// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "lobject.h" namespace Luau { namespace CodeGen { bool forgLoopTableIter(lua_State* L, Table* h, int index, TValue* ra); bool forgLoopNodeIter(lua_State* L, Table* h, int index, TValue* ra); bool forgLoopNonTableFallback(lua_State* L, int insnA, int aux); void forgPrepXnextFallback(lua_State* L, TValue* ra, int pc); Closure* callProlog(lua_State* L, TValue* ra, StkId argtop, int nresults); void callEpilogC(lua_State* L, int nresults, int n); Closure* callFallback(lua_State* L, StkId ra, StkId argtop, int nresults); const Instruction* executeGETGLOBAL(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executeSETGLOBAL(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executeGETTABLEKS(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executeSETTABLEKS(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executeNEWCLOSURE(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executeNAMECALL(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executeSETLIST(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executeFORGPREP(lua_State* L, const Instruction* pc, StkId base, TValue* k); void executeGETVARARGSMultRet(lua_State* L, const Instruction* pc, StkId base, int rai); void executeGETVARARGSConst(lua_State* L, StkId base, int rai, int b); const Instruction* executeDUPCLOSURE(lua_State* L, const Instruction* pc, StkId base, TValue* k); const Instruction* executePREPVARARGS(lua_State* L, const Instruction* pc, StkId base, TValue* k); } // namespace CodeGen } // namespace Luau