mirror of
https://github.com/luau-lang/luau.git
synced 2024-12-13 21:40:43 +00:00
d01addc625
Co-authored-by: Rodactor <rodactor@roblox.com>
77 lines
1.7 KiB
Lua
77 lines
1.7 KiB
Lua
--!non-strict
|
|
local bench = script and require(script.Parent.bench_support) or require("bench_support")
|
|
|
|
local stretchTreeDepth = 18 -- about 16Mb
|
|
local longLivedTreeDepth = 16 -- about 4Mb
|
|
local arraySize = 500000 --about 4Mb
|
|
local minTreeDepth = 4
|
|
local maxTreeDepth = 16
|
|
|
|
-- Nodes used by a tree of a given size
|
|
function treeSize(i)
|
|
return bit32.lshift(1, i + 1) - 1
|
|
end
|
|
|
|
function getNumIters(i)
|
|
return 2 * treeSize(stretchTreeDepth) / treeSize(i)
|
|
end
|
|
|
|
-- Build tree top down, assigning to older objects.
|
|
function populate(depth, thisNode)
|
|
if depth <= 0 then
|
|
return
|
|
end
|
|
|
|
depth = depth - 1
|
|
thisNode.left = {}
|
|
thisNode.right = {}
|
|
populate(depth, thisNode.left)
|
|
populate(depth, thisNode.right)
|
|
end
|
|
|
|
-- Build tree bottom-up
|
|
function makeTree(depth)
|
|
if depth <= 0 then
|
|
return {}
|
|
end
|
|
|
|
return { left = makeTree(depth - 1), right = makeTree(depth - 1) }
|
|
end
|
|
|
|
function timeConstruction(depth)
|
|
local numIters = getNumIters(depth)
|
|
local tempTree = {}
|
|
|
|
for i = 1, numIters do
|
|
tempTree = {}
|
|
populate(depth, tempTree)
|
|
tempTree = nil
|
|
end
|
|
|
|
for i = 1, numIters do
|
|
tempTree = makeTree(depth)
|
|
tempTree = nil
|
|
end
|
|
end
|
|
|
|
function test()
|
|
-- Stretch the memory space quickly
|
|
local _tempTree = makeTree(stretchTreeDepth)
|
|
_tempTree = nil
|
|
|
|
-- Create a long lived object
|
|
local longLivedTree = {}
|
|
populate(longLivedTreeDepth, longLivedTree)
|
|
|
|
-- Create long-lived array, filling half of it
|
|
local array = {}
|
|
for i = 1, arraySize/2 do
|
|
array[i] = 1.0 / i
|
|
end
|
|
|
|
for d = minTreeDepth,maxTreeDepth,2 do
|
|
timeConstruction(d)
|
|
end
|
|
end
|
|
|
|
bench.runCode(test, "GC: Boehm tree")
|