// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details // This code is based on Lua 5.x implementation licensed under MIT License; see lua_LICENSE.txt for details #include "lstate.h" #include "ltable.h" #include "lstring.h" #include "lfunc.h" #include "lmem.h" #include "lgc.h" #include "ldo.h" #include "ldebug.h" /* ** Main thread combines a thread state and the global state */ typedef struct LG { lua_State l; global_State g; } LG; static void stack_init(lua_State* L1, lua_State* L) { // initialize CallInfo array L1->base_ci = luaM_newarray(L, BASIC_CI_SIZE, CallInfo, L1->memcat); L1->ci = L1->base_ci; L1->size_ci = BASIC_CI_SIZE; L1->end_ci = L1->base_ci + L1->size_ci - 1; // initialize stack array L1->stack = luaM_newarray(L, BASIC_STACK_SIZE + EXTRA_STACK, TValue, L1->memcat); L1->stacksize = BASIC_STACK_SIZE + EXTRA_STACK; TValue* stack = L1->stack; for (int i = 0; i < BASIC_STACK_SIZE + EXTRA_STACK; i++) setnilvalue(stack + i); // erase new stack L1->top = stack; L1->stack_last = stack + (L1->stacksize - EXTRA_STACK); // initialize first ci L1->ci->func = L1->top; setnilvalue(L1->top++); // `function' entry for this `ci' L1->base = L1->ci->base = L1->top; L1->ci->top = L1->top + LUA_MINSTACK; } static void freestack(lua_State* L, lua_State* L1) { luaM_freearray(L, L1->base_ci, L1->size_ci, CallInfo, L1->memcat); luaM_freearray(L, L1->stack, L1->stacksize, TValue, L1->memcat); } /* ** open parts that may cause memory-allocation errors */ static void f_luaopen(lua_State* L, void* ud) { global_State* g = L->global; stack_init(L, L); // init stack L->gt = luaH_new(L, 0, 2); // table of globals sethvalue(L, registry(L), luaH_new(L, 0, 2)); // registry luaS_resize(L, LUA_MINSTRTABSIZE); // initial size of string table luaT_init(L); luaS_fix(luaS_newliteral(L, LUA_MEMERRMSG)); // pin to make sure we can always throw this error luaS_fix(luaS_newliteral(L, LUA_ERRERRMSG)); // pin to make sure we can always throw this error g->GCthreshold = 4 * g->totalbytes; } static void preinit_state(lua_State* L, global_State* g) { L->global = g; L->stack = NULL; L->stacksize = 0; L->gt = NULL; L->openupval = NULL; L->size_ci = 0; L->nCcalls = L->baseCcalls = 0; L->status = 0; L->base_ci = L->ci = NULL; L->namecall = NULL; L->cachedslot = 0; L->singlestep = false; L->isactive = false; L->activememcat = 0; L->userdata = NULL; } static void close_state(lua_State* L) { global_State* g = L->global; luaF_close(L, L->stack); // close all upvalues for this thread luaC_freeall(L); // collect all objects LUAU_ASSERT(g->strt.nuse == 0); luaM_freearray(L, L->global->strt.hash, L->global->strt.size, TString*, 0); freestack(L, L); for (int i = 0; i < LUA_SIZECLASSES; i++) { LUAU_ASSERT(g->freepages[i] == NULL); LUAU_ASSERT(g->freegcopages[i] == NULL); } LUAU_ASSERT(g->allgcopages == NULL); LUAU_ASSERT(g->totalbytes == sizeof(LG)); LUAU_ASSERT(g->memcatbytes[0] == sizeof(LG)); for (int i = 1; i < LUA_MEMORY_CATEGORIES; i++) LUAU_ASSERT(g->memcatbytes[i] == 0); if (L->global->ecb.close) L->global->ecb.close(L); (*g->frealloc)(g->ud, L, sizeof(LG), 