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## New Solver * Type functions should be able to signal whether or not irreducibility is due to an error * Do not generate extra expansion constraint for uninvoked user-defined type functions * Print in a user-defined type function reports as an error instead of logging to stdout * Many e-graphs bugfixes and performance improvements * Many general bugfixes and improvements to the new solver as a whole * Fixed issue with used-defined type functions not being able to call each other * Infer types of globals under new type solver ## Fragment Autocomplete * Miscellaneous fixes to make interop with the old solver better ## Runtime * Support disabling specific built-in functions from being fast-called or constant-evaluated (Closes #1538) * New compiler option `disabledBuiltins` accepts a list of library function names like "tonumber" or "math.cos" * Added constant folding for vector arithmetic * Added constant propagation and type inference for vector globals (Fixes #1511) * New compiler option `librariesWithKnownMembers` accepts a list of libraries for members of which a request for constant value and/or type will be made * `libraryMemberTypeCb` callback is called to get the type of a global, return one of the `LuauBytecodeType` values. 'boolean', 'number', 'string' and 'vector' type are supported. * `libraryMemberConstantCb` callback is called to setup the constant value of a global. To set a value, C API `luau_set_compile_constant_*` or C++ API `setCompileConstant*` functions should be used. --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Junseo Yoo <jyoo@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <61795485+vrn-sn@users.noreply.github.com> Co-authored-by: Alexander Youngblood <ayoungblood@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Andrew Miranti <amiranti@roblox.com> Co-authored-by: Shiqi Ai <sai@roblox.com> Co-authored-by: Yohoo Lin <yohoo@roblox.com> Co-authored-by: Daniel Angel <danielangel@roblox.com> Co-authored-by: Jonathan Kelaty <jkelaty@roblox.com>
72 lines
No EOL
2.2 KiB
Lua
72 lines
No EOL
2.2 KiB
Lua
local function prequire(name) local success, result = pcall(require, name); return success and result end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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function test()
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function updateTransforms(matrixArray, amount, offset, scale, time)
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local i = 0
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for x=0,amount-1 do
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for y=0,amount-1 do
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for z=0,amount-1 do
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local tx = offset - x
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local ty = offset - y
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local tz = offset - z
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local rx = 0
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local ry = ( math.sin( x / 4 + time ) + math.sin( y / 4 + time ) + math.sin( z / 4 + time ) )
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local rz = ry * 2
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local ch = math.cos(rx)
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local sh = math.sin(rx)
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local ca = math.cos(ry)
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local sa = math.sin(ry)
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local cb = math.cos(rz)
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local sb = math.sin(rz)
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local m00 = ch * ca
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local m01 = sh*sb - ch*sa*cb
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local m02 = ch*sa*sb + sh*cb
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local m10 = sa
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local m11 = ca*cb
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local m12 = -ca*sb
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local m20 = -sh*ca
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local m21 = sh*sa*cb + ch*sb
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local m22 = -sh*sa*sb + ch*cb
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matrixArray[i * 16 + 1] = m00 * scale
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matrixArray[i * 16 + 2] = m01 * scale
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matrixArray[i * 16 + 3] = m02 * scale
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matrixArray[i * 16 + 4] = 0
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matrixArray[i * 16 + 5] = m10 * scale
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matrixArray[i * 16 + 6] = m11 * scale
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matrixArray[i * 16 + 7] = m12 * scale
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matrixArray[i * 16 + 8] = 0
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matrixArray[i * 16 + 9] = m20 * scale
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matrixArray[i * 16 + 10] = m21 * scale
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matrixArray[i * 16 + 11] = m22 * scale
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matrixArray[i * 16 + 12] = 0
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matrixArray[i * 16 + 13] = tx
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matrixArray[i * 16 + 14] = ty
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matrixArray[i * 16 + 15] = tz
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matrixArray[i * 16 + 16] = 1
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i = i + 1
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end
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end
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end
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end
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local N = 40
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local array = table.create(N*N*N*16)
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local ts0 = os.clock()
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updateTransforms(array, N, -N/2, 0.5, 1/60)
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local ts1 = os.clock()
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return ts1-ts0
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end
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bench.runCode(test, "trig") |