErrorVec& innerErrors, const std::string& prop, TypeId wantedType, TypeId givenType);
|
|
|
|
[[noreturn]] void ice(const std::string& message, const Location& location);
|
|
[[noreturn]] void ice(const std::string& message);
|
|
|
|
// Available after regular type pack unification errors
|
|
std::optional<int> firstPackErrorPos;
|
|
|
|
// If true, we do a bunch of small things differently to work better with
|
|
// the new type inference engine. Most notably, we use the Scope hierarchy
|
|
// directly rather than using TypeLevels.
|
|
bool useNewSolver = false;
|
|
};
|
|
|
|
void promoteTypeLevels(TxnLog& log, const TypeArena* arena, TypeLevel minLevel, Scope* outerScope, bool useScope, TypePackId tp);
|
|
std::optional<TypeError> hasUnificationTooComplex(const ErrorVec& errors);
|
|
std::optional<TypeError> hasCountMismatch(const ErrorVec& errors);
|
|
|
|
} // namespace Luau
|