0); } lua_State* luaE_newthread(lua_State* L) { lua_State* L1 = luaM_newgco(L, lua_State, sizeof(lua_State), L->activememcat); luaC_init(L, L1, LUA_TTHREAD); preinit_state(L1, L->global); L1->activememcat = L->activememcat; // inherit the active memory category stack_init(L1, L); // init stack L1->gt = L->gt; // share table of globals L1->singlestep = L->singlestep; LUAU_ASSERT(iswhite(obj2gco(L1))); return L1; } void luaE_freethread(lua_State* L, lua_State* L1, lua_Page* page) { global_State* g = L->global; if (g->cb.userthread) g->cb.userthread(NULL, L1); freestack(L, L1); luaM_freegco(L, L1, sizeof(lua_State), L1->memcat, page); } void lua_resetthread(lua_State* L) { // close upvalues before clearing anything luaF_close(L, L->stack); // clear call frames CallInfo* ci = L->base_ci; ci->func = L->stack; ci->base = ci->func + 1; ci->top = ci->base + LUA_MINSTACK; setnilvalue(ci->func); L->ci = ci; if (L->size_ci != BASIC_CI_SIZE) luaD_reallocCI(L, BASIC_CI_SIZE); // clear thread state L->status = LUA_OK; L->base = L->ci->base; L->top = L->ci->base; L->nCcalls = L->baseCcalls = 0; // clear thread stack if (L->stacksize != BASIC_STACK_SIZE + EXTRA_STACK) luaD_reallocstack(L, BASIC_STACK_SIZE); for (int i = 0; i < L->stacksize; i++) setnilvalue(L->stack + i); } int lua_isthreadreset(lua_State* L) { return L->ci == L->base_ci && L->base == L->top && L->status == LUA_OK; } lua_State* lua_newstate(lua_Alloc f, void* ud) { int i; lua_State* L; global_State* g; void* l = (*f)(ud, NULL, 0, sizeof(LG)); if (l == NULL) return NULL; L = (lua_State*)l; g = &((LG*)L)->g; L->tt = LUA_TTHREAD; L->marked = g->currentwhite = bit2mask(WHITE0BIT, FIXEDBIT); L->memcat = 0; preinit_state(L, g); g->frealloc = f; g->ud = ud; g->mainthread = L; g->uvhead.u.open.prev = &g->uvhead; g->uvhead.u.open.next = &g->uvhead; g->GCthreshold = 0; // mark it as unfinished state g->registryfree = 0; g->errorjmp = NULL; g->rngstate = 0; g->ptrenckey[0] = 1; g->ptrenckey[1] = 0; g->ptrenckey[2] = 0; g->ptrenckey[3] = 0; g->strt.size = 0; g->strt.nuse = 0; g->strt.hash = NULL; setnilvalue(&g->pseudotemp); setnilvalue(registry(L)); g->gcstate = GCSpause; g->gray = NULL; g->grayagain = NULL; g->weak = NULL; g->totalbytes = sizeof(LG); g->gcgoal = LUAI_GCGOAL; g->gcstepmul = LUAI_GCSTEPMUL; g->gcstepsize = LUAI_GCSTEPSIZE << 10; for (i = 0; i < LUA_SIZECLASSES; i++) { g->freepages[i] = NULL; g->freegcopages[i] = NULL; } g->allgcopages = NULL; g->sweepgcopage = NULL; for (i = 0; i < LUA_T_COUNT; i++) g->mt[i] = NULL; for (i = 0; i < LUA_UTAG_LIMIT; i++) g->udatagc[i] = NULL; for (i = 0; i < LUA_MEMORY_CATEGORIES; i++) g->memcatbytes[i] = 0; g->memcatbytes[0] = sizeof(LG); g->cb = lua_Callbacks(); g->ecb = lua_ExecutionCallbacks(); g->gcstats = GCStats(); #ifdef LUAI_GCMETRICS g->gcmetrics = GCMetrics(); #endif if (luaD_rawrunprotected(L, f_luaopen, NULL) != 0) { // memory allocation error: free partial state close_state(L); L = NULL; } return L; } void lua_close(lua_State* L) { L = L->global->mainthread; // only the main thread can be closed luaF_close(L, L->stack); // close all upvalues for this thread close_state(L); }